Content
- [p]The Twins and The Houndmaster have been re-enabled in the Haunted by Daylight event queue.[/p][/*]
The Shape
- [p]Added a 20% bonus to stun recovery and breaking speed while in Evil Incarnate Mode.[/p][/*]
- [p]Increased the duration of Evil Incarnate Mode to 60 seconds (was 40 seconds).[/p][/*]
- [p]Increased movement speed while activating Evil Incarnate Mode to 4.6m/s (was 3.45m/s).[/p][/*]
- [p]Increased Slaughtering Strike's movement speed to 7.5 m/s (was 6.9 m/s).[/p][/*]
- [p]Increased Slaughtering Strike's turning sensitivity.[/p][list]
- [p]Dev note: This is the first of two steps we have planned to make Slaughtering Strike feel more responsive when you're mid-action. In the next PTB, we will be removing the sensitivity modifier from Slaughtering Strike, making it identical to normal camera sensitivity.[/p][/*]
Bug Fixes
Haunted by Daylight
- [p]Fixed an issue where players could become partially or fully invisible after interacting with a Void Portal. Becoming invisible from the spectator POV has been fixed as well.[/p][/*]
- [p]Fixed an issue where Survivors' heads would show the effects of various Killers' Moris after interacting with a Void Portal.[/p][/*]
- [p]Fixed an issue where The Knight could permanently see their Guards' auras at their last location after entering the Void Realm.[/p][/*]
- [p]Fixed an issue where The Knight's view was unaffected by the Void Crystal's Smoke Bomb when using Guard Summon.[/p][/*]
- [p]Fixed an issue where Killers were able to see through the Void Crystal's Smoke Bomb when standing at the sphere's edge.[/p][/*]
- [p]Fixed an issue where The Mastermind and a Survivor could become invisible to one another and obstruct their view when the Void Portal interaction is interrupted.[/p][/*]
- [p]Fixed an issue where Void Haunts would not hit the Survivor if they fell on top of them.[/p][/*]
- [p]Fixed an issue where The Ghoul would face forward while destroying a pumpkin.[/p][/*]
- [p]Fixed an issue in the Void Realm where The Nurse could Blink out of bounds.[/p][/*]
- [p]Fixed an issue where The Twins' Victor could become invisible if Unbound while a Void Crystal's Smoke Bomb was active.[/p][/*]
Audio
- [p]Fixed an issue where the audio would be muffled when entering and exiting lockers.[/p][/*]
- [p]Fixed an issue where The Dark Lord's cape SFX were too loud when spectating.[/p][/*]
- [p]Fixed an issue where The Spirit's default SFX could be heard when finishing a Phase-Walk while equipped with the "Tomie" outfit.[/p][/*]
- [p]Fixed an issue where The Executioner's Punishment of the Damned's SFX is missing when hitting a Survivor.[/p][/*]
- [p]Fixed an issue where a loud noise notification would trigger when a Survivor was rescued from The Executioner's Cage of Atonement.[/p][/*]
- [p]Fixed an issue where the audio for the Doomed Course trailer could be heard when tabbed out of the application.[/p][/*]
- [p]Fixed an issue where chase music was not heard when spectating the Killer in Custom Game.[/p][/*]
- [p]Fixed an issue where infected SFX continued to play after The Plague destroyed an infected pallet.[/p][/*]
Characters
- [p]Fixed an issue where The Krasue could cause pallets to repeatedly lift and drop when vaulting after switching to Head Mode.[/p][/*]
- [p]Fixed an issue where The Krasue could occasionally cause a crash when vaulting during Headlong Flight while using mouse wheel keybindings.[/p][/*]
- [p]Fixed an issue where the camera would zoom in on the sky at the end of The Krasue's Mori animation when viewed from the Survivor's POV.[/p][/*]
- [p]Fixed an issue where the Hindered status effect from The Ghoul's Grab-Attack would last longer than normal on a vault grab.[/p][/*]
- [p]Fixed an issue where The Shape's camera would reset after activating Evil Incarnate Mode.[/p][/*]
- [p]Fixed an issue where The Shape's Slaughtering Strike turning was not smooth on controllers.[/p][/*]
- [p]Fixed an issue where The Shape sometimes didn't receive a vault speed bonus in Pursuer or Evil Incarnate Mode.[/p][/*]
- [p]Fixed an issue where The Shape incorrectly had Bloodlust during special attacks.[/p][/*]
- [p]Fixed an issue where The Trapper would gain Haste stacks when installing or resetting multiple Bear Traps.[/p][/*]
- [p]Fixed an issue where The Nightmare could get stuck when teleporting to certain generators.[/p][/*]
- [p]Fixed an issue where the barbed wire from The Executioner's Trail of Torment wasn't visible on Tormented Survivors.[/p][/*]
- [p]Fixed an issue where The Executioner's Cage of Atonement would flicker when relocating.[/p][/*]
- [p]Fixed an issue where Survivors were unable to interact with lockers occupied by The Dredge.[/p][/*]
- [p]Fixed an issue where Survivors could get stuck within each other after healing a downed Survivor close to a corner.[/p][/*]
- [p]Fixed an issue where Killers clipped into the ground when closing the hatch.[/p][/*]
- [p]Fixed an issue where some of The Dredge's weapons obstructed player view.[/p][/*]
Environment/Maps
- [p]Fixed an issue in the Autohaven Wreckers Realm where The Nightmare could get stuck while teleporting.[/p][/*]
- [p]Fixed an issue in the Midwich Elementary School map where Survivors could land on top of a cage.[/p][/*]
- [p]Fixed an issue on multiple maps where the camera would clip inside The Houndmaster's model at the beginning of a Trial.[/p][/*]
- [p]Fixed an issue in the Treatment Theatre maps where the Killer could not grab a Survivor from a generator.[/p][/*]
- [p]Fixed an issue on multiple maps where The Nurse could Blink out of bounds.[/p][/*]
- [p]Fixed an issue in the Gas Heaven map where a Survivor exiting a locker would clip through its top.[/p][/*]
- [p]Fixed an issue in the Disturbed Ward map where The Trapper could hide Bear Traps under rubble.[/p][/*]
- [p]Fixed an issue in the Father Campbell's Chapel map where The Animatronic could not interrupt a Survivor interacting with a Security Door.[/p][/*]
- [p]Fixed an issue in the Dead Dawg Saloon map where Survivors could not interact with a vault.[/p][/*]
- [p]Fixed an issue in the Lampkin Lane map where players had difficulty navigating on the mud ramp next to the main building.[/p][/*]
Perks
- [p]Fixed an issue where Lucky Star would not suppress grunts of pain if the Survivor was in a locker when the perk cooldown finished.[/p][/*]
- [p]Fixed an issue where Bardic Inspiration granted permanent Survivor aura reading.[/p][/*]
- [p]Fixed an issue where Mindbreaker would not pause existing Exhaustion timers.[/p][/*]
- [p]Fixed an issue where Sprint Burst triggered at the same time as completing a generator with a great skill check when using a controller.[/p][/*]
UI
- [p]Fixed a crash that could occur when leaving the Store while navigating the Featured Content carousel.[/p][/*]
- [p]Fixed an issue on Microsoft platforms where Quest progression could appear incorrect after switching accounts.[/p][/*]
Miscellaneous
- [p]Fixed an issue which prevented switching characters while matchmaking as a Killer.[/p][/*]
- [p]Fixed an issue where the taskbar icon would not flash when the application was unfocused and a Trial had started.[/p][/*]
- [p]Fixed an issue where the Survivor tutorial was not able to be completed when the End Game Collapse ended after opening the exit gate.[/p][/*]
- [p]Fixed an issue where the Killer's match result could appear on screen briefly before the match ended.[/p][/*]