News Liste Dead by Daylight

9.4.1 | Bugfix Patch
Dead by Daylight
03.02.26 15:31 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/11814497/0e41553c73e13220a22b8fbbfb80b735cadc467f.png"][/img][/p]

Bug Fixes

Audio

  • [p]Fixed an issue where Survivors scream at the beginning of the Trial when the Smashed Cassette Deck Add-on is equipped.[/p][/*]
  • [p]Fixed an issue where Dustin voice line and subtitles were unable to be properly timed together.[/p][/*]
  • [p]Fixed an issue where Dustin, Eddie and Jonathan Byer screams are missing after being sent to the Cage of Atonement.[/p][/*]
  • [p]Fixed an issue where the scream SFX is missing during The Xenomorph's Mori[/p][/*]
  • [p]Added a Curse hit feedback stinger in The First's Default Mode.[/p][/*]
[p][/p]

Bot Improvements

  • [p]Fixed an issue causing Survivor Bots to be difficult to heal when under the radius of a Drone.[/p][/*]
[p][/p]

Characters

  • [p]Tentatively fixed an issue where The Deathslinger did not appear to be aiming with his rifle from the Survivor's point of view.[/p][/*]
  • [p]Fixed an issue where the Animatronic Yellow Rabbit outfit would cause clipping when interrupting a Survivor during a vault animation.[/p][/*]
  • [p]Fixed an issue where the Animatronic's left arm was missing when opening a locker with a Survivor hiding inside.[/p][/*]
  • [p]Fixed an issue where the bottom of the map was visible when The Onryō teleported to a TV.[/p][/*]
  • [p]Fixed an issue where Ada Wong's eyes would bulge out while idle.[/p][/*]
  • [p]Fixed an issue where Survivors would briefly swap to the downed animation during the hooking animation.[/p][/*]
  • [p]Fixed an issue where Survivors were misaligned inside lockers when being picked up by The Dredge with the Fear of Reminiscence outfit.[/p][/*]
  • [p]Fixed an issue where The Legion's Killer Instinct did not retrigger on Mended Survivors.[/p][/*]
  • [p]Fixed an issue where The Ghoul could injure Survivors with the Kagune Leap when performed near a vault or close by.[/p][/*]
  • [p]Fixed an issue where sometimes The First could use the Traverse Upside Down ability at the start of the trial.[/p][/*]
  • [p]Fixed an issue where the outer ring of The First's Vine Attack's aiming reticule would stay the same color for the duration of the Trial.[/p][/*]
  • [p]Fixed an issue where the aura of The First's tentacle did not always appear during a portal blast.[/p][/*]
  • [p]Fixed an issue where the The First's World Breaker Skybox VFX was removed for a Survivor during Mori, Sacrifice, or entering hook stage 2 animations.[/p][/*]
  • [p]Fixed an issue where The First's World Breaker Phase 2 timer did not pause when the Killer was carrying a Survivor.[/p][/*]
  • [p]Fixed an issue where The First's Vine attack indicator remained visible in areas with no collision.[/p][/*]
  • [p]Fixed an issue where Survivors would jitter when being picked up by The First.[/p][/*]
  • [p]Fixed an issue where The First's camera could be locked looking down when canceling the break interaction as the Clock runs out.[/p][/*]
[p][/p]

Environment / Maps

  • [p]Fixed an issue in the Underground Complex where the Survivor could see through the ventilation ducts: a collision has been added to the fan to prevent the camera from entering it.[/p][/*]
[p][/p]

Perks

  • [p]Fixed an issue where Turn Back the Clock could be used while being deactivated after using The Twins or The Knights power as the activation timer expired.[/p][/*]
  • [p]Fixed an issue where Snug prevented The Houndmaster from using Turn Back The Clock while in front of a generator.[/p][/*]
  • [p]Fixed an issue where The Xenomorph could use Turn Back The Clock in tunnels.[/p][/*]
  • [p]Fixed an issue where The Trapper was unable to trigger Bear Traps during Turn Back the Clock.[/p][/*]
  • [p]Fixed an issue where the indicator arrow remained displayed when the Killer used their Killer Power while Turn Back The Clock was active.[/p][/*]
  • [p]Fixed an issue where The Skull Merchant's radar briefly became invisible when activating Turn Back The Clock.[/p][/*]
  • [p]Fixed an issue where the Cancel prompt was visible during the Turn Back The Clock interaction.[/p][/*]
  • [p]Fixed an issue where the unhooking animation was misaligned when using Shoulder The Burden.[/p][/*]
  • [p]Fixed an issue where generators did not automatically complete when Invocation: Weaving Spiders was applied on a generator nearly completed with the Brand New Part Toolbox add-on.[/p][/*]
  • [p]Fixed an issue where a generator could be permanently blocked by Secret Project.[/p][/*]
  • [p]Fixed an issue where traps from Bada Bada Boom and Chemical Trap became invisible when The Dark Lord changed to Bat Form while the trap was being placed.[/p][/*]
  • [p]Fixed an issue where Extrasensory Perception could be activated while being healed by another Survivor.[/p][/*]
  • [p]Fixed an issue where the Oblivious status effect of Weave Attunement only targeted the first Survivor to trigger the perk.[/p][/*]
  • [p]Fixed an issue where We See You continued to gain tokens when the Survivor was hooked.[/p][/*]
  • [p]Fixed an issue where Built to Last would continue to charge up and reduce the Medkit charge from Change of Plan.[/p][/*]
  • [p]Fixed an issue where Special Killer Items could be swapped to a Medkit with Change of Plan.[/p][/*]
  • [p]Fixed an issue where Survivors were able to swap items outside a locker with Change of Plan after getting grabbed from one by a Killer.[/p][/*]
  • [p]Fixed an issue where the first Skill Check of Merciless Storm was affected by Teamwork: Full Circuit.[/p][/*]
  • [p]Fixed an issue where Hardened did not trigger when The First used a vine attack.[/p][/*]
  • [p]Fixed an issue where aura could remain indefinitely on a survivor who used Bardic Inspiration.[/p][/*]
[p][/p]

Misc

  • [p]Fixed an issue where blocked generator auras were red instead of white.[/p][/*]
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Release:14.07.2016 Genre: Multiplayer-Shooter Entwickler: Behaviour Interactive Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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