These were collected from comments, reviews, and overall sentiment research from your feedback.
- Repetitive environments that hinder any sense of exploration and variety
- Some tedious gameplay mechanics that can become boring or lack meaningful engagement
- Technical issues that block your progress or break immersion
- Performance problems that break immersion
1. Points of Interest - It Feels Like People Lived Here
[/b] One piece of quite regular feedback we saw from many of you was the desire for more environmental storytelling. Things that gave clearer hints about how life and society unfolded above the dust. [img src="https://clan.akamai.steamstatic.com/images/41775446/0b43aae914c8d901696bf5399133e6209c4ac385.png"][/img] To build on this, we’re expanding the variety of Points of Interest (POIs) that can be generated across our map. These new, notable locations are designed to make the environment feel more diverse and, most importantly, more lived in by people. The idea is that full generations survived in the clouds, and with that comes the notion that people, once they had sorted out the basics like food and shelter, would start to build more subtle human comforts. So now, among the locations you already know you’ll soon come across:- Improvised football/soccer fields
- Makeshift theatres
- DIY cinemas
- Patchwork marketplaces
- Cemeteries
- Parks
- Prisons
