- [b]Sounds:[/b] Added new sounds to different buildings
- [b]UI:[/b] Fixed different layout issues in the inspector of buildings.
- [b]UI:[/b] Settlers in vehicles notification is now also displayed in the HUD.
- [b]UI:[/b] Analytics view for production now also displays buildings that spawn entities in the world.
- [b]UI:[/b] Arrow buttons in the town center inspector header can now be used to switch through town centers of all player settlements.
- [b]UI:[/b] Implemented transfer all buttons when transferring resources between zones/ruins/expedtions and vehicles.
- [b]Vehicles:[/b] A group of vehicles can now be assigned to a shortcut by pressing control + any numeric key on the keyboard.
- [b]Vehicles:[/b] A group of vehicles can now be selected via shortcut (any numeric key that has a group assigned). First press selects the group, second focusses the first vehicle of the group with the camera.
- [b]Transportation Routes:[/b] Added ui feedback (flyup over vehicle) for vehicles that can't load a certain resource while on a transportation route as the respective slot is blocked by another resource.
- [b]UI:[/b] Fixed highlighting color for surrounding buildings not updating correctly when switching between buildings.
- [b]UI:[/b] Fixed scroll view of transportation routes sometimes not showing all entries.
- [b]UI:[/b] Fixed some world UIs not being displayed while radiation heatmap is active.
- [b]UI:[/b] Radiation output in settler inspector now uses correct values.
- [b]UI:[/b] Fixed overlapping icons of nearby power poles for houses.
- [b]UI:[/b] Removed obsolete disease feedback from ui.
- [b]UI:[/b] Values of electricity analytics view no longer flicker with each production cycle.
- [b]Transportation Routes:[/b] Pausing or unpausing transportation routes via the toggle in the transportation route overview now immediately updates transportation route rpm.
- [b]Construction Sites:[/b] Potential fix for an error that occurred when displaying paths for builders on selected construction sites.
- [b]Construction Sites:[/b] Building inspector no longer shows repair tab for damaged buildings if they are currently being dismantled.
- [b]Construction Sites:[/b] Potential fix for an error that occurred when switching through build/repair-modes in town center.
- [b]Expeditions:[/b] Fixed 92% bug in brewery.
- [b]UI:[/b] If a building has more positive than negative buffs on surrounding buildings all surrounding buildings are now highlighted in turquoise instead of red.
- [b]UI:[/b] Improved feedback for missing workforce in profession overview.
- [b]UI:[/b] World uis for upcycling ruins are now hidden once in construction to avoid overlap with other world uis.
- [b]UI:[/b] Added tooltip to progress ui of decontaminator that shows the soil radiation removed per minute.
- [b]Controls:[/b] Reworked game speed controls (increase/decrease instead of direct speed controls).
- [b]Events:[/b] "Shelter" event now counts all houses (except shelters).
- [b]Transportation Routes:[/b] Improved transportation route access point pick behaviour.
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