As you’ll notice in the picture, the inspirations for the Zanion came from nature, particularly the world of spores and fungi. We envisioned a creature that uses sonic matter to produce large spores, which explode on contact with the raider's body. These spores are created in the central part of the creature, in a kind of pouch on its back, reminiscent of earthball mushrooms.
The structure on its head, on the other hand, serves to absorb tiny particles of sonic matter, which the Zanion then processes to both form and launch the spores.
Originally, the Zanion was designed to be a fairly passive creature, easily hunted by raiders seeking to collect sonic matter. Over time, however, we transformed them into much more aggressive beings, though they remain less hostile than the Gunlaxy, which we discussed in the last dev diary. Being surrounded by a group of Zanion is never ideal for a raider. In combat, you’ll have to contend with their explosive spores.
One of the Zanion’s defining traits is its defensive behavior. However, if you persist in chasing and shooting at them, no Zanion will show you mercy, and you’ll soon find yourself dodging an overwhelming barrage of dangerous spores. But hey, you brought it upon yourself.
That brings us to the end of this dev diary. We hope you enjoyed it and look forward to sharing more in the next diary.
Farewell, raiders!