New Content
New Killer - The Krasue
[p]KILLER POWER: UNBODIED FLESH[/p]- p]The Krasue detaches from its body, emerging as a floating head with a trail of organs drifting behind it.[/p][/*]
- [p]Press Ability Button 1 to shift between Body and Head Form.[/p][list]
- [p]Body Form has a 32 meter Terror Radius.[/p][/*]
- [p]Head Form has a 40 meter Terror Radius. It is slightly faster but cannot break pallets and is not granted the Bloodlust status effect.[/p][/*]
- [p]Hitting a Survivor with Intestinal Whip and Regurgitate adds to their Leech Meter. When the meter is filled, the Survivor is afflicted with Leeched I.[/p][list]
- [p]Leeched I: The Leech Meter automatically fills over time, up to Leeched II.[/p][/*]
- [p]Leeched II: The Survivor is afflicted with Broken. If healthy, they become injured.[/p][/*]
- [p]In Head Form, press the Attack Button to lash out with your internal organs.[/p][/*]
- [p]Survivors afflicted with Leeched can be damaged by Intestinal Whip.[/p][/*]
- [p]Intestinal Whip partially fills a Survivor’s Leech Meter, up to Leech I.[/p][/*]
- [p]In Body Form, press and hold the Power Button to charge Regurgitate. When charged, tap the Attack Button to spew a Leeching Gland.[/p][/*]
- [p]Leeching Gland completely fills a Survivor’s Leech Meter, up to Leech I.[/p][/*]
- [p]In Head Form, press and hold the Power Button to speed through the air.[/p][/*]
- [p]Survivors can eat Glowing Fungus to decrease the Leech Meter over time. Being hit ends the effect.[/p][/*]
- [p]Ravenous[/p][list]
- [p]Whenever you hook a Survivor for the first time, gain 1 token, up to 4.[/p][/*]
- [p]When you have 4 tokens, all Survivors scream and gain Exposed for 40/50/60 seconds.[/p][/*]
- [p]Whenever you start chasing a Survivor, reveal the auras of all other injured Survivors within 20/20/20 meters for 5/5/5 seconds.[/p][/*]
- [p]This perk has a 40/35/30-second cooldown.[/p][/*]
- [p]Spawns a Hex Totem that curses the farthest generator and reveals its aura to you in yellow.[/p][/*]
- [p]When a Survivor repairs the cursed generator for 5/5/5 seconds, you gain Undetectable and your Terror Radius is applied to the generator for 20/25/30 seconds.[/p][/*]
- [p]When the cursed generator is repaired, the next farthest generator is cursed.[/p][/*]
New Survivor - Vee Boonyasak
[p]NEW SURVIVOR PERKS:[/p]- [p]Road Life[/p][list]
- [p]While injured, not Broken and repairing a generator, gain 1/1/1 token for each regular great skill check success.[/p][/*]
- [p]When you have 6/5/4 tokens, spend all tokens and gain 100%/100%/100% healing speed until you stop healing.[/p][/*]
- [p]Lose 1/1/1 token when you fail a regular skill check.[/p][/*]
- [p]Press Ability button 2 while standing and idle to enter the "performance" interaction that lasts up to 15/15/15 seconds and empowers Survivors within 16/16/16 meters. You will get continuous skill checks during the performance. The effect lasts for 90/90/90 seconds if the performance is completed.[/p][list]
- [p]Increases the odds of getting healing and repair skill checks by 20/20/20%.[/p][/*]
- [p]While you have Exhausted, your scratch marks disappear 50/50/50% faster.[/p][/*]
- [p]You recover 5/7.5/10% faster from Exhausted.[/p][/*]
Features
Quality of Life Improvements
- [p]The Match Details screen now displays the items and add-ons equipped (for Survivors), and the Killer power icon and add-ons equipped (for Killers). This is visible only for the player that has them equipped.[/p][list]
- [p]As with perks, players can hover over these icons to display their tooltips.[/p][/*]
Pallet Density Quality of Life Update
- [p]Updated various Realms to adjust the quantity and distribution of pallets, reducing the presence of "dead zones".[/p][list]
- [p]Affected Realms: The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, The Decimated Borgo[/p][/*]
Menu Updates
- [p]Updated the Tomes and Archives menus to offer an improved lore experience:[/p][list]
- [p]Tomes are now displayed with the most recent Tome at the top of the list[/p][/*]
- [p]Added VFX to distinguish the most recent Tome[/p][/*]
- [p]New lore content is delivered regularly without players needing to complete Archives quests[/p][/*]
Content Updates
Killer Rework - The Shape
[p]Summary[/p]- [p]The Shape now has three modes: Stalker, Pursuer, and Evil Incarnate.[/p][/*]
- [p]The Shape can swap between Stalker & Pursuer Modes without needing to Stalk.[/p][/*]
- [p]The Shape must Stalk Survivors to unlock Evil Incarnate Mode.[/p][/*]
- [p]While Evil Incarnate mode is active, The Shape has a new special attack: Slaughtering Strike.[/p][/*]
- [p]Updated most add-ons.[/p][/*]
- [p]The Shape is Undetectable and moves at 4.2m/s.[/p][/*]
- [p]Hold the Power Button to Stalk nearby Survivors.[/p][/*]
- [p]When the Stalk meter is full, automatically enter Pursuer Mode. Stalker Mode becomes unavailable.[/p][/*]
- [p]Note: No longer decreases lunge range.[/p][/*]
- [p]The Shape has a 24m Terror Radius and moves at 4.6m/s.[/p][/*]
- [p]Lunge range, breaking speed, vault speed, and stun recovery speed are increased by 20%.[/p][/*]
- [p]When the Stalk meter is full, tap the Ability Button to activate Evil Incarnate Mode.[/p][/*]
- [p]Evil Incarnate Mode lasts 40 seconds.[/p][/*]
- [p]The Shape has a 40m Terror Radius and moves at 4.6m/s.[/p][/*]
- [p]Vault speed is increased by 20%.[/p][/*]
- [p]Unlocks a new special attack: Slaughtering Strike.[/p][/*]
- [p]Unlocks the ability to kill Survivors who have reached the final hook stage. This cannot be used on Survivors with Endurance.[/p][/*]
- [p]Note: Survivors are no longer Exposed.[/p][/*]
- [p]Note: No longer increases lunge range.[/p][/*]
- [p]Hold the Power Button to charge a lunge, then press the Attack Button to begin the attack.[/p][/*]
- [p]Holding the Power Button longer extends the lunge's duration up to a maximum of 1.5 seconds.[/p][/*]
- [p]Slaughtering Strike has a base speed of 6.9m/s.[/p][/*]
- [p]Hits with Slaughtering Strike instantly down healthy Survivors.[/p][/*]
- [p]Slaughtering Strike can break pallets and breakable walls.[/p][/*]
- [p]Slaughtering Strike has a 6 second cooldown.[/p][/*]
- [p]The Stalk meter now takes 5 points to fill (was 3 for Tier 1, 6 for Tier 2).[/p][/*]
- [p]Increased the movement speed multiplier when Stalking a Survivor to 60% (was 20%).[/p][/*]
- [p]Stalk rate is decreased by 25% while moving.[/p][/*]
- [p]When the Stalk meter is not full, after 20 seconds of not Stalking, Stalk progress decays to 50%.[/p][/*]
- [p]Decreased the maximum Stalking range to 32m (was 40m).[/p][/*]
- [p]Note: Survivors no longer have a limited amount of Stalk points.[/p][/*]
- [p]Note: Stalk rate is no longer affected by distance.[/p][/*]
- [p]Tacky Earrings:[/p][list]
- [p]Increases movement speed while Stalking by 20% (was 10%).[/p][/*]
- [p]Increases movement speed in Stalker Mode to 4.4m/s.[/p][/*]
- [p]Increases maximum Stalk range by 8 meters.[/p][/*]
- [p]Scratch marks and pools of blood last 100% longer while in Stalker Mode.[/p][/*]
- [p]Slaughtering Strike only deals a single health state of damage. Hitting a Survivor with Slaughtering Strike adds 20 seconds to Evil Incarnate's duration.[/p][/*]
- [p]Changed rarity to Very Rare.[/p][/*]
- [p]Increases Stalk rate when Stalking stationary Survivors by 10%.[/p][/*]
- [p]When Evil Incarnate is activated, the next pallet you break is destroyed 50% faster.[/p][/*]
- [p]Increases the movement speed of Slaughtering Strike by 5%. Decreases the charge speed of Slaughtering Strike by 10%.[/p][/*]
- [p]Decreases Terror Radius in Pursuer Mode by 25%. Increases Terror Radius in Evil Incarnate by 25%.[/p][/*]
- [p]Increases the base duration of Slaughtering Strike by 0.25 seconds. Decreases the charge speed of Slaughtering Strike by 25%.[/p][/*]
- [p]Decreases Stalk range by 16 meters. Increases Stalk rate by 30%.[/p][/*]
- [p]While Evil Incarnate is active, your pickup and hook speeds are increased by 40%.[/p][/*]
- [p]Increases the duration of Evil Incarnate by 20 seconds (was 30). Decreases Stalk rate by 20%.[/p][/*]
- [p]When Evil Incarnate ends, you see the auras of all Survivors for 4 seconds.[/p][/*]
- [p]When Evil Incarnate is activated, you become Undetectable for 20 seconds.[/p][/*]
- [p]While Evil Incarnate is active, hold the Ability Button to end it prematurely and retain 50% of the remaining duration as Stalk progress.[/p][/*]
- [p]Changed rarity to Visceral.[/p][/*]
- [p]Hooking a Survivor during Evil Incarnate refreshes its duration. Limits the duration of Evil Incarnate to 40 seconds.[/p][/*]
- [p]Survivors become Exposed while Evil Incarnate is active. Your lunge range is increased by 50% while in Evil Incarnate Mode. You can no longer use Slaughtering Strike.[/p][/*]
- [p]Changed rarity to Uncommon.[/p][/*]
- [p]Dev note: This add-on makes The Shape's power work similarly to how it used to. We've made it more common so those who prefer the original power can keep a steady supply.[/p][/*]
Killer Updates
[p]The Unknown[/p]- [p]Increased Weakened duration increase upon injuring a healthy Survivor with UVX projectile to 8 seconds (was 6 seconds).[/p][/*]
- [p]Reduced movement speed recovery time after teleporting to 1.3 seconds (was 1.4 seconds).[/p][/*]
- [p]Increased The Unknown's vertical camera axis to allow higher aim elevation with the UVX Projectile.[/p][/*]
- [p]Rabbit's Foot:[/p][list]
- [p]Afflicts the Hemorrhage status effect to Survivors injured by UVX for 45 seconds (was 30 seconds).[/p][/*]
- [p]After Teleporting, regain full movement speed 7% faster (was 15%).[/p][/*]
- [p]Reduces the Hallucinations’ aura range visible to Survivors by 35% (was 25%).[/p][/*]
- [p]Destroying a Hallucination with UVX decreases the time until the next Hallucination spawns by 65% (was 75%). The extra time should allow for more precise placement.[/p][/*]
- [p]Increases Hallucination spawn time by 120% (was 80%).[/p][/*]
[/p]
- p]Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).[/p][/*]
- [p]Inflicts the Exhausted status effect for 15 seconds (was 10 seconds).[/p][/*]
- [p]Vampire Form:[/p][list]
- [p]Reduced the cooldown of Hellfire to 9.5 seconds (was 10 seconds).[/p][/*]
- [p]Increased the number of Hellfire pillars to 8 (was 7).[/p][/*]
- [p]Reduced Hellfire charge movement speed to 3.68m/s (was 3.8m/s).[/p][/*]
- [p]Increased movement speed recovery time after activating Hellfire to 2.35 seconds (was 2.25 seconds).[/p][/*]
- [p]Increased Pounce Attack charge time to 0.9 seconds (was 0.85 seconds).[/p][/*]
- [p]Increased Scent Orb spawn time to 6 seconds (was 5 seconds).[/p][/*]
- [p]Increased Bat Form flying movement friction to reduce sliding motion to 2.2 (was 1.6).[/p][/*]
- [p]Ruby Circlet:[/p][list]
- [p]Reduces the cooldown of Hellfire by 5% (was 10%).[/p][/*]
- [p]Reduces the cooldown of Shapeshift by 5% (was 10%).[/p][/*]
- [p]Increases Shapeshift speed by 5% (was 10%).[/p][/*]
- [p]Reduces the size of the Terror Radius in Vampire and Wolf Forms by 8 meters (was 4 meters).[/p][/*]
- [p]Increases the duration of Scent Orbs by 60% (was 50%).[/p][/*]
- [p]Increases Killer Instinct duration by 1 second while in Wolf Form after Survivors complete rushed actions (was 0.8 seconds).[/p][/*]
- [p]Increases the cooldown reduction of Pounce Attacks from Scent Orbs by 30% (was 50%).[/p][/*]
- [p]Increases the spawn rate of Scent Orbs by 10% (was 17%).[/p][/*]
- [p]Survivors within 8 meters (was 12 meters) of your teleport destination suffer from an 8% Hindered status effect for 4 seconds (was 3 seconds).[/p][/*]
- [p]Reveals the auras of all Survivors whose Scent Orbs you have collected for 5 seconds (was 4 seconds).[/p][/*]
- [p]After teleporting to a window, it is blocked for 8 seconds (was 15 seconds).[/p][/*]
- [p]Hellfire pillar reduction downside removed (was reduced by 1 pillar).[/p][/*]
- [p]Increased the time it takes for Afterpiece Antidote clouds to activate to 1.6 seconds (was 1).[/p][/*]
- [p]Increased the duration of the Hindered effect after leaving an Afterpiece Tonic cloud to 1.6 seconds (was 1).[/p][/*]
- [p]When grabbing a Survivor on the other side of a vault with Kagune Leap, the Survivor is released at the start of the vault instead of the end.[/p][/*]
- [p]Increased the number of Blood Orbs that spawn when hooking a Survivor to 5 (was 2).[/p][/*]
Survivor Perk Updates
- [p]Clairvoyance:[/p][list]
- [p]Increased aura reading duration to 10/11/12 seconds (was 8/9/10 seconds).[/p][/*]
- [p]Increased the bonus repair progress speed duration to 100/110/120 seconds (was 45/60/75 seconds).[/p][/*]
- [p]Decreased the Haste status effect gained when the Exit Gates are powered to 3/4/5% (was 5/6/7%).[/p][/*]
- [p]Increased the volume reduction for grunts of pain to 100% across all tiers (was 25/50/75%).[/p][/*]
- [p]Removed the Endurance status effect.[/p][/*]
- [p]Removed the stipulation that it disables once Exit Gates are powered.[/p][/*]
- [p]Added a new effect: While active, you do not leave scratch marks while sprinting.[/p][/*]
- [p]Increased action speed bonus value to 20/25/30% (was 15/20/25%).[/p][/*]
- [p]Increased action speed bonus range to 10 meters (was 8 meters).[/p][/*]
- [p]Updated perk description to simplify linger effect.[/p][/*]
- [p]Decreased cooldown to 35/30/25 seconds (was 40/35/30 seconds).[/p][/*]
- [p]Unlocking chests is 75/100/125% faster (was 70/85/100%).[/p][/*]
- [p]The hearing distance for noises from unlocking chests is reduced by 12 meters (was 16 meters).[/p][/*]
- [p]Guarantees an Emergency Med-Kit upon completing the interaction.[/p][/*]
- [p]Added a new effect: Increases recovery speed by 25% when used.[/p][/*]
- [p]Increased Killer aura reveal duration when repairing a generator for the first time to 8 seconds (was 6 seconds).[/p][/*]
- [p]Increased time where you leave no scratch marks after a generator is completed to 20/25/30 seconds (was 10/12/14 seconds).[/p][/*]
- [p]Decreased the cooldown when losing a health state to 40 seconds (was 60 seconds).[/p][/*]
- [p]Added a new effect: Prevents your aura from being read while in the Dying State.[/p][/*]
- [p]Decreased crawling speed bonus to 15/20/25% (was 30/40/50%).[/p][/*]
- [p]Survivors can now only benefit from one Vigil perk's effect at a time (previously stacked with other versions of itself).[/p][/*]
Killer Perk Updates
- [p]All-Shaking Thunder:[/p][list]
- [p]Increased lunge attack distance increase duration to 15/20/25 seconds (was 8/12/16 seconds).[/p][/*]
- [p]Increased range to 28/30/32m (was 20/24/28). No longer affects Survivors who are in the Dying State.[/p][/*]
- [p]Decreased the blind and pallet stun duration increase to 15% (was 25%).[/p][/*]
- [p]Decreased generator blocking duration to 25/30/35 seconds (was 40/45/50 seconds).[/p][/*]
- [p]When a Survivor sees your aura, you see their aura. Every 40/35/30 seconds, reveal your aura to the Survivor with the lowest chase time for 3 seconds.[/p][/*]
- [p]Increased the generator regression to 100/125/150% (was 50/75/100%).[/p][/*]
- [p]Decreased healing speed reduction value to 20/25/30% (was 30/40/50%).[/p][/*]
- [p]Increased healing speed reduction duration to 60 seconds (was 30 seconds).[/p][/*]
- [p]While in a chase, your Terror Radius is now increased by 5/10/15% (was 6/7/8 meters).[/p][/*]
- [p]Otherwise, your Terror Radius is now decreased by 15/20/25% (was 6/7/8 meters).[/p][/*]
- [p]Increased random generator selection to 4 (was 3).[/p][/*]
- [p]Decreased cooldown to 45/40/35 seconds (was 60/50/40 seconds).[/p][/*]
- [p]Increased the linger duration of the Blindness and Exhausted status effects to 20/25/30 seconds (was 6/8/10 seconds).[/p][/*]
- [p]Increased range when opening a locker to 40 meters (was 32 meters).[/p][/*]
- [p]Reduced cooldown to 55/50/45 seconds (was 80/70/60 seconds).[/p][p][/p][/*]
Bug Fixes
Audio
- [p]Fixed an issue where the Pharmacy perk would remove chest SFX.[/p][/*]
- [p]Fixed an issue where The Dark Lord's Wolf Form would be silent.[/p][/*]
- [p]Fixed an issue where The Twins' chase music was missing for survivors when chased by Victor.[/p][/*]
- [p]Fixed an issue where The Twins' chase music would not stop when switching from Victor to Charlotte in a chase.[/p][/*]
- [p]Fixed an issue where The Good Guy's Trial win voiceover would trigger every time a Survivor died.[/p][/*]
- [p]Fixed an issue where some of The Lich's voiceover lines would not play.[/p][/*]
- [p]Fixed an issue where some French voiceover sounds for Lara Croft were too long.[/p][/*]
- [p]Fixed an issue where The Houndmaster was missing some voiceover lines.[/p][/*]
- [p]Fixed an issue where certain Survivors would not play voiceover related to crows when surrounded by AFK crows.[/p][/*]
- [p]Fixed an issue where Rick Grimes' screams couldn't be heard from far enough away.[/p][/*]
- [p]Fixed an issue where The Nemesis's Zombies' attacks could be heard across the entire map.[/p][/*]
- [p]Fixed an issue where some Survivors' "Trial start" voiceover lines would not trigger when playing against certain Killers.[/p][/*]
- [p]Fixed an issue where no SFX would play when unlocking a hatch with a key.[/p][/*]
- [p]Fixed an issue where idle crows would not play any sound effects.[/p][/*]
Bots Improvements
- [p]Fixed an issue where bots were unable to move when a player disconnected in specific locations.[/p][/*]
- [p]Fixed multiple issues where bots would vault at undesired times.[/p][/*]
- [p]Survivor bots will now crawl toward pallets instead of toward other Survivors.[/p][/*]
- [p]Fixed bot navigation issues around the bus on the Gas Heaven map.[/p][/*]
- [p]Fixed multiple issues preventing Survivor bots from correctly unhooking.[/p][/*]
- [p]Fixed multiple issues preventing Killer bots from correctly picking up Survivors.[/p][/*]
Characters
- [p]Fixed an issue where certain VFX wouldn't play when switching between cosmetics.[/p][/*]
- [p]Fixed an issue where The Trapper's "Iridescent Stone" add-on would not arm the last trap.[/p][/*]
- [p]Fixed an issue where generators would not be highlighted white for The Knight when ordering a guard to break them.[/p][/*]
- [p]Fixed an issue where certain Killer power icons would not become transparent during cooldown.[/p][/*]
- [p]Fixed an issue where dying Survivors would be missing animations and movement from other players' perspectives after being discovered by The Knight's Carnifex.[/p][/*]
- [p]Fixed an issue where status effects belonging to The Twins' Charlotte would be displayed while controlling Victor.[/p][/*]
- [p]Fixed an issue where The Knight's Guard would not de-spawn when a Survivor picked up the Standard. [/p][/*]
- [p]Fixed an issue where certain Nightfall VFX would not display from the Spectator POV when watching The Dredge.[/p][/*]
- [p]Fixed an issue where The Nemesis' Tentacle Strike could hit Survivors crouching behind windows.[/p][/*]
- [p]Fixed an issue where The Knight's Guards would struggle to navigate between tables and chairs in the Freddy Fazbear's Pizza map.[/p][/*]
- [p]Fixed an issue where The Hillbilly could completely turn around when breaking a door while using the LoPro Chains add-on. [/p][/*]
- [p]Fixed an issue where The Animatronic would slide toward the hook from another Survivor's perspective when hooking a Survivor.[/p][/*]
- [p]Fixed an issue where The Knight's Jailer would have a delay before beginning to chase a Survivor.[/p][/*]
- [p]Fixed an issue where The Animatronic's Fire Axe would disappear from a Survivor upon entering and leaving a locker.[/p][/*]
- [p]Fixed an issue where Security Doors would not be highlighted in yellow if The Animatronic entered one while a Survivor was teleporting.[/p][/*]
- [p]Fixed an issue where The Lich would display unselected spells after quickly choosing several.[/p][/*]
- [p]Fixed an issue where smoke color would display incorrectly in the Spectator's HUD when watching The Clown.[/p][/*]
- [p]Fixed an issue where The Lich's Dispelling Sphere could become stuck on his model. [/p][/*]
- [p]Fixed an issue where The Knight's Guards would take a longer-than-intended path when a Survivor vaulted.[/p][/*]
- [p]Fixed an issue where Broken Keys obtained from The Lich's Treasure Chests would not work.[/p][/*]
- [p]Fixed an issue where The Executioner's Punishment of the Damned trail VFX would appear off-centered. [/p][/*]
- [p]Fixed an issue where Survivors afflicted with The Animatronic's Fire Axe could not unhook other Survivors.[/p][/*]
- [p]Fixed an issue where The Unknown's lobby animation was missing.[/p][/*]
- [p]Fixed an issue where some of The Knight's Guards' animations would not trigger properly.[/p][/*]
- [p]Fixed an issue where The Clown's left arm would wiggle while moving and holding a bottle.[/p][/*]
- [p]Fixed an issue where The Clown's Afterpiece Antidote and Tonic clouds would not properly go inside shack doorways.[/p][/*]
- [p]Fixed an issue where the beginning of The Animatronic's Mori would not play properly.[/p][/*]
- [p]Fixed an issue where The Pig's Reverse Bear Trap would not trigger correctly when using portals in the Forgotten Ruins map.[/p][/*]
- [p]Fixed an issue where The Ghoul could anchor himself during a Kagune Leap, allowing him to move abnormally fast.[/p][/*]
Environment/Maps
- [p]Fixed an issue in the Badham Preschool map where players could not drop through a hole.[/p][/*]
- [p]Fixed an issue in The Underground Complex map where invisible collisions blocked the navigation of players.[/p][/*]
- [p]Fixed an issue in the Wreckers Yard map where the vault in the crane was not working.[/p][/*]
- [p]Fixed an issue in the Red Forest Realm where an invisible collision blocked the navigation of the players.[/p][/*]
- [p]Fixed an issue in the Grim Pantry map where a collision blocked the navigation of players.[/p][/*]
- [p]Fixed an issue in the Ironworks of Misery map where players could not vault a window.[/p][/*]
- [p]Fixed an issue in the Toba Landing map where projectiles would hit an invisible collision near the fence.[/p][/*]
- [p]Fixed an issue in the Nostromo Wreckage map where player navigation could be blocked.[/p][/*]
Perks
- [p]Fixed an issue where Knock Out would remain inactive after dropping a Fragile Pallet.[/p][/*]
- [p]Fixed an issue where the first wiggle skill check after being grabbed off a generator by a Killer with Unnerving Presence would be smaller than intended.[/p][/*]
- [p]Fixed an issue where Finesse would not go on cooldown if a vaulted pallet was destroyed by a Killer's power.[/p][/*]
- [p]Fixed an issue where Survivor auras were not revealed to the Killer when Blood Warden was equipped.[/p][/*]
- [p]Fixed an issue where leaving a locker with Head On could be blocked by another Survivor.[/p][/*]
- [p]Fixed an issue where players could get stuck when using Plot Twist at the same time they were grabbed by The Animatronic.[/p][/*]
- [p]Fixed an issue where Inner Strength would deactivate early if the Survivor exited a locker before the heal was triggered.[/p][/*]
Platforms
- [p]Fixed an issue where input settings were incorrectly applied to newly created accounts.[/p][/*]
- [p]Fixed an issue where voiceovers would play in English instead of Console Language when available.[/p][/*]
- [p]Fixed an issue where haptic feedback was missing for some of The Shape's actions when using a PS5 controller.[/p][/*]
UI
- [p]Fixed an issue where the "Lisa Garland" outfit was missing an earring in her in-game portrait.[/p][/*]
- [p]Fixed an issue where the fire wings would not show up on The Wraith's "Phantom of Vengeance" outfit in the Store icons.[/p][/*]
- [p]Fixed an issue where quest tooltips would still show their prerequisite quest needs despite being already unlocked.[/p][/*]
- [p]Fixed an issue where declining a party join request would not send a confirmation popup to the requesting player.[/p][/*]
- [p]Fixed an issue where the matchmaking popup would display the wrong text.[/p][/*]
- [p]Improved animated smoke shader on tooltips.[/p][/*]
- [p]Fixed an issue where some quests' progression popups would be missing after a disconnection.[/p][/*]
- [p]Fixed an issue where the Killer power in the HUD would display an incorrect charge while spectating.[/p][/*]
- [p]Fixed an issue where the Shareable Perk and Prestige tooltips would not trigger correctly after a character is Prestiged in the Bloodweb.[/p][/*]
- [p]Fixed an issue where the player's name could disappear in the Custom Game lobby after switching from Killer to Survivor.[/p][/*]
- [p]Fixed an issue where the player's name could overlap with the Perk Preview in the lobby. [/p][/*]
Miscellaneous
- [p]Fixed an issue where the game could softlock on the Tally Screen.[/p][/*]
- [p]Fixed an issue where spamming the ready button could result in a connection error message.[/p][/*]
- [p]Fixed an issue where the Fragile Pallet animation would not transition from the downed to upright position.[/p][/*]
- [p]Fixed an issue where Fog Vial VFX would display incorrectly when falling after use. [/p][/*]
- [p]Fixed an issue where some users could not unlock the "Lost All Hope" achievement / trophy.[/p][/*]
- [p]Fixed an issue where some users could not unlock the "Complete the Evolution" achievement / trophy.[/p][/*]
- [p]Fixed an issue where the Shrill Whistle Key add-on did not reduce the item's channel time.[/p][/*]
Changes from PTB
New Killer: The Krasue
[p]NEW KILLER POWER:[/p]- [p]Intestinal Whip will now ignore obstructions for 0.6 seconds.[/p][/*]
- [p]Shortened the wind-up of Intestinal Whip to 0.2 seconds (was 0.35).[/p][/*]
- [p]Increased Intestinal Whip turn-rate to 220 (was 150).[/p][/*]
- [p]Decreased the initial number of Glowing Fungus to 4 (was 6) and maximum number to 8 (was 10).[/p][/*]
- [p]Decreased Corporeal Weave time to shift from Head Form to Body Form to 2.2 seconds (was 2.6).[/p][/*]
- [p]Increased vault time while in Head Form to 1.7 seconds (was 1.5)[/p][/*]
- [p]Increased the initial number of Headlong Flight charges to 12 (was 10).[/p][/*]
- [p]Added collision with Survivors during Headlong Flight.[/p][/*]
- [p]Added the ability to vault during Headlong Flight at the cost of ending the action.[/p][/*]
- [p]Added input buffering on Head Form abilities.[/p][/*]
- [p]First Libretto:[/p][list]
- [p]Increased Headlong Flight's consumption rate to 30% (was 20).[/p][/*]
- [p]Increased the growth rate to Leeched II to 16% (was 10).[/p][/*]
- [p]Removed the cleansing rate increase.[/p][/*]
- [p]Increased the number of charges gained to 12 (was 10).[/p][/*]
- [p]Now spawns 2 additional Glowing Fungus at the start of the match.[/p][/*]
- [p]Decreased the number of charges gained to 6 (was 10) and the recharge rate to 15% (was 25).[/p][/*]
- [p]Increased the breaking and damaging speed to 15% (was 10).[/p][/*]
- [p]Windows will also be blocked if you vault in Body Form.[/p][/*]
- [p]Wandering Eye[/p][list]
- [p]Increased range of aura-reveal to 20/20/20 meters (from 16/16/16).[/p][/*]
New Survivor - Vee Boonyasak
[p]NEW SURVIVOR PERKS:[/p]- [p]Road Life[/p][list]
- [p]Lowered tokens needed for healing speed effect to 6/5/4 (from 8/7/6).[/p][/*]
- [p]Lowered tokens lost on missed skill checks to 1/1/1 (from 2/2/2).[/p][/*]
FEATURES
[p]Tunneling Reduction Update[/p]- [p]Postponed these changes until a later update to allow for further testing.[/p][/*]
- [p]Reverted the perk changes associated with this update. Notably:[/p][list]
- [p]Babysitter[/p][/*]
- [p]Barbecue and Chili[/p][/*]
- [p]Borrowed Time[/p][/*]
- [p]Eruption[/p][/*]
- [p]Pop Goes the Weasel[/p][/*]
- [p]Scourge Hook: Pain Resonance[/p][/*]
- [p]Postponed these changes until a later update to allow for further testing.[/p][list]
- [p]Dev note: We've heard your feedback and will be making changes to this feature before it goes live. You can expect it to reappear with adjustments in a future PTB.[/p][/*]
KILLER UPDATES
[p]The Shape Rework[/p]- [p]Increased movement speed while activating Evil Incarnate to 3.45m/s (was 2.3m/s).[/p][/*]
- [p]Increased minimum movement speed while charging Slaughtering Strike to 3.22m/s (was 2.3m/s).[/p][/*]
- [p]Decreased base duration of Slaughtering Strike to 0.5 seconds (was 0.875 seconds).[/p][/*]
- [p]Decreased maximum bonus duration of Slaughtering Strike to 1 second (was 1.125 seconds).[/p][/*]
- [p]Increased the lunge duration, breaking speed, and stun recovery bonuses in Pursuer Mode to 20% (was 10%).[/p][/*]
- [p]Increased the vault speed bonus in Pursuer Mode and Evil Incarnate Mode to 20% (was 15%).[/p][/*]
- [p]Glass Fragment:[/p][list]
- [p]Decreased the charge speed penalty to 10% (was 25%).[/p][/*]
- [p]Decreased rarity to Uncommon (was Visceral).[/p][/*]
- [p]Increased rarity to Very Rare (was Uncommon).[/p][/*]
- [p]Increased rarity to Visceral (was Very Rare).[/p][/*]
- [p]Medusa's Hair:[/p][list]
- [p]Increased the duration of the Hindered status effect to 4 seconds (was 2 seconds).[/p][/*]
Bug Fixes
Miscellaneous
- [p]Fixed an issue where voiceovers for Vee Boonyasak would not playing in some situation.[/p][/*]
- [p]Fixed an issue where Septic Touch could apply Exhausted outside the Terror Radius.[/p][/*]
- [p]Fixed an issue where Hex: The Third Seal triggered whenever losing any health state instead of just basic or special attack hits.[/p][/*]
- [p]Fixed an issue where The Animatronic's Fire Axe would appear on the ground during the "Remove Axe" interaction.[/p][/*]
- [p]Fixed an issue where the Hindered status effect stacked when repeatedly failing to hack one of Skull Merchant's drones.[/p][/*]
- [p]Fixed an issue where the Clairvoyance perk icon would light up briefly when the charge was used completely.[/p][/*]
- [p]Fixed an issue where chase and other sound effects would not trigger when hitting an idle Survivor.[/p][/*]
- [p]Fixed an issue where The Ghoul could be launched far away from a Survivor after performing a second Kagune Leap.[/p][/*]
- [p]Fixed an issue where The Twins' Victor's attack would not affect unhooked Survivors.[/p][/*]
- [p]Fixed an issue where Survivors would get a speed boost if they entered the Dying State while Conviction was active.[/p][/*]
- [p]Fixed an issue where The Artist's crows would spin when viewed from the Survivor's POV.[/p][/*]
- [p]Fixed an issue where the Cursed status effect would not appear when Survivors were Cursed by any Hex perk.[/p][/*]
- [p]Fixed an issue where The Shape could not move the camera during Slaughtering Strike when using a controller.[/p][/*]
- [p]Fixed an issue where the ONE-TWO-THREE-FOUR perk would stack with other Survivors using the same perk.[/p][/*]
The Krasue
- [p]Fixed an issue where the stunned sound effects would not play correctly for The Krasue while in Head Form.[/p][/*]
- [p]Fixed an issue where the wrong vault animation could play when The Krasue vaulted after switching to Head Mode.[/p][/*]
- [p]Fixed an issue where The Krasue's Killer power icon charges would briefly flicker when using her powers.[/p][/*]
- [p]Fixed an issue where a blood splatter would appear on-screen when The Krasue searched a locker.[/p][/*]
- [p]Fixed an issue where The Krasue's tentacle would clip through the Survivor's back during her Mori.[/p][/*]
- [p]Fixed an issue where The Krasue could be blinded by a flashlight despite looking up or down.[/p][/*]
- [p]Fixed an issue where the Survivor's hands remained closed when performing interactions after previously holding a Glowing Fungus.[/p][/*]
- [p]Fixed an issue where The Krasue's impact sound effects were missing when performing an Intestinal Whip on objects.[/p][/*]
- [p]Fixed an issue where the vault interaction was present and usable while The Krasue was using Headlong Flight.[/p][/*]
- [p]Fixed an issue where the Leeched tentacles remained visible while dying on the hook.[/p][/*]
- [p]Fixed an issue where The Krasue's Framed Newspaper add-on increased Headlong Flight recharge rate by 50%.[/p][/*]
- [p]Fixed an issue where only 1 Survivor aura was revealed per Glowing Fungus when using The Krasue's Shredded Gown add-on.[/p][/*]
- [p]Fixed an issue where The Krasue's Wriggling Parasite add-on had no effect.[/p][/*]
- [p]Fixed an issue where The Krasue could not move the camera during the Intestinal Whip attack when using a controller.[/p][/*]
- [p]Fixed an issue where the timing of The Krasue's Mori was off when starting the Mori while in Head Mode.[/p][/*]
- [p]Fixed an issue where The Krasue's intestines were missing during and after the Mori when started while in Head Mode.[/p][/*]
- [p]Fixed an issue where The Krasue could vault windows faster than normal in Head Mode.[/p][/*]
- [p]Fixed an issue where The Krasue's Intestinal Whip would not trigger properly when moving forward.[/p][/*]
- [p]Fixed an issue where Survivors could push The Krasue when eating a Glowing Mushroom.[/p][/*]
- [p]Fixed an issue in the Decimated Borgo Realm where The Krasue's camera would clip through trees.[/p][/*]
- [p]Fixed an issue where The Krasue's Split Sidestep score event was rewarded without meeting the conditions.[/p][/*]
- [p]Fixed an issue where The Krasue could not vault over a pallet when a Survivor was using Any Means Necessary.[/p][/*]
- [p]Fixed an issue where The Krasue could vault at locations being used by Survivors.[/p][/*]
Known Issues
- [p]The in-game trailer for Sinister Grace is louder than anticipated and the audio will be reduced in a future update.[/p][/*]