News Liste Dead by Daylight

9.2.3 | Bugfix Patch
Dead by Daylight
1 Tag 14:30 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/11814497/0ba3fb551eb82f7859c3da796e9822e612012e21.png"][/img][/p]

Content

  • [p]The Twins and The Houndmaster have been re-enabled in the Haunted by Daylight event queue.[/p][/*]

The Shape

  • [p]Added a 20% bonus to stun recovery and breaking speed while in Evil Incarnate Mode.[/p][/*]
  • [p]Increased the duration of Evil Incarnate Mode to 60 seconds (was 40 seconds).[/p][/*]
  • [p]Increased movement speed while activating Evil Incarnate Mode to 4.6m/s (was 3.45m/s).[/p][/*]
  • [p]Increased Slaughtering Strike's movement speed to 7.5 m/s (was 6.9 m/s).[/p][/*]
  • [p]Increased Slaughtering Strike's turning sensitivity.[/p][list]
  • [p]Dev note: This is the first of two steps we have planned to make Slaughtering Strike feel more responsive when you're mid-action. In the next PTB, we will be removing the sensitivity modifier from Slaughtering Strike, making it identical to normal camera sensitivity.[/p][/*]
[/*][*][p]Removed the vertical camera restriction while performing a Slaughtering Strike.[/p][/*][*][p]Decreased Slaughtering Strike's cooldown to 4 seconds (was 6 seconds).[/p][/*][*][p]Increased score event for Slaughtering Strike hits to 800 Bloodpoints (was 200).[/p][/*][*][p]Decreased Pursuer Mode's Terror Radius to 16m (was 24m).[/p][/*][*][p]Decreased Evil Incarnate Mode's Terror Radius to 32m (was 40m).[/p][/*][/list]

Bug Fixes

Haunted by Daylight

  • [p]Fixed an issue where players could become partially or fully invisible after interacting with a Void Portal. Becoming invisible from the spectator POV has been fixed as well.[/p][/*]
  • [p]Fixed an issue where Survivors' heads would show the effects of various Killers' Moris after interacting with a Void Portal.[/p][/*]
  • [p]Fixed an issue where The Knight could permanently see their Guards' auras at their last location after entering the Void Realm.[/p][/*]
  • [p]Fixed an issue where The Knight's view was unaffected by the Void Crystal's Smoke Bomb when using Guard Summon.[/p][/*]
  • [p]Fixed an issue where Killers were able to see through the Void Crystal's Smoke Bomb when standing at the sphere's edge.[/p][/*]
  • [p]Fixed an issue where The Mastermind and a Survivor could become invisible to one another and obstruct their view when the Void Portal interaction is interrupted.[/p][/*]
  • [p]Fixed an issue where Void Haunts would not hit the Survivor if they fell on top of them.[/p][/*]
  • [p]Fixed an issue where The Ghoul would face forward while destroying a pumpkin.[/p][/*]
  • [p]Fixed an issue in the Void Realm where The Nurse could Blink out of bounds.[/p][/*]
  • [p]Fixed an issue where The Twins' Victor could become invisible if Unbound while a Void Crystal's Smoke Bomb was active.[/p][/*]

Audio

  • [p]Fixed an issue where the audio would be muffled when entering and exiting lockers.[/p][/*]
  • [p]Fixed an issue where The Dark Lord's cape SFX were too loud when spectating.[/p][/*]
  • [p]Fixed an issue where The Spirit's default SFX could be heard when finishing a Phase-Walk while equipped with the "Tomie" outfit.[/p][/*]
  • [p]Fixed an issue where The Executioner's Punishment of the Damned's SFX is missing when hitting a Survivor.[/p][/*]
  • [p]Fixed an issue where a loud noise notification would trigger when a Survivor was rescued from The Executioner's Cage of Atonement.[/p][/*]
  • [p]Fixed an issue where the audio for the Doomed Course trailer could be heard when tabbed out of the application.[/p][/*]
  • [p]Fixed an issue where chase music was not heard when spectating the Killer in Custom Game.[/p][/*]
  • [p]Fixed an issue where infected SFX continued to play after The Plague destroyed an infected pallet.[/p][/*]

Characters

  • [p]Fixed an issue where The Krasue could cause pallets to repeatedly lift and drop when vaulting after switching to Head Mode.[/p][/*]
  • [p]Fixed an issue where The Krasue could occasionally cause a crash when vaulting during Headlong Flight while using mouse wheel keybindings.[/p][/*]
  • [p]Fixed an issue where the camera would zoom in on the sky at the end of The Krasue's Mori animation when viewed from the Survivor's POV.[/p][/*]
  • [p]Fixed an issue where the Hindered status effect from The Ghoul's Grab-Attack would last longer than normal on a vault grab.[/p][/*]
  • [p]Fixed an issue where The Shape's camera would reset after activating Evil Incarnate Mode.[/p][/*]
  • [p]Fixed an issue where The Shape's Slaughtering Strike turning was not smooth on controllers.[/p][/*]
  • [p]Fixed an issue where The Shape sometimes didn't receive a vault speed bonus in Pursuer or Evil Incarnate Mode.[/p][/*]
  • [p]Fixed an issue where The Shape incorrectly had Bloodlust during special attacks.[/p][/*]
  • [p]Fixed an issue where The Trapper would gain Haste stacks when installing or resetting multiple Bear Traps.[/p][/*]
  • [p]Fixed an issue where The Nightmare could get stuck when teleporting to certain generators.[/p][/*]
  • [p]Fixed an issue where the barbed wire from The Executioner's Trail of Torment wasn't visible on Tormented Survivors.[/p][/*]
  • [p]Fixed an issue where The Executioner's Cage of Atonement would flicker when relocating.[/p][/*]
  • [p]Fixed an issue where Survivors were unable to interact with lockers occupied by The Dredge.[/p][/*]
  • [p]Fixed an issue where Survivors could get stuck within each other after healing a downed Survivor close to a corner.[/p][/*]
  • [p]Fixed an issue where Killers clipped into the ground when closing the hatch.[/p][/*]
  • [p]Fixed an issue where some of The Dredge's weapons obstructed player view.[/p][/*]

Environment/Maps

  • [p]Fixed an issue in the Autohaven Wreckers Realm where The Nightmare could get stuck while teleporting.[/p][/*]
  • [p]Fixed an issue in the Midwich Elementary School map where Survivors could land on top of a cage.[/p][/*]
  • [p]Fixed an issue on multiple maps where the camera would clip inside The Houndmaster's model at the beginning of a Trial.[/p][/*]
  • [p]Fixed an issue in the Treatment Theatre maps where the Killer could not grab a Survivor from a generator.[/p][/*]
  • [p]Fixed an issue on multiple maps where The Nurse could Blink out of bounds.[/p][/*]
  • [p]Fixed an issue in the Gas Heaven map where a Survivor exiting a locker would clip through its top.[/p][/*]
  • [p]Fixed an issue in the Disturbed Ward map where The Trapper could hide Bear Traps under rubble.[/p][/*]
  • [p]Fixed an issue in the Father Campbell's Chapel map where The Animatronic could not interrupt a Survivor interacting with a Security Door.[/p][/*]
  • [p]Fixed an issue in the Dead Dawg Saloon map where Survivors could not interact with a vault.[/p][/*]
  • [p]Fixed an issue in the Lampkin Lane map where players had difficulty navigating on the mud ramp next to the main building.[/p][/*]

Perks

  • [p]Fixed an issue where Lucky Star would not suppress grunts of pain if the Survivor was in a locker when the perk cooldown finished.[/p][/*]
  • [p]Fixed an issue where Bardic Inspiration granted permanent Survivor aura reading.[/p][/*]
  • [p]Fixed an issue where Mindbreaker would not pause existing Exhaustion timers.[/p][/*]
  • [p]Fixed an issue where Sprint Burst triggered at the same time as completing a generator with a great skill check when using a controller.[/p][/*]

UI

  • [p]Fixed a crash that could occur when leaving the Store while navigating the Featured Content carousel.[/p][/*]
  • [p]Fixed an issue on Microsoft platforms where Quest progression could appear incorrect after switching accounts.[/p][/*]

Miscellaneous

  • [p]Fixed an issue which prevented switching characters while matchmaking as a Killer.[/p][/*]
  • [p]Fixed an issue where the taskbar icon would not flash when the application was unfocused and a Trial had started.[/p][/*]
  • [p]Fixed an issue where the Survivor tutorial was not able to be completed when the End Game Collapse ended after opening the exit gate.[/p][/*]
  • [p]Fixed an issue where the Killer's match result could appear on screen briefly before the match ended.[/p][/*]
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Release:14.07.2016 Genre: Multiplayer-Shooter Entwickler: Behaviour Interactive Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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