Since then, the Lepisma’s design has changed only slightly, as our initial concept allowed us to capture its form with little need for additional iterations. Like other creatures of Neterun, the Lepisma features a mechanical component that is closely tied to sonic matter, though it stands out for its gentler nature in comparison to the more aggressive Morays and Zanions. These creatures inhabit one of the galaxy's most mysterious areas and prefer to avoid raiders rather than engage them.
With this in mind, we’ve crafted the Lepisma with a much more cautious behavior, adding an element of calm to our hostile galactic prison. Drawn to the massive structures left behind by the ancient Neterunians, the Lepisma uses them not as hunting grounds but as shelter, slipping into the shadows to evade raiders. Thanks to its connection to sonic matter, it moves swiftly and elusively, using these structures both for navigation and defense.
Lepisma live in packs that migrate from zone to zone, moving in unison along the energy fields generated by Neterunian monuments. These fields help them stay in sync and remain shielded from raiders and other threats. As a result, the Lepisma represents an anomaly within Neterun’s typically aggressive wildlife. It’s a creature only partly influenced by the violence of sonic-matter life forms.
That’s all for today. We’ve reached the end of this October dev diary, but we hope to be back soon with another entry. Until next time,
Farewell, raiders!