It’s time for another development update, but in this one we’re coming with release date(s) and details on how the update will be delivered.
First bit of info, we’ve decided to name this update “Echoes”. For those unaware, these are a series of changes we have been working on and talking about here that are coming to Forever Skies based on community feedback which you can see here:
We’re calling the update Echoes because much of the content is thematically built around the lives and stories of those who were on Earth before the game starts. These echoes of the past will help you get a better feel and connection for how the world was functioning before the final collapse of humanity, and from the expedition teams that were sent before ours.

The next big announcement is how this will be delivered. Originally, we planned to release these changes as one massive update with overhauls to all 3 biomes and multiple new systems all landing at the same time. However, after careful consideration, we’ve decided it will be more sensible to split these into three distinct parts. This new approach will allow us to:
- Deliver changes and new content more quickly
- Build stronger foundations of the new systems to be applied in the next updates
- Gather your feedback earlier to ensure the quality of the next updates
Most importantly, it means you won’t have to wait half a year to experience what we’ve been working on because, as it stands, had we kept this as one massive update, we’d be releasing this sometime in Spring 2026. We’re still a small team, and because these updates take time, we need to balance this out without being “content silent” for so much time.
We hope this line of thinking makes sense to players. Below is our planned roadmap for the 3 parts, along with a small write-up of each.
Echoes Update Roadmap

Echoes Part 1 – Coming November 17, 2025
Biome 1: The Silent City
So for Echoes Part 1, the update will mainly focus on adding changes to Biome 1: The Silent City and will set the stage for everything that follows. Most importantly, we’ll introduce the core systems that will help create more diverse locations and generate the side quests. If these foundations work as intended, we’ll then be able to confidently use them, to also add to Biomes 2 and 3 in terms of additional location diversity and side quest content.
So highlights include:
- A brand-new side quest system debuting in this biome
- The long-awaited Radio Tower overhaul, which will enable more varied exploration and discoveries (more details in our earlier post here: Link)
- Extractor Upgrading to create a more rewarding progression path with the extractor.
We’re also happy to announce that this update is planned to go live on Monday, November 17, 2025.
We will also be launching a Steam beta with Echoes Part 1 content in the next couple of days so we can get your first round of feedback in for what we’ve been working on so far. Keep an eye out here or on social media once we make the beta live.

Echoes Part 2 – Coming December 2025
Biome 2: The Overgrown Ruins
Echoes Part 2 brings new content mainly to Biome 2: The Overgrown Ruins. Highlights will include:
- Biome 2 side quests and stories
- New airship decor items
- A seasonal event to close out the year, inspired by previous community favorites
Since the team will be taking some well-deserved time off during the holidays, Part 2 will be slightly smaller in scale. However, we wanted to end the year with something enjoyable that continues to expand the game’s world. We’ve also seen from feedback that The Overgrown Ruins Biome doesn’t give players such a strong feel of repetition compared to Biome 1, so if all things go as planned we should have this update ready for mid-to-late December.

Echoes Part 3 – Coming Spring 2026
Biome 3: New Nature
Finally, we’ll have Echoes Part 3, potentially the largest of the three updates.
Part 3 focuses mainly on changes that will apply to Biome 3: New Nature, but also some that touch the whole game experience. Highlights include:
- Biome 3 side quests and stories
- New dangers, enemies and environmental challenges
- Custom difficulty settings, allowing players to tailor their experience to their preferred level of challenge and atmosphere
As you can see, each part of Echoes builds on the last. By delivering the update in stages, we can ensure each layer of content is well-tuned and informed by your feedback to move on to the next.

Each Update Will Bring More Than Shown Here
We feel it’s important to highlight that the roadmap in this post just highlights the big changes we have planned a, but there will also be a long and extensive list of additional content and QoL improvements that will be laid out in detail closer to release. These updates will also come with additional new bug fixes, more optimization, and of course, things that come from your feedback.
And just like before, we will of course still be pushing out any hotfixes that we see need urgent attention, just as we have continually done so since the full launch of the game.

Your Existing Saves Will Be Fine
As some of you may have already noticed, some of our planned changes will alter the overall progression of the game, and you might be worried about your existing saves. As it stands, we see nothing that should force you to restart the game from scratch.
This applies to all three parts of the update. There will, of course, be some minor things that won’t fit in as seamlessly as if you were starting fresh, but rest assured that your existing airships are safe, and the bulk of our changes will work fine regardless of where you are starting or continuing from.
That’s it for today’s post. We hope this level of transparency is appreciated and that the changes make sense to you. We’re excited to share these new systems with you soon, so let us know in the comments if you have any thoughts.
- Team Far From Home