These additions also give us a chance to refine the navigability of the levels and perhaps introduce some new enemy groups that weren’t there before. Recently, we've populated one of Neterun's most mysterious regions, where interstellar clouds conceal forgotten structures and haunted ruins, with new groups of creatures.
Speaking of creatures, we’re also tweaking some of their attacks, such as the sonic matter ray of the gunlaxies, which we introduced in a previous dev diary. Our goal is to make combat fun, not frustrating, but sometimes we get a little carried away and end up tormenting our raiders more than we intended, creating battles that are… well, brutal. However, we don’t want to be too mean, so we’re working hard to ensure that the creatures you encounter strike a balance between fun and challenge. Fun, but also a little dangerous, of course.
And with that ongoing battle against the gunlaxies’ relentless rays, we’ve reached the end of this dev diary. We’ll be back soon with more updates, but until then, you’ll find us lurking in the perilous neterunian ruins.
Farewell, raiders!