[/p]
What’s Changed
- [p]Alters Area Adjustments[/p][p]We’ve made several improvements to the Alters area introduced in the last build, making exploration smoother and navigation clearer. Speedgate roads have been repositioned, and the visibility of Proto-Repulsors and their markers has been improved. We also adjusted some ambient sound levels to better match the area’s atmosphere.[/p][/*]
- [p]Closed and Open Stations[/p][p]We’ve made the station unlock status easier to read by adding distinct lighting for each state and small animations that play when a station is opened after registration at the hub.[/p][/*]
- [p]Stabilizer[/p][p]With the introduction of the Alters area, the Stabilizer has become an even more central element. We’ve improved its interaction feedback to make it clearer. [/p][/*]
Bug Fixes
- [p]Fixed a bug that prevented the outliner of interactable objects in the Alters area from displaying correctly when using the radar.[/p][/*]
- [p]Fixed a bug that prevented the first Proto-Repulsor from being reused after the first activation.[/p][/*]
- [p]Fixed an issue where the Alter infestation SFX could continue playing after interacting with a Proto-Repulsor.[/p][/*]
- [p]Fixed a bug that prevented the Damn Anomalies quest from being obtained in Birthy Rock. [/p][/*]
Looking Ahead
[p]Beyond improving performance and the save system, we’re also working on new zones and quests, as well as adding more feedback across different parts of the Galaxy of Neterun to make the experience more complete and enjoyable.Thank you all for helping us shape the raiders’ journey![/p]
