[b][url=https://steamcommunity.com/app/1641960/discussions/0/3878219197537249801/]Click here to find out how to switch over to our beta branch[/url][/b]
After the (unwelcome) surprise memory leak in last month's hotfix, we wanted to play it a little safe and test the patch here first before it made its way to the live build. Speaking of the live build, this patch will be made live on [b]March 4th 2026[/b]. And to celebrate the arrival of spring, there will be a little spring-themed surprise included in the patch in addition to these bug fixes and performance improvements. We just need a few more days to get everything ready. We will share more info next week! Here are the patchnotes for today's beta build: [b]ADDED:[/b]- The MOVE (Z) function has been improved to include multiple connected objects at once. For example, a shelf with ornaments on it will now move all items at the same time when you use MOVE (Z) on the shelf.
- Optimized small texts throughout many of the game UIs
- Fixed a bug where landing on the New Nature Territory location didn’t progress the “Get the Immunity Booster” main quest
- Fixed a bug where some item tooltips weren’t showing all information, e.g. health and nutrition values
- Fixed a bug where flying to a location with a Container for the first time didn’t complete the main quest subtask
- Fixed a bug where the initial Underdust cutscene was played upon every visit to the location
- Fixed a bug where Extractor was stuck in a charging animation
- Fixed a bug where the Recycler displayed the wrong amount of Synthetics (10) when recycling a Small Bottle; however, it gave the proper amount after recycling (15)
- Fixed a bug in the Database where the seeds description showed different-looking Garden Pots
- Fixed a bug with the blocked path at the Vivarium Wreck in the Fish of the Sky Ocean side quest
- Fixed a bug where players could play the drawer animation even if this drawer wasn’t a part of a piece of furniture
- Fixed a bug where players couldn’t pick up Research Parts in some locations
- Fixed a bug where clients were not able to use some actions after dying in a contamination zone
- Fixed a bug that allowed the Trash Bin to destroy the Friendly Insect pet
- Fixed the issue with a Poster Frame not displaying the inserted poster after loading a save
- Further performance optimization (e.g. Location Radar, Flashlight, animations, Underdust and other areas to reduce memory usage)
- Level art and level design optimisation (e.g. levitating objects, blocked paths, wrong collisions, intersecting objects)
- Further optimization
- We observed some multiplayer problems with hosts being kicked from their sessions (to investigate this issue, we need some game logs, so leave us your email in the Reporting tool, please)
- We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (global internet services failures in the last few weeks had an impact on this issue)
- On rare occasions, clients being kicked out of a session return without the Extractor present (if you’re hosting such a session, and it still happens to your team, report it via the in-game tool and leave us your email address so we can get a grip on this issue)
- On rare occasions, Noah’s key card Terminal may not spawn
- Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
- Some side quest locations may not spawn in the world
- Some of the tower batteries cannot be found
- Sprinklers are not watering all Garden Pots under the Sprinkler
