In this version, you can clearly observe the blend of biology and mechanics. Raiders named them "Morays" because of their shape, after early Imperial explorers first encountered these hostile beings while venturing into Neterun, quickly realizing they were unwelcome intruders in the creatures' territory. Morays are fiercely protective of their habitat, and you’ll find them both in groups and on their own as they patrol the more remote regions of Neterun. We wanted them to evoke a sense of looming danger, with their glowing eyes biding their time until they strike.
As you can imagine, coexisting with these creatures isn't easy for the raiders. Morays are highly aggressive and use sonic matter to fuel a wide array of attacks against any raiders unfortunate enough to cross their path. Our goal was to create a creature that is constantly charged with energy, with luminous patterns running across its leathery body. During combat, the moray channels this energy, through sonic matter, both to shield its vulnerable areas and to amplify its attacks.
We designed the morays to feel like predators that circle their prey before moving in for the kill, making them challenging to defeat. Their metallic parts serve as protective armor, guarding their more vulnerable areas while they charge up for an attack. So, raiders, if you ever come across one of these creatures, surviving the encounter might not be so easy…
And with that, we've come to the end of this dev diary. We hope you enjoyed this glimpse into yet another deadly threat from our hellish galaxy. We’ll see you in the next one!
Farewell, raiders!