Important
New PTB Flow
- [p]Starting with the 9.2.0 PTB, we are changing the way users connect to the PTB, simplifying the process we use to port saves over to test builds:[/p][list]
- [p]All characters you have unlocked via Steam will be unlocked on the PTB, including any new character(s) introduced in this update.[/p][list]
- [p]If DLC content has been unlocked via a platform other than Steam (including the in-game Store), this will not be automatically unlocked in the PTB. This content can be unlocked with the provided Auric Cells.[/p][/*]
New Content
New Killer - The Krasue
[p]KILLER POWER: UNBODIED FLESH[/p]- [p]The Krasue detaches from its body, emerging as a floating head with a trail of organs drifting behind it.[/p][/*]
- [p]Press Ability button 1 to shift between Body and Head Form.[/p][list]
- [p]Body Form has a 32 meter Terror Radius.[/p][/*]
- [p]Head Form has a 40 meter Terror Radius. It is slightly faster but cannot break pallets and is not granted the Bloodlust status effect.[/p][/*]
- [p]Hitting a Survivor with Intestinal Whip and Regurgitate adds to their Leech Meter. When the meter is filled, the Survivor is afflicted with Leeched I.[/p][list]
- [p]Leeched I: The Leech Meter automatically fills over time, up to Leeched II.[/p][/*]
- [p]Leeched II: The Survivor is afflicted with Broken. If healthy, they become injured.[/p][/*]
- [p]In Head Form, press the Attack button to lash out with your internal organs.[/p][/*]
- [p]Survivors afflicted with Leeched can be damaged by Intestinal Whip.[/p][/*]
- [p]Intestinal Whip partially fills a Survivor’s Leech Meter, up to Leech I.[/p][/*]
- [p]In Body Form, press and hold the Power button to charge Regurgitate. When charged, tap the Attack button to spew a Leeching Gland.[/p][/*]
- [p]Leeching Gland completely fills a Survivor’s Leech Meter, up to Leech I.[/p][/*]
- [p]In Head Form, press and hold the Power button to speed through the air. [/p][/*]
- [p]Survivors can eat Glowing Fungus to decrease the Leech Meter over time. Being hit ends the effect.[/p][/*]
- [p]Ravenous[/p][list]
- [p]Whenever you hook a Survivor for the first time, gain 1 token, up to 4.[/p][/*]
- [p]When you have 4 tokens, all Survivors scream and gain Exposed for 40/50/60 seconds.[/p][/*]
- [p]Whenever you start chasing a Survivor, reveal the auras of all other injured Survivors within 16/16/16 meters for 5/5/5 seconds.[/p][/*]
- [p]This perk has a 40/35/30-second cooldown.[/p][/*]
- [p]Spawns a Hex Totem that curses the farthest generator and reveals its aura to you in yellow.[/p][/*]
- [p]When a Survivor repairs the cursed generator for 5/5/5 seconds, you gain Undetectable and your Terror Radius is applied to the generator for 20/25/30 seconds.[/p][/*]
- [p]When the cursed generator is repaired, the next farthest generator is cursed.[/p][/*]
New Survivor - Vee Boonyasak
[p]NEW SURVIVOR PERKS:[/p]- [p]Road Life[/p][list]
- [p]While injured, not Broken and repairing a generator, gain 1/1/1 token for each regular great skill check success.[/p][/*]
- [p]When you have 8/7/6 tokens, spend all tokens and gain 100%/100%/100% healing speed until you stop healing.[/p][/*]
- [p]Lose 2/2/2 tokens when you fail a regular skill check.[/p][/*]
- [p]Press Ability button 2 while standing and idle to enter the "performance" interaction that lasts up to 15/15/15 seconds and empowers Survivors within 16/16/16 meters. You will get continuous skill checks during the performance. The effect lasts for 90/90/90 seconds if the performance is completed.[/p][list]
- [p]Increases the odds of getting healing and repair skill checks by 20/20/20%.[/p][/*]
- [p]While you have Exhausted, your scratch marks disappear 50/50/50% faster.[/p][/*]
- [p]You recover 5/7.5/10% faster from Exhausted.[/p][/*]
Features
Tunneling Reduction Update
- [p]Added Custom Match options to enable/disable this feature.[/p][/*]
- [p]Survivors that are unhooked or unhook themselves receive Unhook Protections for 30 seconds, which include:[/p][list]
- [p]10% Haste status effect[/p][/*]
- [p]Endurance status effect[/p][/*]
- [p]Elusive status effect (new status effect that hides grunts of pain, aura, scratch marks, and pools of blood)[/p][/*]
- [p]No collision with other players[/p][/*]
- [p]Reveal the Killer's aura within 32 meters[/p][/*]
- [p]Immunity to Killer Instinct[/p][/*]
- [p]Immunity to AFK crows[/p][/*]
- [p]When a Survivor is hooked, the hook's status is obscured for the Killer:[/p][list]
- [p]The Killer cannot see the hook's status in the HUD[/p][/*]
- [p]The Killer can no longer see the hook's aura[/p][/*]
- [p]There is no loud noise notification[/p][/*]
- [p]The hook's status in the HUD is revealed 10 seconds later[/p][/*]
- [p]When hooking a Survivor that is different than the last hooked Survivor, the Killer gains the following effects:[/p][list]
- [p]20% bonus to the next damage generator action ("kicking" the generator)[/p][/*]
- [p]10% Haste for 15 seconds[/p][list]
- [p]Breaking a pallet or damaging a Survivor removes this bonus[/p][/*]
- [p]The Blight, The Dark Lord, The Ghoul, The Hillbilly, The Krasue, and The Nurse[/p][/*]
- [p]They get:[/p][list]
- [p]10% bonus to the next damage generator action[/p][/*]
- [p]5% Haste for 10 seconds[/p][/*]
- [p]The same aura reveal bonus as above[/p][/*]
- [p]When a Survivor dies to a hook action or Mori before 6 total hook states, the remaining Survivors gain a 25% repair speed bonus.[/p][/*]
- [p]When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means.[/p][/*]
- [p]Killer: Barbecue & Chili, Eruption, Pop Goes the Weasel, Scourge Hook: Pain Resonance[/p][/*]
- [p]Survivor: Babysitter, Borrowed Time, Off the Record[/p][/*]
Slugging Reduction Update
[p]Self-Recovery[/p]- [p]While in the Dying State, the Resolve bar appears below the Recovery bar.[/p][/*]
- [p]The Resolve bar takes 90 seconds to fill. Progress does not reset between downs.[/p][/*]
- [p]Once the Resolve bar is full, the Survivor gains the ability to pick themselves up from the Dying State after fully recovering.[/p][/*]
- [p]Added a custom game setting to disable full recovery.[/p][/*]
- [p]Survivors can now crawl and recover at the same time.[/p][/*]
- [p]Recovery is now automatic and no longer requires a button to be held.[/p][/*]
- [p]When full self-recovery is available, tap the Interact button to pick yourself up.[/p][/*]
- [p]Crawling speed increases over time when left in the Dying State, from 0.7m/s to 1.05m/s.[/p][/*]
- [p]Added a new scenario to the Abandon option: After recovering or being healed from the Dying State twice, the option to Abandon becomes available the next time you are downed.[/p][/*]
- [p]Survivor: Tenacity, No Mither, Plot Twist[/p][/*]
- [p]Killer: Deerstalker, A Nurse's Calling[/p][/*]
Pallet Density Quality of Life Update
- [p]Updated various Realms to adjust the quantity and distribution of pallets, reducing the presence of "dead zones".[/p][list]
- [p]Affected Realms: The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, The Decimated Borgo[/p][/*]
Content Updates
Killer Rework - The Shape
[p]Summary[/p]- [p]The Shape now has three modes: Stalker, Pursuer, and Evil Incarnate.[/p][/*]
- [p]The Shape can swap between Stalker & Pursuer modes without needing to Stalk.[/p][/*]
- [p]The Shape must Stalk Survivors to unlock Evil Incarnate mode.[/p][/*]
- [p]While Evil Incarnate mode is active, The Shape has a new special attack: Slaughtering Strike.[/p][/*]
- [p]Updated most Add-Ons.[/p][/*]
- [p]The Shape is Undetectable and moves at 4.2m/s.[/p][/*]
- [p]Hold the Power button to Stalk nearby Survivors.[/p][/*]
- [p]When the Stalk meter is full, automatically enter Pursuer Mode. Stalker Mode becomes unavailable.[/p][/*]
- [p]Note: No longer decreases lunge range.[/p][/*]
- [p]The Shape has a 24m Terror Radius and moves at 4.6m/s.[/p][/*]
- [p]Vault speed is increased by 15%.[/p][/*]
- [p]Lunge range, breaking speed, and stun recovery speeds are increased by 10%.[/p][/*]
- [p]When the Stalk meter is full, tap the Ability button to activate Evil Incarnate Mode.[/p][/*]
- [p]Evil Incarnate mode lasts 40 seconds.[/p][/*]
- [p]The Shape has a 40m Terror Radius and moves at 4.6m/s.[/p][/*]
- [p]Vault speed is increased by 15%.[/p][/*]
- [p]Unlocks a new special attack: Slaughtering Strike.[/p][/*]
- [p]Unlocks the ability to kill Survivors who have reached the final hook stage. This cannot be used on Survivors with Endurance.[/p][/*]
- [p]Note: Survivors are no longer Exposed.[/p][/*]
- [p]Note: No longer increases lunge range.[/p][/*]
- [p]Hold the Power button to charge a lunge, then press the Attack button to begin the attack.[/p][/*]
- [p]Holding the Power button longer extends the lunge's duration up to a maximum of 2 seconds.[/p][/*]
- [p]Slaughtering Strike has a base speed of 6.9m/s.[/p][/*]
- [p]Hits with Slaughtering Strike instantly down healthy Survivors.[/p][/*]
- [p]Slaughtering Strike can break pallets and breakable walls.[/p][/*]
- [p]Slaughtering Strike has a 6 second cooldown.[/p][/*]
- [p]The Stalk meter now takes 5 points to fill (was 3 for Tier 1, 6 for Tier 2).[/p][/*]
- [p]Increased the movement speed multiplier when Stalking a Survivor to 60% (was 20%).[/p][/*]
- [p]Stalk rate is decreased by 25% while moving.[/p][/*]
- [p]When the Stalk meter is not full, after 20 seconds of not Stalking, Stalk progress decays to 50%.[/p][/*]
- [p]Decreased the maximum Stalking range to 32m (was 40m).[/p][/*]
- [p]Note: Survivors no longer have a limited amount of Stalk points.[/p][/*]
- [p]Note: Stalk rate is no longer affected by distance.[/p][/*]
- [p]Tacky Earrings:[/p][list]
- [p]Increases movement speed while Stalking by 20% (was 10%).[/p][/*]
- [p]Increases movement speed in Stalker Mode to 4.4m/s.[/p][/*]
- [p]Increases maximum Stalk range by 8 meters.[/p][/*]
- [p]Scratch marks and pools of blood last 100% longer while in Stalker Mode.[/p][/*]
- [p]Slaughtering Strike only deals a single health state of damage. Hitting a Survivor with Slaughtering Strike adds 20 seconds to Evil Incarnate's duration.[/p][/*]
- [p]Increases Stalk rate when Stalking stationary Survivors by 10%.[/p][/*]
- [p]When Evil Incarnate is activated, the next pallet you break is destroyed 50% faster.[/p][/*]
- [p]Increases the movement speed of Slaughtering Strike by 5%. Decreases the charge speed of Slaughtering Strike by 25%.[/p][/*]
- [p]Decreases Terror Radius in Pursuer Mode by 25%. Increases Terror Radius in Evil Incarnate by 25%.[/p][/*]
- [p]Increases the base duration of Slaughtering Strike by 0.25 seconds. Decreases the charge speed of Slaughtering Strike by 25%.[/p][/*]
- [p]Decreases Stalk range by 16 meters. Increases Stalk rate by 30%.[/p][/*]
- [p]While Evil Incarnate is active, your pickup and hook speeds are increased by 40%.[/p][/*]
- [p]Increases the duration of Evil Incarnate by 20 seconds (was 30). Decreases Stalk rate by 20%.[/p][/*]
- [p]When Evil Incarnate ends, you see the auras of all Survivors for 4 seconds.[/p][/*]
- [p]When Evil Incarnate is activated, you become Undetectable for 20 seconds.[/p][/*]
- [p]While Evil Incarnate is active, hold the Ability button to end it prematurely and retain 50% of the remaining duration as Stalk progress.[/p][/*]
- [p]Hooking a Survivor during Evil Incarnate refreshes its duration. Limits the duration of Evil Incarnate to 40 seconds.[/p][/*]
- [p]Survivors become Exposed while Evil Incarnate is active. Your lunge range is increased by 50% while in Evil Incarnate mode. You can no longer use Slaughtering Strike.[/p][/*]
Killer Updates
[p]The Unknown[/p]- [p]Increased Weakened duration increase upon injuring a healthy Survivor with UVX projectile to 8 seconds (was 6 seconds).[/p][/*]
- [p]Reduced movement speed recovery time after teleporting to 1.3 seconds (was 1.4 seconds).[/p][/*]
- [p]Increased The Unknown's vertical camera axis to allow higher aim elevation with the UVX Projectile.[/p][/*]
- [p]Rabbit's Foot:[/p][list]
- [p]Afflicts the Hemorrhage status effect to Survivors injured by UVX for 45 seconds (was 30 seconds).[/p][/*]
- [p]After Teleporting, regain full movement speed 7% faster (was 15%).[/p][/*]
- [p]Reduces the Hallucinations’ aura range visible to Survivors by 35% (was 25%).[/p][/*]
- [p]Destroying a Hallucination with UVX decreases the time until the next Hallucination spawns by 65% (was 75%). The extra time should allow for more precise placement.[/p][/*]
- [p]Increases Hallucination spawn time by 120% (was 80%).[/p][/*]
- [p]Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).[/p][/*]
- [p]Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).[/p][/*]
- [p]Vampire Form:[/p][list]
- [p]Reduced the cooldown of Hellfire to 9.5 seconds (was 10 seconds).[/p][/*]
- [p]Increased the number of Hellfire pillars to 8 (was 7).[/p][/*]
- [p]Reduced Hellfire charge movement speed to 3.68m/s (was 3.8m/s).[/p][/*]
- [p]Increased movement speed recovery time after activating Hellfire to 2.35 seconds (was 2.25 seconds).[/p][/*]
- [p]Increased Pounce Attack charge time to 0.9 seconds (was 0.85 seconds).[/p][/*]
- [p]Increased Scent Orb spawn time to 6 seconds (was 5 seconds).[/p][/*]
- [p]Increased Bat Form flying movement friction to reduce sliding motion to 2.2 (was 1.6).[/p][/*]
- [p]Ruby Circlet:[/p][list]
- [p]Reduces the cooldown of Hellfire by 5% (was 10%).[/p][/*]
- [p]Reduces the cooldown of Shapeshift by 5% (was 10%).[/p][/*]
- [p]Increases Shapeshift speed by 5% (was 10%).[/p][/*]
- [p]Reduces the size of the Terror Radius in Vampire and Wolf Forms by 8 meters (was 4 meters).[/p][/*]
- [p]Increases the duration of Scent Orbs by 60% (was 50%).[/p][/*]
- [p]Increases Killer Instinct duration by 1 second while in Wolf Form after Survivors complete rushed actions (was 0.8 seconds)[/p][/*]
- [p]Increases the cooldown reduction of Pounce Attacks from Scent Orbs by 30% (was 50%).[/p][/*]
- [p]Increases the spawn rate of Scent Orbs by 10% (was 17%).[/p][/*]
- [p]Survivors within 8 meters (was 12 meters) of your teleport destination suffer from an 8% Hindered status effect for 2 seconds (was 3 seconds).[/p][/*]
- [p]Reveals the auras of all Survivors whose Scent Orbs you have collected for 5 seconds (was 4 seconds).[/p][/*]
- [p]After teleporting to a window, it is blocked for 8 seconds (was 15 seconds).[/p][/*]
- [p]Hellfire pillar reduction downside removed (was reduced by 1 pillar).[/p][/*]
- [p]Increased the time it takes for Afterpiece Antidote clouds to activate to 1.6 seconds (was 1).[/p][/*]
- [p]Increased the duration of the Hindered effect after leaving an Afterpiece Tonic cloud to 1.6 seconds (was 1).[/p][/*]
- [p]When grabbing a Survivor on the other side of a vault with Kagune Leap, the Survivor is released at the start of the vault instead of the end.[/p][/*]
- [p]Increased the number of Blood Orbs that spawn when hooking a Survivor to 5 (was 2).[/p][/*]
Survivor Perk Updates
- [p]Babysitter (Rework):[/p][list]
- [p]After unhooking a Survivor, you see the Survivor's aura and the Killer's aura for 8/10/12 seconds.[/p][/*]
- [p]Survivors you unhook retain their Unhook Protections for an additional 8/10/12 seconds.[/p][/*]
- [p]Increased aura reading duration to 10/11/12 seconds (was 8/9/10 seconds).[/p][/*]
- [p]Increased the bonus repair progress speed duration to 100/110/120 seconds (was 45/60/75 seconds).[/p][/*]
- [p]Decreased the Haste status effect gained when the Exit Gates are powered to 3/4/5% (was 5/6/7%).[/p][/*]
- [p]Increased the volume reduction for grunts of pain to 100% across all tiers (was 25/50/75%).[/p][/*]
- [p]Removed the Endurance status effect.[/p][/*]
- [p]Removed the stipulation that it disables once Exit Gates are powered.[/p][/*]
- [p]Added a new effect: While active, you do not leave scratch marks while sprinting.[/p][/*]
- [p]Increased action speed bonus value to 20/25/30% (was 15/20/25%).[/p][/*]
- [p]Increased action speed bonus range to 10 meters (was 8 meters).[/p][/*]
- [p]Updated perk description to simplify linger effect.[/p][/*]
- [p]Decreased cooldown to 35/30/25 seconds (was 40/35/30 seconds).[/p][/*]
- [p]Unlocking chests is 75/100/125% faster (was 70/85/100%).[/p][/*]
- [p]The hearing distance for noises from unlocking chests is reduced by 12 meters (was 16 meters).[/p][/*]
- [p]Guarantees an Emergency Med-Kit upon completing the interaction.[/p][/*]
- [p]Added a new effect: Increases recovery speed by 25% when used.[/p][/*]
- [p]Increased Killer aura reveal duration when repairing a generator for the first time to 8 seconds (was 6 seconds).[/p][/*]
- [p]Increased time where you leave no scratch marks after a generator is completed to 20/25/30 seconds (was 10/12/14 seconds).[/p][/*]
- [p]Decreased the cooldown when losing a health state to 40 seconds (was 60 seconds).[/p][/*]
- [p]Added a new effect: Prevents your aura from being read while in the Dying State.[/p][/*]
- [p]Decreased crawling speed bonus to 15/20/25% (was 30/40/50%).[/p][/*]
- [p]Survivors can now only benefit from one Vigil perk's effect at a time (previously stacked with other versions of itself).[/p][/*]
Killer Perk Updates
- [p]All-Shaking Thunder:[/p][list]
- [p]Increased lunge attack distance increase duration to 15/20/25 seconds (was 8/12/16 seconds).[/p][/*]
- [p]Increased range to 28/30/32m (was 20/24/28). No longer affects Survivors who are in the Dying State.[/p][/*]
- [p]After hooking all Survivors once, increase the base generator damage by 3/4/5%.[/p][/*]
- [p]Decreased the blind and pallet stun duration increase to 15% (was 25%).[/p][/*]
- [p]Decreased generator blocking duration to 25/30/35 seconds (was 40/45/50 seconds).[/p][/*]
- [p]When a Survivor sees your aura, you see their aura. Every 40/35/30 seconds, reveal your aura to the Survivor with the lowest chase time for 3 seconds.[/p][/*]
- [p]Decreased generator progress loss to 5/5/5% (was 10/10/10%).[/p][/*]
- [p]Increased the generator regression to 100/125/150% (was 50/75/100%).[/p][/*]
- [p]Decreased healing speed reduction value to 20/25/30% (was 30/40/50%).[/p][/*]
- [p]Increased healing speed reduction duration to 60 seconds (was 30 seconds).[/p][/*]
- [p]While in a chase, your terror radius is now increased by 5/10/15% (was 6/7/8 meters).[/p][/*]
- [p]Otherwise, your terror radius is now decreased by 15/20/25% (was 6/7/8 meters).[/p][/*]
- [p]Decreased generator progress loss to 15/15/15% (was 20/20/20%).[/p][/*]
- [p]Increased random generator selection to 4 (was 3).[/p][/*]
- [p]Decreased cooldown to 45/40/35 seconds (was 60/50/40 seconds).[/p][/*]
- [p]Decreased generator progress loss to 8/10/12% (was 10/15/20%).[/p][/*]
- [p]Increased the linger duration of the Blindness and Exhausted status effects to 20/25/30 seconds (was 6/8/10 seconds).[/p][/*]
- [p]Increased range when opening a locker to 40 meters (was 32 meters).[/p][/*]
- [p]Reduced cooldown to 55/50/45 seconds (was 80/70/60 seconds).[/p][/*]
Bug Fixes
Audio
- [p]Fixed an issue where the Pharmacy perk would remove chest SFX.[/p][/*]
- [p]Fixed an issue where The Dark Lord's Wolf Form would be silent.[/p][/*]
- [p]Fixed an issue where The Twins' chase music was missing for survivors when chased by Victor.[/p][/*]
- [p]Fixed an issue where The Twins' chase music would not stop when switching from Victor to Charlotte in a chase.[/p][/*]
- [p]Fixed an issue where The Good Guy's Trial win voiceover would trigger every time a Survivor died.[/p][/*]
- [p]Fixed an issue where the "Geralt of Rivia" outfit voiceover at the start of a Trial would not trigger when playing against The Animatronic.[/p][/*]
- [p]Fixed an issue where Rick and Michonne Grimes' voiceover at the start of a Trial would not trigger when playing against The Animatronic.[/p][/*]
- [p]Fixed an issue where The Houndmaster's stunned voiceover would not play.[/p][/*]
Bots Improvements
- [p]Fixed an issue where bots were unable to move when a player disconnected in specific locations.[/p][/*]
- [p]Fixed multiple issues where bots would vault at undesired times.[/p][/*]
- [p]Survivor bots will now crawl toward pallets instead of toward other Survivors.[/p][/*]
Characters
- [p]Fixed an issue where certain VFX wouldn't play when switching between cosmetics.[/p][/*]
- [p]Fixed an issue where The Trapper's "Iridescent Stone" add-on would not arm the last trap.[/p][/*]
- [p]Fixed an issue where generators would not be highlighted white for The Knight when ordering a guard to break them.[/p][/*]
- [p]Fixed an issue where certain Killer power icons would not become transparent during cooldown.[/p][/*]
- [p]Fixed an issue where dying Survivors would be missing animations and movement from other players' perspectives after being discovered by The Knight's Carnifex.[/p][/*]
- [p]Fixed an issue where status effects belonging to The Twins' Charlotte would be displayed while controlling Victor.[/p][/*]
- [p]Fixed an issue where The Knight's Guard would not de-spawn when a Survivor picked up the Standard.[/p][/*]
- [p]Fixed an issue where certain Nightfall VFX would not display from the Spectator POV when watching The Dredge.[/p][/*]
- [p]Fixed an issue where The Nemesis' Tentacle Strike could hit Survivors crouching behind windows.[/p][/*]
- [p]Fixed an issue where The Knight's Guards would struggle to navigate between tables and chairs in the Freddy Fazbear's Pizza map.[/p][/*]
- [p]Fixed an issue where The Hillbilly could completely turn around when breaking a door while using the LoPro Chains add-on.[/p][/*]
- [p]Fixed an issue where The Animatronic would slide toward the hook from another Survivor's perspective when hooking a Survivor.[/p][/*]
- [p]Fixed an issue where The Knight's Jailer would have a delay before beginning to chase a Survivor.[/p][/*]
- [p]Fixed an issue where The Animatronic's Fire Axe would disappear from a Survivor upon entering and leaving a locker.[/p][/*]
- [p]Fixed an issue where Security Doors would not be highlighted in yellow if The Animatronic entered one while a Survivor was teleporting.[/p][/*]
- [p]Fixed an issue where The Lich would display unselected spells after quickly choosing several.[/p][/*]
- [p]Fixed an issue where smoke color would display incorrectly in the Spectator's HUD when watching The Clown.[/p][/*]
- [p]Fixed an issue where The Lich's Dispelling Sphere could become stuck on his model.[/p][/*]
- [p]Fixed an issue where The Knight's Guards would take a longer-than-intended path when a Survivor vaulted.[/p][/*]
- [p]Fixed an issue where Broken Keys obtained from The Lich's Treasure Chests would not work.[/p][/*]
- [p]Fixed an issue where The Executioner's Punishment of the Damned trail VFX would appear off-centered.[/p][/*]
- [p]Fixed an issue where Survivors afflicted with The Animatronic's Fire Axe could not unhook other Survivors.[/p][/*]
Environment/Maps
- [p]Fixed an issue in the Badham Preschool map where players could not drop through a hole.[/p][/*]
- [p]Fixed an issue in The Underground Complex map where invisible collisions blocked the navigation of players.[/p][/*]
Perks
- [p]Fixed an issue where Knock Out would remain inactive after dropping a Fragile Pallet.[/p][/*]
- [p]Fixed an issue where the first wiggle skill check after being grabbed off a generator by a Killer with Unnerving Presence would be smaller than intended.[/p][/*]
- [p]Fixed an issue where Finesse would not go on cooldown if a vaulted pallet was destroyed by a Killer's power.[/p][/*]
- [p]Fixed an issue where Survivor auras were not revealed to the Killer when Blood Warden was equipped.[/p][/*]
- [p]Fixed an issue where leaving a locker with Head On could be blocked by another Survivor.[/p][/*]
- [p]Fixed an issue where players could get stuck when using Plot Twist at the same time they were grabbed by The Animatronic.[/p][/*]
Platforms
- [p]Fixed an issue where input settings were incorrectly applied to newly created accounts.[/p][/*]
UI
- [p]Fixed an issue where the "Lisa Garland" outfit was missing an earring in her in-game portrait.[/p][/*]
- [p]Fixed an issue where the fire wings would not show up on The Wraith's "Phantom of Vengeance" outfit in the Store icons.[/p][/*]
- [p]Fixed an issue where quest tooltips would still show their prerequisite quest needs despite being already unlocked.[/p][/*]
- [p]Fixed an issue where declining a party join request would not send a confirmation popup to the requesting player.[/p][/*]
- [p]Fixed an issue where the virtual keyboard would not load when adding a friend on Xbox touch interfaces.[/p][/*]
- [p]Fixed an issue where the matchmaking popup would display the wrong text.[/p][/*]
- [p]Improved animated smoke shader on tooltips.[/p][/*]
Miscellaneous
- [p]Fixed an issue where the game could softlock on the Tally Screen.[/p][/*]
- [p]Fixed an issue where spamming the ready button could result in a connection error message.[/p][/*]
- [p]Fixed an issue where the Fragile Pallet animation would not transition from the downed to upright position.[/p][/*]
- [p]Fixed an issue where certain Survivors would not play voiceover related to crows when surrounded by AFK crows.[/p][/*]
- [p]Fixed an issue where Fog Vial VFX would display incorrectly when falling after use.[/p][/*]
- [p]Fixed an issue where some users could not unlock the Lost All Hope achievement.[/p][/*]
Known Issues
- [p]Whilst in third person head view with The Krasue, the camera can clip into the environment, leading to some uncomfortable camera movements or partial obscuring of the view.[/p][/*]
- [p]Tunneling reduction penalties trigger when Survivors go from the struggle hook phase to Sacrifice. These should only trigger when a hook interaction is performed to Sacrifice a Survivor.[/p][/*]