2V8
- [p]The 2V8 event returns Tuesday, August 19th at 11:00 AM Eastern.[/p][/*]
PLAY WHILE YOU WAIT
- [p]Added the option to "Play While You Wait" to the 2v8 game mode.[/p][list]
- [p]When queuing for a 2v8 Killer match, you'll receive the option to Play While You Wait.[/p][/*]
- [p]This allows you (and a friend, if you'd like) to play a match of 2v8 as a Survivor while saving your place in the Killer queue.[/p][/*]
- [p]After finishing this match, you will automatically return to your place in the Killer queue.[/p][/*]
THE LEGION UPDATE
- [p]Innate Skills:[/p][list]
- [p]Reduced the duration of Feral Frenzy to 11s (was 12s).[/p][/*]
- [p]Reduced number of targets seen with Killer Instinct to 4 (was 7).[/p][/*]
- [p]Reduced the number of hits needed to down a Survivor while in Feral Frenzy to 6 (was 7).[/p][/*]
- [p]Removed the bonus which extended the Killer Instinct detection radius beyond the Terror Radius.[/p][/*]
SHADOW CLASS UPDATE
- [p]Team Skill:[/p][list]
- [p]Grants Undetectable for 60 seconds when sending a Survivor to the Cage of Corruption.[/p][/*]
- [p]After the effect has elapsed, the ability will go on cooldown for 60 seconds.[/p][/*]
- [p]While this skill is on cooldown and you are within 32 meters of your teammate, gain 5% Haste and decrease cooldown by 25%.[/p][/*]
ESCAPIST CLASS UPDATE
- [p]Team Skill (adjustment):[/p][list]
- [p]Escapist Team Skill is now activated by using Active Ability Button 2.[/p][/*]
- [p]Range of Silent Rush ability has been increased to 12m (was 8m).[/p][/*]
GUIDE UPDATE
- [p]Team Skill:[/p][list]
- [p]When repairing, reveal the generator's aura and your aura to other Survivors.[/p][/*]
- [p]Gain the ability to trap a generator. Charges over 90 seconds. Repairing generators can decrease the wait time. Stand next to a generator to install a trap. The trapped generator has a yellow aura visible to Survivors and will stun and blind a Killer who tries to damage it.[/p][/*]
- [p]The trap is deactivated when triggered or after 120 seconds.[/p][/*]
- [p]Open Exit Gates 15% faster and reveal your aura to other Survivors within 128 meters.[/p][/*]
- [p]After being caged, gain access to a listening device that automatically installs on a generator after completing 35% repair progress.[/p][/*]
- [p]A bugged generator's yellow aura is visible to Survivors and reveals the Killer's aura when within 14 meters.[/p][/*]
- [p]The device is deactivated when the generator is damaged or after 60 seconds.[/p][/*]
- [p]If a listening device is already installed on a generator when 35% repair progress is reached, install a new listening device that resets the 60 second countdown.[/p][/*]
NEW MAPS
- [p]Treatment Theatre[/p][/*]
- [p]The Shattered Square[/p][/*]
- [p]Greenville Square[/p][/*]
Content
- [p]The Game map and the Jigsaw Piece offering have been re-enabled.[/p][/*]
- [p]The Blood Rush perk has been re-enabled.[/p][/*]
- [p]Fog Vials now have a maximum of 2 charges.[/p][/*]
- [p]Added the ability for The Singularity to teleport to Survivors he can see within the Fog Vial's fog.[/p][/*]
Bug Fixes
Audio
- [p]Fixed an issue where Michonne Grimes' running grunts were louder than other Survivors.[/p][/*]
- [p]Fixed an issue where background noise was heard when Michonne Grimes was hooked.[/p][/*]
- [p]Fixed an issue where The Xenomorph's Tail Strike Attack SFX would appear to be coming from its left side.[/p][/*]
- [p]Fixed an issue where the "ready up" SFX would play when activating and deactivating perks in the Loadout.[/p][/*]
- [p]Fixed an issue where Jonah Vasquez's "Long Swim" outfit would not play the appropriate footstep SFX.[/p][/*]
Characters
- [p]Fixed an issue where Lara Croft's "Forged Furs" torso would display gaps when mixed and matched with other leg customization items.[/p][/*]
- [p]Fixed an issue where The Unknown's "The Murder Weapon" was held incorrectly on the match results screen.[/p][/*]
- [p]Fixed an issue where The Unknown's "The Murder Weapon" was floating out of their hand on the main menu.[/p][/*]
- [p]Fixed an issue where The Animatronic's head would not follow the direction he was aiming.[/p][/*]
- [p]Fixed an issue where the Blind visual effect was delayed and only lasted a second when blinded as The Animatronic.[/p][/*]
- [p]Fixed an issue where The Executioner's Cage of Atonement was invisible from the Killer's point of view.[/p][/*]
Environment/Maps
- [p]Fixed an issue on PS4 where activating the Fog Vial on The Game map could make the screen go black or freeze the game.[/p][/*]
- [p]Fixed an issue in the Treatment Theatre map where The Executioner's Punishment of the Damned would not travel through viable walls and door frames.[/p][/*]
- [p]Fixed an issue where The Knight could not summon a Guard in multiple areas[/p][/*]
- [p]Fixed an issue in the Greenville Square map where The Singularity's biopod could be placed outside of the fence.[/p][/*]
Perks
- [p]Fixed an issue where Exhaustion Perks could be reactivated by triggering Blood Rush while Exhausted.[/p][/*]
- [p]Fixed an issue where Desperate Measures displayed the incorrect value in its description.[/p][/*]
- [p]Fixed an issue where The Wraith would remain cloaked when stunned by Head On or Blast Mine.[/p][/*]
Platforms
- [p]Fixed an issue on Switch and Switch 2 where generator regression sparks were hard to see.[/p][/*]
Quests
- [p]Fixed an issue where the amount of Bloodpoints awarded for completing a quest were not properly shown after abandoning a Trial.[/p][/*]
- [p]Fixed an issue where some "Into the Fog" quest tooltips were missing images.[/p][/*]
- [p]Fixed an issue where some quest tooltip images appeared smaller than intended.[/p][/*]
Miscellaneous
- [p]Fixed an issue where bulk spending could fail if an old event item was present in the Bloodweb.[/p][/*]
- [p]Fixed a server crash which could occur when a Survivor unlocked the secret chest in the Nostromo Wreckage map.[/p][/*]
- [p]Fixed an issue where vault auras were not revealed when using the Sharpened Flint add-on on the Scribbled Map.[/p][/*]
- [p]Fixed an issue where the Fog Vial would clip under the ground when dropped.[/p][/*]