Important
- [p]All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.[/p][list]
- [p]If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.[/p][/*]
Features
Tunneling Reduction Update
- [p]Added Custom Match options to enable/disable this feature.[/p][/*]
- [p]Survivors that are unhooked or unhook themselves receive Unhook Protections for 30 seconds, which include:[/p][list]
- [p]10% Haste status effect[/p][/*]
- [p]Endurance status effect[/p][/*]
- [p]Elusive status effect (new status effect that hides grunts of pain, aura, scratch marks, and pools of blood)[/p][/*]
- [p]The Survivor makes no sounds (coughing, vomiting, etc.)[/p][/*]
- [p]Immunity to AFK crows[/p][/*]
- [p]When hooking a Survivor that is different than the last hooked Survivor, the Killer gains the following:[/p][list]
- [p]Bloodlust (Tier 1) for 15 seconds[/p][list]
- [p]This bonus is reset when entering a chase[/p][/*]
- [p]This bonus is disabled when all generators are completed.[/p][/*]
- [p]Killer: Furtive Chase[/p][/*]
- [p]Survivor: Babysitter, Borrowed Time, Breakdown, Off the Record, Wicked[/p][/*]
Slugging Reduction Update
[p]Self-Recovery[/p]- [p]After being downed by the Killer, the Resolve Bar appears.[/p][/*]
- [p]The Resolve Bar takes 120 seconds to fill. Progress does not reset between downs.[/p][/*]
- [p]The Resolve Bar fills 33% faster for each additional Survivor currently in the Dying State.[/p][/*]
- [p]Once the Resolve Bar is full, the Survivor gains the ability to pick themselves up from the Dying State for the rest of the match. (Note: The Survivor must fully recover each time.)[/p][/*]
- [p]Added a custom game setting to disable this feature.[/p][/*]
- [p]Crawling speed increases over time when left in the Dying State, from 0.7m/s to 1.05m/s.[/p][/*]
- [p]Survivor: Tenacity[/p][/*]
Hook Improvements
[p]Quality of Life[/p]- [p]The Resolve Bar is now visible to other Survivors while hooked.[/p][/*]
- [p]The Anti-Facecamp meter now fills faster based on how long the Killer stays near the hook:[/p][list]
- [p]0-10 seconds: 1x speed[/p][/*]
- [p]10-20 seconds: 2x speed[/p][/*]
- [p]>20 seconds: 4x speed[/p][/*]
- [p]Note: This multiplier only accumulates when the Killer is considered camping (the meter is gaining progress). The multiplier resets when the Survivor is unhooked.[/p][/*]
AFK Crows
- [p]Decreased the time for crows to appear to 80/100/120 seconds (was 120/140/190)[/p][/*]
Content
Killer updates
[p]The Shape[/p]- [p]Slaughtering Strike's camera controls are now identical to regular camera controls.[/p][/*]
- [p]Survivors with the Endurance status effect cannot be restrained by a Possessed Chain.[/p][/*]
- [p]Increased the Drone Rotation speed to 105 degrees/second. (was 95 degrees/second)[/p][/*]
- [p]Increased the Hindered status effect from getting scanned to 10%. (was 8%)[/p][/*]
- [p]Decreased the Deploy Drone cooldown to 7 seconds. (was 10 seconds)[/p][/*]
- [p]Decreased the Undetectable duration after deploying a Drone to 6 seconds. (was 8 seconds)[/p][/*]
- [p]Removed the fast vault immunity to Scan Lines[/p][/*]
- [p]For every 2.5 seconds spent standing underneath a Drone, the Survivor gains 1 Lock On. (was instant)[/p][/*]
- [p]Decreased Killer detection range for the Drone. (now only rises when colliding directly with Skull Merchant)[/p][/*]
- [p]Original Pain (Cenobite): When a Survivor breaks free from a Possessed Chain, reveal their aura for 8 seconds. (Rework)[/p][/*]
- [p]Soma Family Photo (Singularity): Slipstreaming a Survivor inflicts the Hindered status effect for 6 seconds. (was 3 seconds) Inflicts the Deep Wound status effect if the Survivor is injured. (Removed)[/p][/*]
- [p]Furtive Chase: Whenever your Obsession is hooked, gain 1 token, up to 3/4/5. For each token, decrease your Terror Radius by 10%. When your Obsession is Unhooked, the Obsession transfers to the rescuer.[/p][/*]
- [p]Babysitter: After Unhooking a Survivor, see the Survivor and the Killer's aura for 20/25/30 seconds. (Rework)[/p][/*]
- [p]Borrowed Time: Survivors you Unhook gain the ability to fully recover from the Dying State for the next 60/80/100 seconds. (Rework)[/p][/*]
- [p]Breakdown: After you are Unhooked, the hook breaks for 90 seconds. (was 180 seconds) After you are Unhooked, increase the speed at which you are healed by 100% for 30/60/90 seconds. (Rework)[/p][/*]
- [p]Off the Record: Removed the Endurance status effect. Increased active duration to 60/70/80 seconds. (was 30/35/40)[/p][/*]
- [p]Wicked: Your self-unhook attempts in the basement always succeed. When you are Unhooked from the basement, gain 30/40/50% healing progress. Anytime you are Unhooked, suppress the Loud Noise notification.[/p][/*]
- [p]Conviction: Changed the perk to require specifically healing another Survivor to prevent infinite looping with Plot Twist.[/p][/*]
- [p]Tenacity: Readded the ability to recover while crawling.[/p][/*]
- [p]Anti-Hemorrhagic Syringe: Removed the heal over time effect. Removes Exhaustion on use. (Rework) Consumes the med-kit on Secondary Action use.[/p][/*]
- [p]Styptic Agent: Removed the Endurance status effect. No longer consumes the med-kit on Secondary Action use. Increases the efficiency when healing yourself by 15%. (Rework) [/p][/*]
Killer Score Events
- [p]Chase Start[/p][list]
- [p]Increased Bloodpoint amount to 500 (was 400)[/p][/*]
- [p]Increased Bloodpoint amount to 750 (was 500)[/p][/*]
- [p]Increased Bloodpoint amount to 750 (was 200)[/p][/*]
- [p]Increased Bloodpoint amount to 250 (was 200)[/p][/*]
- [p]Increased Bloodpoint amount to 500 (was 200)[/p][/*]
UX
- [p]Sped up Login into the game[/p][list]
- [p]PC players login automatically when opening the game, unless there's a connection issue.[/p][/*]
- [p]New videos play only one time, removing the need to watch them or click to skip. Players can watch the video whenever they want using a new main menu footer button for it.[/p][/*]
- [p]Last loading screen was removed[/p][/*]
- [p]Photo sensitivity notice screen is used for loading, so it auto closes the game has loaded the needed assets, with a minimum unskippable time of 5 seconds.[/p][/*]
- [p]Options are grouped under Tabs and subtabs[/p][/*]
- [p]Values/range selectors were replaced by a Slider widget, to improve usability for PC and controller users[/p][/*]
- [p]Beta setting[/p][/*]
- [p]Players can choose among a predefined set of colors[/p][/*]
- [p]Players can change the colors while in a match, and out of matches[/p][/*]
- [p]Players can use the Tab key on PC, or View/Select button on controllers, to open the Match Details[/p][/*]
Environment/Maps
[p]The Underground Complex[/p]- [p]Adjusted The Underground Complex map to improve opportunities for player navigation.[/p][/*]
- [p]Adjusted The Underground Complex map to make sure that at least one door is open on all sides of the large rooms.[/p][/*]
- [p]Adjusted The Underground Complex map's rift room, where a new access to the generator was added.[/p][/*]
- [p]Adjusted the Autohaven Wreckers Realm to help mitigate the overall feeling of excessive darkness.[/p][list]
- [p]We've recalibrated textures with excessive contrast or overly dark colors to ensure a consistent level of brightness across the map.[/p][/*]
- [p]We've introduced a fog effect across the map.[/p][/*]
- [p]We've reworked the overall lighting and adjusted the hue of the Realm to improve visual clarity.[/p][/*]
Bug Fixes
[p]Audio[/p]- [p]Fixed an issue where the crackling sound and the Smoke of the Entity appear early when damaging a Generator.[/p][/*]
- [p]Fixed an issue where when recalled, Victor disappear abruptly and the grunts lingers for 5 seconds.[/p][/*]
- [p]Fixed an issue where the Knight's Terror Radius will briefly stop when control returns to the main body after using the power.[/p][/*]
- [p]Fixed an issue where the SFX for The Ghoul successfully latching onto a Survivor was missing.[/p][/*]
- [p]Fixed an issue where bots missed every skillcheck.[/p][/*]
- [p]Fixed an issue where The Shape's Slaughtering Strike attack would not break pallets if the power button was released too soon.[/p][/*]
- [p]Fixed an issue which allowed The Shape to turn further than intended when using Slaughtering Strike.[/p][/*]
- [p]Fixed an issue where camera was briefly stuck for a few frames when The Legion started and manually ended Feral Frenzy.[/p][/*]
- [p]Fixed an issue where The Dredge appears brighter inside a Fog Vial's smoke during the Nightfall.[/p][/*]
- [p]Fixed an issue where The Hag's Scarred Hand add-on blocked the Killer when the trap is triggered.[/p][/*]
- [p]Fixed an issue where The Hag's Pussy Willow Catkins add-on revealed Survivors for only 1 second.[/p][/*]
- [p]Fixed an issue where all Survivors lost The Skull Merchant's Claw Trap when one Survivor with a Claw Trap escaped from the trial.[/p][/*]
- [p]Fixed an issue where players could experience some stuttering while playing as The Dark Lord in Bat Form.[/p][/*]
- [p]Fixed an issue where The Hillbilly would stutter and be sent back when breaking pallets or walls using the Low Pro Chains add-on with high latency.[/p][/*]
- [p]Fixed an issue where Survivors would be temporarily stuck in an animation while dropping a pallet during The Ghoul's grab attack.[/p][/*]
- [p]Fixed an issue where The Animatronic's axe remained in its hand if it got stunned while aiming.[/p][/*]
- [p]Fixed an issue where The Animatronic's axe appeared on the ground during the Remove Axe interaction.[/p][/*]
- [p]Fixed an issue where snow VFX appeared inside The Animatronics Security Room when traversing in the Ormond maps.[/p][/*]
- [p]Fixed an issue where The Krasue's Glowing Mushrooms could spawn inside closed Exit Gates.[/p][/*]
- [p]Fixed an issue where The Krasue's head was briefly detached from her body after vaulting from a height.[/p][/*]
- [p]Fixed an issue where Survivors that were being healed could not be hit by The Krasue's Intestinal Whip attack.[/p][/*]
- [p]Fixed an issue where The Knight's Carnifex Guard could not break pallets.[/p][/*]
- [p]Fixed an issue where The Knight's Guards could become stuck when damaging generators that were being blocked by the Entity at the same time.[/p][/*]
- [p]Fixed an issue where The Artist's Dire Crow's damage was impacted by dropped pallets collision at close range.[/p][/*]
- [p]Fixed an issue where The Deathslinger's harpoon break-free meter went up too quickly when reeling near a corner or edge wall.[/p][/*]
- [p]Fixed an issue where setting the Invert Y-Axis option as The Twins did not affect Victor.[/p][/*]
- [p]Fixed an issue where Survivors could solve the Lament Configuration before removing chains attached to them.[/p][/*]
- [p]Fixed a collision issue on the RCPD stairs that caused the Houndmaster chase action to sometimes be wasted, as the dog could be partially and sometimes completely blocked.[/p][/*]
- [p]Fixed an issue where lighting appears darker on the Spectator POV for the following maps: Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge and Ormond Lake Mine[/p][/*]
- [p]Fixed an issue where going into the basement makes lighting darker for the player for the rest of the match for the following maps: Greenville Square, Freddy Fazbear's Pizza, Fallen Refuge and Ormond Lake Mine[/p][/*]
- [p]Fixed an issue in Coldwind Farm where a survivor would clip through a locker[/p][/*]
- [p]Fixed an issue in The Underground Complex where players could vault on both side of a hole[/p][/*]
- [p]Fixed an issue in Badham Preschool where the Knight was not able to create a path with the Guard on a street curb[/p][/*]
- [p]Fixed issues with the Houndmaster camera clipping in the body of the character[/p][/*]
- [p]Fixed an issue in The Underground Complex when the character stood too close to the chest they could not pick up the item[/p][/*]
- [p]Fixed an issue in the Garden Of Joy where Victor could jump out of the map[/p][/*]
- [p]Fixed an issue in Dead Dawg Saloon where the Nightmare would teleport out of the map[/p][/*]
- [p]Fixed an issue in Ormond Lake Mine where a pallet was floating[/p][/*]
- [p]Fixed an issue where Batteries Included activates when traveling through The Animatronic's Security Door while a generator is repaired.[/p][/*]
- [p]Fixed an issue where Diversion was unable to recharge when the Terror Radius is transferred to The Animatronic's axe when using the Faz-coin add-on.[/p][/*]
- [p]Fixed an issue where Haywire might not activate if a Survivor gets the Exit Gate switch to 99%.[/p][/*]
- [p]Fixed an issue where Bardic Inspiration dice roll appeared halfway through the song.[/p][/*]
- [p]Fixed an issue where the radial timer of Vigil's external perk icon was missing when other Survivors left the perks range.[/p][/*]
- [p]Fixed an issue where Tenacity's Haste bonus status effect icon was missing while in the dying state.[/p][/*]
- [p]Fixed an issue where Conviction activated with any self-recovery perk from the dying state.[/p][/*]
- [p]Fixed an issue where The Knight was unable to activate THWACK! when destroying a pallet using a Guard order.[/p][/*]
- [p]Fixed an issue where the SFX of the created pallet could be heard when canceling Apocalyptic Ingenuity.[/p][/*]
- [p]Fixed an issue where holding the run button could trigger permanent Exhaustion against Mindbreaker.[/p][/*]
- [p]Fixed an issue where the Holiday Get-Together achievement/trophy could be unlocked when hooking the same Survivor in the basement three times.[/p][/*]
- [p]Fixed an issue where players were unable to gain progress on The Man Behind the Bush achievement/trophy.[/p][/*]
- [p]Fixed an issue where players were unable to gain progress on the Tome 4 level 2 Killer challenge Evil Omen.[/p][/*]
- [p]Fixed an issue that could cause a crash when repeatedly pressing Dpad right in some menus while waiting in a 2v8 queue.[/p][/*]
- [p]Fixed an issue where failing to find a tutorial bot match would disable some menus.[/p][/*]
- [p]Fixed an issue where switching from mouse to gamepad would snap the cursor to the corner of the screen.[/p][/*]
- [p]Fixed an issue where game freezes during bloodweb bulk purchase that includes disabled item.[/p][/*]
- [p]Fixed an issue where the trial would end abruptly when The Animatronic performed an axe grab on a Survivor at the same time they were being sacrificed in the End Game Collapse.[/p][/*]
- [p]Fixed an issue where idle crows on top of lockers were using the wrong idle animation.[/p][/*]
- [p]Fixed an issue where Fog Vials were misaligned in Survivors hands in the trial.[/p][/*]
- [p]The Legion continues to play the Frenzy animation when grabbing a Survivor from a locker while in Feral Frenzy.[/p][/*]
- [p]Occasionally, bots might fail to use perks for the duration of the trial.[/p][/*]
