
Spotlight: Radiation Rework – A Deeper Threat Beneath Your Feet
Radiation is no longer just a simple value tied to each zone. Instead, it now directly affects the ground itself. Contaminated rain will irradiate the soil, while clean rain helps decontaminate it over time. A brand-new overlay lets you view ground radiation levels, adding a strategic layer to building placement. Constructing buildings on contaminated ground will raise your settlement’s overall radiation level—exposing your settlers to danger unless they’re equipped with protective clothing.
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Spotlight: Sandstorm Rework – No Longer Just Dust in the Wind
The old "Sanded" zone state is gone for good. Sandstorms now pack a real punch—each time one strikes, some of your buildings will take damage. If a building becomes fully damaged, it’ll stop functioning until it’s repaired. Just like construction, repairs are handled by your unemployed settlers and will require resources to complete.
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Spotlight: Diseases
The old "Sick" zone state has been removed. Now, when a disease outbreak occurs, it directly affects your settlers—several are randomly selected and become sick.
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