- [b]Map Generation:[/b] Fixed ruins changing in some situations on the same seed with the same game version.
- [b]Buildings:[/b] Fixed an error related to buffed buildings.
- [b]Buildings:[/b] Fixed certain buildings to lock up during 'empty' resources not being removed.
- [b]Buildings:[/b] Fixed field of influence position being reset when upgrading a building.
- [b]Electricity:[/b] Fixed Connection from an already built Inter zone powerpoles.
- [b]Expeditions:[/b] Ground type view is now deactivated when entering an expedition.
- [b]Expeditions:[/b] Fixed wind generator POI to have over 100% progression.
- [b]Expeditions:[/b] Fixed bugs with the elevator in the new Endzone POI.
- [b]Expeditions:[/b] Floating UIs above collectible items are now only displayed for the currently active expedition.
- [b]UI:[/b] Quit game prompt now correctly closes when using ESC.
- [b]Analytics :[/b] Analytics view for buffs now also shows buildings like foresters.
- [b]Expeditions:[/b] Added lights to hydropods in Endzone POI.
- [b]Vehicles:[/b] 'Assign specialist' button in the menu of a vehicle is now highlighted if this vehicle needs to have a specialist assigned during tutorial.
- [b]Zone:[/b] Setting zone default happiness and health to 50% on zone occupation.
[i]Your Teams from Gentlymad & Assemble | 0.8.9203.21231 #58a90ac2f[/i]