News Liste Dead by Daylight

9.2.0 | Sinister Grace
Dead by Daylight
23.09.25 16:00 Community Announcements

[img src="https://clan.akamai.steamstatic.com/images/11814497/c65068917acffd889c971346e4a05f74d55c9910.png"][/img]

[b]New Content[/b]

[b]New Killer - The Krasue[/b]

[b]KILLER POWER: UNBODIED FLESH[/b]

  • The Krasue detaches from its body, emerging as a floating head with a trail of organs drifting behind it.

[b]SPECIAL ABILITY: CORPOREAL WEAVE[/b]

  • Press Ability Button 1[i] [/i]to shift between Body and Head Form.

    [list]
  • Body Form has a 32 meter[b] [/b]Terror Radius.

  • Head Form has a 40 meter Terror Radius. It is slightly faster but cannot break pallets and is not granted the Bloodlust status effect.

[/*][/list]

[b]KILLER EFFECT: LEECHED[/b]

  • Hitting a Survivor with[b] [/b]Intestinal Whip[b] [/b]and[b] [/b]Regurgitate[b] [/b]adds to their Leech Meter.[b] [/b]When the meter is filled, the Survivor is afflicted with Leeched I.

    [list]
  • Leeched I: The Leech Meter automatically fills over time, up to Leeched II.

  • Leeched II: The Survivor is afflicted with Broken. If healthy, they become injured.

[/*][/list]

[b]SPECIAL ABILITY: INTESTINAL WHIP[/b]

  • In Head Form, press the Attack Button to lash out with your internal organs.

  • Survivors afflicted with Leeched[b] [/b]can be damaged by Intestinal Whip.

  • Intestinal Whip partially fills a Survivor’s Leech Meter, up to Leech I.

[b]SPECIAL ABILITY: REGURGITATE[/b]

  • In Body Form, press and hold the Power Button to charge Regurgitate. When charged, tap the Attack Button to spew a Leeching Gland.

  • Leeching Gland completely fills a Survivor’s Leech Meter, up to Leech I.

[b]SPECIAL ABILITY: HEADLONG FLIGHT[/b]

  • In Head Form, press and hold the Power Button to speed through the air.

[b]SPECIAL ITEM: GLOWING FUNGUS[/b]

  • Survivors can eat Glowing Fungus[b] [/b]to decrease the Leech Meter over time. Being hit ends the effect.

[b]NEW KILLER PERKS:[/b]

  • [b]Ravenous[/b]

    [list]
  • Whenever you hook a Survivor for the first time, gain [b]1 token[/b], up to 4.

  • When you have [b]4 tokens[/b], all Survivors scream and gain Exposed for [b]40/50/60 seconds[/b].

[/*][*]

[b]Wandering Eye[/b]

  • Whenever you start chasing a Survivor, reveal the auras of all other injured Survivors within [b]20/20/20 meters[/b] for [b]5/5/5 seconds[/b].

  • This perk has a [b]40/35/30-second[/b] cooldown.

[/*][*]

[b]Hex: Overture of Doom[/b]

  • Spawns a Hex Totem that curses the farthest generator and reveals its aura to you in yellow.

  • When a Survivor repairs the cursed generator for [b]5/5/5 seconds[/b], you gain [b]Undetectable [/b]and your Terror Radius is applied to the generator for [b]20/25/30 seconds[/b].

  • When the cursed generator is repaired, the next farthest generator is cursed.

[/*][/list]

[b]New Survivor - Vee Boonyasak[/b]

[b]NEW SURVIVOR PERKS:[/b]

  • [b]Road Life[/b]

    [list]
  • While injured, not Broken and repairing a generator, gain [b]1/1/1 token[/b] for each regular great skill check success.

  • When you have [b]6/5/4 tokens[/b], spend all tokens and gain [b]100%/100%/100%[/b] healing speed until you stop healing.

  • Lose [b]1/1/1 token[/b] when you fail a regular skill check.

[/*][*]

[b]ONE-TWO-THREE-FOUR![/b]

  • Press Ability button 2 while standing and idle to enter the "performance" interaction that lasts up to [b]15/15/15 seconds[/b] and empowers Survivors within [b]16/16/16 meters[/b]. You will get continuous skill checks during the performance. The effect lasts for [b]90/90/90 seconds[/b] if the performance is completed.

    [list]
  • Increases the odds of getting healing and repair skill checks by [b]20/20/20%[/b].

[/*][*]

When the ability is cancelled or the performance completes, it goes on cooldown for [b]110/100/90 seconds[/b].

[/*][/list][/*][*]

[b]Ghost Notes[/b]

  • While you have [b]Exhausted[/b], your scratch marks disappear [b]50/50/50% [/b]faster.

  • You recover [b]5/7.5/10% [/b]faster from [b]Exhausted[/b].

[/*][/list]

[b]Features[/b]

[b]Quality of Life Improvements[/b]

  • The Match Details screen now displays the items and add-ons equipped (for Survivors), and the Killer power icon and add-ons equipped (for Killers). This is visible only for the player that has them equipped.

    [list]
  • As with perks, players can hover over these icons to display their tooltips.

[/*][*]

Recovery while in the Dying State is now automatic and no longer requires a button to be held.

[/*][*]

Added a new scenario to the Abandon option: After recovering or being healed from the Dying State twice, the option to Abandon becomes available the next time you are downed.

[/*][/list]

[b]Pallet Density Quality of Life Update[/b]

  • Updated various Realms to adjust the quantity and distribution of pallets, reducing the presence of "dead zones".

    [list]
  • Affected Realms: The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, The Decimated Borgo

[/*][*]

Updated all Realms to draw from the same pool of available maze tile layouts.

[/*][/list]

[b]Menu Updates[/b]

  • Updated the Tomes and Archives menus to offer an improved lore experience:

    [list]
  • Tomes are now displayed with the most recent Tome at the top of the list

  • Added VFX to distinguish the most recent Tome

  • New lore content is delivered regularly without players needing to complete Archives quests

[/*][/list]

[b]Content Updates[/b]

[b]Killer Rework - The Shape[/b]

[b]Summary[/b]

  • The Shape now has three modes: Stalker, Pursuer, and Evil Incarnate.

  • The Shape can swap between Stalker & Pursuer Modes without needing to Stalk.

  • The Shape must Stalk Survivors to unlock Evil Incarnate Mode.

  • While Evil Incarnate mode is active, The Shape has a new special attack: Slaughtering Strike.

  • Updated most add-ons.

[b]Stalker Mode[/b] [i](Previously Evil Within I)[/i]

  • The Shape is [b]Undetectable[/b] and moves at [b]4.2m/s[/b].

  • Hold the Power Button to Stalk nearby Survivors.

  • When the Stalk meter is full, automatically enter Pursuer Mode. Stalker Mode becomes unavailable.

  • [i]Note: No longer decreases lunge range.[/i]

[b]Pursuer Mode [/b][i](Previously Evil Within II)[/i]

  • The Shape has a [b]24m[/b] Terror Radius and moves at [b]4.6m/s[/b].

  • Lunge range, breaking speed, vault speed, and stun recovery speed are increased by [b]20%[/b].

[b]Evil Incarnate Mode [/b][i](Previously Evil Within III)[/i]

  • When the Stalk meter is full, tap the Ability Button to activate Evil Incarnate Mode.

  • Evil Incarnate Mode lasts [b]40 seconds[/b].

  • The Shape has a [b]40m[/b] Terror Radius and moves at [b]4.6m/s[/b].

  • Vault speed is increased by [b]20%[/b].

  • Unlocks a new special attack: [b]Slaughtering Strike[/b].

  • Unlocks the ability to kill Survivors who have reached the final hook stage. [i]This cannot be used on Survivors with Endurance.[/i]

  • [i]Note: Survivors are no longer Exposed.[/i]

  • [i]Note: No longer increases lunge range.[/i]

[b]Special Attack: Slaughtering Strike[/b]

  • Hold the Power Button to charge a lunge, then press the Attack Button to begin the attack.

  • Holding the Power Button longer extends the lunge's duration up to a maximum of [b]1.5 seconds[/b].

  • Slaughtering Strike has a base speed of [b]6.9m/s[/b].

  • Hits with Slaughtering Strike instantly down healthy Survivors.

  • Slaughtering Strike can break pallets and breakable walls.

  • Slaughtering Strike has a [b]6 second[/b] cooldown.

[b]Stalking[/b]

  • The Stalk meter now takes [b]5 points[/b] to fill ([i]was 3 for Tier 1, 6 for Tier 2[/i]).

  • Increased the movement speed multiplier when Stalking a Survivor to [b]60%[/b] ([i]was 20%[/i]).

  • Stalk rate is decreased by [b]25%[/b] while moving.

  • When the Stalk meter is not full, after [b]20 seconds[/b] of not Stalking, Stalk progress decays to [b]50%[/b].

  • Decreased the maximum Stalking range to [b]32m[/b] ([i]was 40m[/i]).

  • [i]Note: Survivors no longer have a limited amount of Stalk points.[/i]

  • [i]Note: Stalk rate is no longer affected by distance.[/i]

[b]The Shape's Add-Ons[/b]

  • Tacky Earrings:

    [list]
  • Increases movement speed while Stalking by [b]20% [/b][i](was 10%)[/i].

[/*][*]

Memorial Flower [i](Rework)[/i]:

  • Increases movement speed in Stalker Mode to [b]4.4m/s[/b].

[/*][*]

Boyfriend's Memo [i](Rework)[/i]:

  • Increases maximum Stalk range by [b]8 meters[/b].

[/*][*]

Blond Hair [i](Rework)[/i]:

  • Scratch marks and pools of blood last [b]100%[/b] longer while in Stalker Mode.

[/*][*]

Reflective Fragment [i](Rework)[/i]:

  • Slaughtering Strike only deals a single health state of damage. Hitting a Survivor with Slaughtering Strike adds [b]20 seconds[/b] to Evil Incarnate's duration.

  • Changed rarity to Very Rare.

[/*][*]

Jewelry [i](Rework)[/i]:

  • Increases Stalk rate when Stalking stationary Survivors by [b]10%[/b].

[/*][*]

Hair Brush [i](Rework)[/i]:

  • When Evil Incarnate is activated, the next pallet you break is destroyed [b]50%[/b] faster.

[/*][*]

Glass Fragment [i](Rework)[/i]:

  • Increases the movement speed of Slaughtering Strike by [b]5%[/b]. Decreases the charge speed of Slaughtering Strike by [b]10%[/b].

[/*][*]

Dead Rabbit:

  • Decreases Terror Radius in Pursuer Mode by [b]25%[/b]. Increases Terror Radius in Evil Incarnate by [b]25%[/b].

[/*][*]

Mirror Shard [i](Rework)[/i]:

  • Increases the base duration of Slaughtering Strike by [b]0.25 seconds[/b]. Decreases the charge speed of Slaughtering Strike by [b]25%[/b].

[/*][*]

Jewelry Box [i](Rework)[/i]:

  • Decreases Stalk range by [b]16 meters[/b]. Increases Stalk rate by [b]30%[/b].

[/*][*]

J. Myers Memorial [i](Rework)[/i]:

  • While Evil Incarnate is active, your pickup and hook speeds are increased by [b]40%[/b].

[/*][*]

Hair Bow:

  • Increases the duration of Evil Incarnate by [b]20 seconds[/b] ([i]was 30[/i]). Decreases Stalk rate by [b]20%[/b].

[/*][*]

Vanity Mirror [i](Rework)[/i]:

  • When Evil Incarnate ends, you see the auras of all Survivors for [b]4 seconds[/b].

[/*][*]

Tombstone Piece [i](Rework)[/i]:

  • When Evil Incarnate is activated, you become [b]Undetectable [/b]for [b]20 seconds[/b].

[/*][*]

Lock of Hair [i](Rework)[/i]:

  • While Evil Incarnate is active, hold the Ability Button to end it prematurely and retain [b]50%[/b] of the remaining duration as Stalk progress.

[/*][*]

Scratched Mirror:

  • Changed rarity to Visceral.

[/*][*]

Judith's Tombstone [i](Rework)[/i]:

  • Hooking a Survivor during Evil Incarnate refreshes its duration. Limits the duration of Evil Incarnate to [b]40 seconds[/b].

[/*][*]

Fragrant Tuft of Hair [i](Rework)[/i]:

  • Survivors become [b]Exposed[/b] while Evil Incarnate is active. Your lunge range is increased by [b]50%[/b] while in Evil Incarnate Mode. You can no longer use Slaughtering Strike.

  • Changed rarity to Uncommon.

  • [i]Dev note: This add-on makes The Shape's power work similarly to how it used to. We've made it more common so those who prefer the original power can keep a steady supply.[/i]

[/*][/list]

[b]Killer Updates[/b]

[b]The Unknown[/b]

  • Increased [b]Weakened[/b] duration increase upon injuring a healthy Survivor with UVX projectile to [b]8 seconds [/b][i](was 6 seconds)[/i].

  • Reduced movement speed recovery time after teleporting to [b]1.3 seconds[/b] ([i]was 1.4 seconds[/i]).

  • Increased The Unknown's vertical camera axis to allow higher aim elevation with the UVX Projectile.

[b]The Unknown's Add-Ons[/b]

  • Rabbit's Foot:

    [list]
  • Afflicts the [b]Hemorrhage[/b] status effect to Survivors injured by UVX for [b]45 seconds[/b] ([i]was 30 seconds[/i]).

[/*][*]

Blurry Photo:

  • After Teleporting, regain full movement speed [b]7%[/b] faster ([i]was 15%[/i]).

[/*][*]

Last Known Recording:

  • Reduces the Hallucinations’ aura range visible to Survivors by [b]35%[/b] ([i]was 25%[/i]).

[/*][*]

Slashed Backpack:

  • Destroying a Hallucination with UVX decreases the time until the next Hallucination spawns by [b]65%[/b] ([i]was 75%[/i]). The extra time should allow for more precise placement.

[/*][*]

Vanishing Box:

  • Increases Hallucination spawn time by [b]120%[/b] ([i]was 80%[/i]).

[/*][*]

Hypnotist’s Watch:

  • Inflicts the [b]Exhausted[/b] status effect for [b]15 seconds[/b] ([i]was 10 seconds[/i]).

[/*][*]

Serum Vial:

  • Inflicts the [b]Exhausted[/b] status effect for [b]15 seconds[/b] ([i]was 10 seconds[/i]).

[/*][/list]

[b]The Dark Lord[/b]

  • Vampire Form:

    [list]
  • Reduced the cooldown of Hellfire to [b]9.5 seconds[/b] [i](was 10 seconds)[/i].

  • Increased the number of Hellfire pillars to [b]8[/b] [i](was 7)[/i].

  • Reduced Hellfire charge movement speed to [b]3.68m/s[/b] [i](was 3.8m/s)[/i].

  • Increased movement speed recovery time after activating Hellfire to [b]2.35 seconds[/b] [i](was 2.25 seconds)[/i].

[/*][*]

Wolf Form:

  • Increased Pounce Attack charge time to [b]0.9 seconds[/b] [i](was 0.85 seconds)[/i].

  • Increased Scent Orb spawn time to [b]6 seconds[/b] [i](was 5 seconds)[/i].

[/*][*]

Bat Form:

  • Increased Bat Form flying movement friction to reduce sliding motion to [b]2.2[/b] [i](was 1.6)[/i].

[/*][/list]

[b]The Dark Lord's Add-Ons[/b]

  • Ruby Circlet:

    [list]
  • Reduces the cooldown of Hellfire by [b]5%[/b] ([i]was 10%[/i]).

[/*][*]

Clock Tower Gear:

  • Reduces the cooldown of Shapeshift by [b]5%[/b] ([i]was 10%[/i]).

[/*][*]

Traveler's Hat:

  • Increases Shapeshift speed by [b]5%[/b] ([i]was 10%[/i]).

[/*][*]

Moonstone Necklace:

  • Reduces the size of the Terror Radius in Vampire and Wolf Forms by [b]8 meters[/b] ([i]was 4 meters[/i]).

[/*][*]

Blood-Filled Goblet:

  • Increases the duration of Scent Orbs by [b]60%[/b] ([i]was 50%[/i]).

[/*][*]

White Wolf Medallion:

  • Increases Killer Instinct duration by [b]1 second[/b] while in Wolf Form after Survivors complete rushed actions ([i]was 0.8 seconds[/i])[i].[/i]

[/*][*]

Killer Doll:

  • Increases the cooldown reduction of Pounce Attacks from Scent Orbs by [b]30% [/b]([i]was 50%[/i]).

[/*][*]

Force of Echo:

  • Increases the spawn rate of Scent Orbs by [b]10%[/b] ([i]was 17%[/i]).

[/*][*]

Medusa's Hair:

  • Survivors within [b]8 meters[/b] ([i]was 12 meters[/i]) of your teleport destination suffer from an 8% [b]Hindered[/b] status effect for [b]4 seconds[/b] ([i]was 3 seconds[/i]).

[/*][*]

Warg's Fang:

  • Reveals the auras of all Survivors whose Scent Orbs you have collected for [b]5 seconds[/b] ([i]was 4 seconds[/i]).

[/*][*]

Lapis Lazuli:

  • After teleporting to a window, it is blocked for [b]8 seconds[/b] ([i]was 15 seconds[/i]).

[/*][*]

Ring of Vlad:

  • Hellfire pillar reduction downside [b]removed [/b]([i]was reduced by 1 pillar[/i]).

[/*][/list]

[b]The Clown[/b]

  • Increased the time it takes for Afterpiece Antidote clouds to activate to [b]1.6 seconds[/b] ([i]was 1[/i]).

  • Increased the duration of the [b]Hindered[/b] effect after leaving an Afterpiece Tonic cloud to [b]1.6 seconds[/b] ([i]was 1[/i]).

[b]The Ghoul[/b]

  • When grabbing a Survivor on the other side of a vault with Kagune Leap, the Survivor is released at the start of the vault instead of the end.

[b]The Oni[/b]

  • Increased the number of Blood Orbs that spawn when hooking a Survivor to [b]5[/b] ([i]was 2[/i]).

[b]Survivor Perk Updates[/b]

  • [b]Clairvoyance:[/b]

    [list]
  • Increased aura reading duration to [b]10/11/12 seconds[/b] ([i]was 8/9/10 seconds[/i])[i].[/i]

[/*][*]

[b]Friendly Competition:[/b]

  • Increased the bonus repair progress speed duration to [b]100/110/120[/b] [b]seconds[/b] ([i]was 45/60/75 seconds[/i])[i].[/i]

[/*][*]

[b]Hope:[/b]

  • Decreased the [b]Haste[/b] status effect gained when the Exit Gates are powered to [b]3/4/5%[/b] (was [i]5/6/7%[/i])[i].[/i]

[/*][*]

[b]No Mither:[/b]

  • Increased the volume reduction for grunts of pain to [b]100%[/b] across all tiers ([i]was 25/50/75%[/i])[i].[/i]

[/*][*]

[b]Off the Record:[/b]

  • Removed the [b]Endurance[/b] status effect.

  • Removed the stipulation that it disables once Exit Gates are powered.

  • Added a new effect: While active, you do not leave scratch marks while sprinting.

[/*][*]

[b]Leader:[/b]

  • Increased action speed bonus value to [b]20/25/30%[/b] ([i]was 15/20/25%[/i]).

  • Increased action speed bonus range to [b]10 meters[/b] ([i]was 8 meters[/i]).

  • Updated perk description to simplify linger effect.

[/*][*]

[b]Lucky Star:[/b]

  • Decreased cooldown to [b]35/30/25[/b] [b]seconds[/b] ([i]was 40/35/30 seconds[/i]).

[/*][*]

[b]Pharmacy:[/b]

  • Unlocking chests is [b]75/100/125%[/b] faster [i](was 70/85/100%).[/i]

  • The hearing distance for noises from unlocking chests is reduced by [b]12 meters[/b] [i](was 16 meters).[/i]

  • Guarantees an Emergency Med-Kit upon completing the interaction.

[/*][*]

[b]Plot Twist:[/b]

  • Added a new effect: Increases recovery speed by [b]25%[/b] when used.

[/*][*]

[b]Poised:[/b]

  • Increased Killer aura reveal duration when repairing a generator for the first time to [b]8 seconds[/b] ([i]was 6 seconds[/i]).

  • Increased time where you leave no scratch marks after a generator is completed to [b]20/25/30 seconds[/b] ([i]was 10/12/14 seconds[/i]).

[/*][*]

[b]Quick Gambit:[/b]

  • Decreased the cooldown when losing a health state to [b]40 seconds[/b] ([i]was 60 seconds[/i]).

[/*][*]

[b]Tenacity:[/b]

  • Added a new effect: Prevents your aura from being read while in the Dying State.

  • Decreased crawling speed bonus to [b]15/20/25%[/b] ([i]was 30/40/50%[/i]).

[/*][*]

[b]Vigil:[/b]

  • Survivors can now only benefit from one Vigil perk's effect at a time ([i]previously stacked with other versions of itself[/i]).

[/*][/list]

[b]Killer Perk Updates[/b]

  • [b]All-Shaking Thunder:[/b]

    [list]
  • Increased lunge attack distance increase duration to [b]15/20/25 seconds[/b] ([i]was 8/12/16 seconds[/i]).

[/*][*]

[b]A Nurse's Calling:[/b]

  • Increased range to [b]28/30/32m[/b] ([i]was 20/24/28[/i]). No longer affects Survivors who are in the Dying State.

[/*][*]

[b]Dark Arrogance[/b]:

  • Decreased the blind and pallet stun duration increase to [b]15%[/b] ([i]was 25%[/i]).

[/*][*]

[b]Dead Man's Switch:[/b]

  • Decreased generator blocking duration to [b]25/30/35 seconds[/b][i] (was 40/45/50 seconds).[/i]

[/*][*]

[b]Deerstalker[/b] [i](Rework)[/i]:

  • When a Survivor sees your aura, you see their aura. Every [b]40/35/30 seconds[/b], reveal your aura to the Survivor with the lowest chase time for [b]3 seconds[/b].

[/*][*]

[b]Hex: Ruin:[/b]

  • Increased the generator regression to [b]100/125/150%[/b] [i](was 50/75/100%).[/i]

[/*][*]

[b]Leverage:[/b]

  • Decreased healing speed reduction value to [b]20/25/30%[/b] [i](was 30/40/50%).[/i]

  • Increased healing speed reduction duration to [b]60 seconds[/b] [i](was 30 seconds).[/i]

[/*][*]

[b]Monitor and Abuse:[/b]

  • While in a chase, your Terror Radius is now increased by [b]5/10/15%[/b] ([i]was 6/7/8 meters[/i]).

  • Otherwise, your Terror Radius is now decreased by [b]15/20/25%[/b] ([i]was 6/7/8 meters[/i]).

[/*][*]

[b]Oppression:[/b]

  • Increased random generator selection to [b]4[/b] ([i]was 3[/i]).

  • Decreased cooldown to[b] 45/40/35 seconds[/b] ([i]was 60/50/40 seconds[/i]).

[/*][*]

[b]Septic Touch:[/b]

  • Increased the linger duration of the [b]Blindness[/b] and [b]Exhausted[/b] status effects to [b]20/25/30 seconds[/b] ([i]was 6/8/10 seconds[/i]).

[/*][*]

[b]Ultimate Weapon:[/b]

  • Increased range when opening a locker to [b]40 meters[/b] ([i]was 32 meters[/i]).

  • Reduced cooldown to [b]55/50/45 seconds[/b] ([i]was 80/70/60 seconds[/i]).

[/*][/list][hr][/hr]

[b]Bug Fixes[/b]

[b]Audio[/b]

  • Fixed an issue where the Pharmacy perk would remove chest SFX.

  • Fixed an issue where The Dark Lord's Wolf Form would be silent.

  • Fixed an issue where The Twins' chase music was missing for survivors when chased by Victor.

  • Fixed an issue where The Twins' chase music would not stop when switching from Victor to Charlotte in a chase.

  • Fixed an issue where The Good Guy's Trial win voiceover would trigger every time a Survivor died.

  • Fixed an issue where some of The Lich's voiceover lines would not play.

  • Fixed an issue where some French voiceover sounds for Lara Croft were too long.

  • Fixed an issue where The Houndmaster was missing some voiceover lines.

  • Fixed an issue where certain Survivors would not play voiceover related to crows when surrounded by AFK crows.

  • Fixed an issue where Rick Grimes' screams couldn't be heard from far enough away.

  • Fixed an issue where The Nemesis's Zombies' attacks could be heard across the entire map.

  • Fixed an issue where some Survivors' "Trial start" voiceover lines would not trigger when playing against certain Killers.

  • Fixed an issue where no SFX would play when unlocking a hatch with a key.

  • Fixed an issue where idle crows would not play any sound effects.

[b]Bots Improvements[/b]

  • Fixed an issue where bots were unable to move when a player disconnected in specific locations.

  • Fixed multiple issues where bots would vault at undesired times.

  • Survivor bots will now crawl toward pallets instead of toward other Survivors.

  • Fixed bot navigation issues around the bus on the Gas Heaven map.

  • Fixed multiple issues preventing Survivor bots from correctly unhooking.

  • Fixed multiple issues preventing Killer bots from correctly picking up Survivors.

[b]Characters[/b]

  • Fixed an issue where certain VFX wouldn't play when switching between cosmetics.

  • Fixed an issue where The Trapper's "Iridescent Stone" add-on would not arm the last trap.

  • Fixed an issue where generators would not be highlighted white for The Knight when ordering a guard to break them.

  • Fixed an issue where certain Killer power icons would not become transparent during cooldown.

  • Fixed an issue where dying Survivors would be missing animations and movement from other players' perspectives after being discovered by The Knight's Carnifex.

  • Fixed an issue where status effects belonging to The Twins' Charlotte would be displayed while controlling Victor.

  • Fixed an issue where The Knight's Guard would not de-spawn when a Survivor picked up the Standard.

  • Fixed an issue where certain Nightfall VFX would not display from the Spectator POV when watching The Dredge.

  • Fixed an issue where The Nemesis' Tentacle Strike could hit Survivors crouching behind windows.

  • Fixed an issue where The Knight's Guards would struggle to navigate between tables and chairs in the Freddy Fazbear's Pizza map.

  • Fixed an issue where The Hillbilly could completely turn around when breaking a door while using the LoPro Chains add-on.

  • Fixed an issue where The Animatronic would slide toward the hook from another Survivor's perspective when hooking a Survivor.

  • Fixed an issue where The Knight's Jailer would have a delay before beginning to chase a Survivor.

  • Fixed an issue where The Animatronic's Fire Axe would disappear from a Survivor upon entering and leaving a locker.

  • Fixed an issue where Security Doors would not be highlighted in yellow if The Animatronic entered one while a Survivor was teleporting.

  • Fixed an issue where The Lich would display unselected spells after quickly choosing several.

  • Fixed an issue where smoke color would display incorrectly in the Spectator's HUD when watching The Clown.

  • Fixed an issue where The Lich's Dispelling Sphere could become stuck on his model.

  • Fixed an issue where The Knight's Guards would take a longer-than-intended path when a Survivor vaulted.

  • Fixed an issue where Broken Keys obtained from The Lich's Treasure Chests would not work.

  • Fixed an issue where The Executioner's Punishment of the Damned trail VFX would appear off-centered.

  • Fixed an issue where Survivors afflicted with The Animatronic's Fire Axe could not unhook other Survivors.

  • Fixed an issue where The Unknown's lobby animation was missing.

  • Fixed an issue where some of The Knight's Guards' animations would not trigger properly.

  • Fixed an issue where The Clown's left arm would wiggle while moving and holding a bottle.

  • Fixed an issue where The Clown's Afterpiece Antidote and Tonic clouds would not properly go inside shack doorways.

  • Fixed an issue where the beginning of The Animatronic's Mori would not play properly.

  • Fixed an issue where The Pig's Reverse Bear Trap would not trigger correctly when using portals in the Forgotten Ruins map.

  • Fixed an issue where The Ghoul could anchor himself during a Kagune Leap, allowing him to move abnormally fast.

[b]Environment/Maps[/b]

  • Fixed an issue in the Badham Preschool map where players could not drop through a hole.

  • Fixed an issue in The Underground Complex map where invisible collisions blocked the navigation of players.

  • Fixed an issue in the Wreckers Yard map where the vault in the crane was not working.

  • Fixed an issue in the Red Forest Realm where an invisible collision blocked the navigation of the players.

  • Fixed an issue in the Grim Pantry map where a collision blocked the navigation of players.

  • Fixed an issue in the Ironworks of Misery map where players could not vault a window.

  • Fixed an issue in the Toba Landing map where projectiles would hit an invisible collision near the fence.

  • Fixed an issue in the Nostromo Wreckage map where player navigation could be blocked.

[b]Perks[/b]

  • Fixed an issue where Knock Out would remain inactive after dropping a Fragile Pallet.

  • Fixed an issue where the first wiggle skill check after being grabbed off a generator by a Killer with Unnerving Presence would be smaller than intended.

  • Fixed an issue where Finesse would not go on cooldown if a vaulted pallet was destroyed by a Killer's power.

  • Fixed an issue where Survivor auras were not revealed to the Killer when Blood Warden was equipped.

  • Fixed an issue where leaving a locker with Head On could be blocked by another Survivor.

  • Fixed an issue where players could get stuck when using Plot Twist at the same time they were grabbed by The Animatronic.

  • Fixed an issue where Inner Strength would deactivate early if the Survivor exited a locker before the heal was triggered.

[b]Platforms[/b]

  • Fixed an issue where input settings were incorrectly applied to newly created accounts.

  • Fixed an issue where voiceovers would play in English instead of Console Language when available.

  • Fixed an issue where haptic feedback was missing for some of The Shape's actions when using a PS5 controller.

[b]UI[/b]

  • Fixed an issue where the "Lisa Garland" outfit was missing an earring in her in-game portrait.

  • Fixed an issue where the fire wings would not show up on The Wraith's "Phantom of Vengeance" outfit in the Store icons.

  • Fixed an issue where quest tooltips would still show their prerequisite quest needs despite being already unlocked.

  • Fixed an issue where declining a party join request would not send a confirmation popup to the requesting player.

  • Fixed an issue where the matchmaking popup would display the wrong text.

  • Improved animated smoke shader on tooltips.

  • Fixed an issue where some quests' progression popups would be missing after a disconnection.

  • Fixed an issue where the Killer power in the HUD would display an incorrect charge while spectating.

  • Fixed an issue where the Shareable Perk and Prestige tooltips would not trigger correctly after a character is Prestiged in the Bloodweb.

  • Fixed an issue where the player's name could disappear in the Custom Game lobby after switching from Killer to Survivor.

  • Fixed an issue where the player's name could overlap with the Perk Preview in the lobby. 

[b]Miscellaneous[/b]

  • Fixed an issue where the game could softlock on the Tally Screen.

  • Fixed an issue where spamming the ready button could result in a connection error message.

  • Fixed an issue where the Fragile Pallet animation would not transition from the downed to upright position.

  • Fixed an issue where Fog Vial VFX would display incorrectly when falling after use.

  • Fixed an issue where some users could not unlock the "Lost All Hope" achievement / trophy.

  • Fixed an issue where some users could not unlock the "Complete the Evolution" achievement / trophy.

  • Fixed an issue where the Shrill Whistle Key add-on did not reduce the item's channel time.

[hr][/hr]

[b]Changes from PTB[/b]

[b]New Killer: The Krasue[/b]

[b]NEW KILLER POWER:[/b]

  • Intestinal Whip will now ignore obstructions for [b]0.6 seconds[/b].

  • Shortened the wind-up of Intestinal Whip to [b]0.2 seconds[/b] [i](was 0.35)[/i].

  • Increased Intestinal Whip turn-rate to [b]220[/b] [i](was 150)[/i].

  • Decreased the initial number of Glowing Fungus to [b]4[/b] [i](was 6)[/i] and maximum number to [b]8 [/b][i](was 10)[/i].

  • Decreased Corporeal Weave time to shift from Head Form to Body Form to [b]2.2 seconds[/b] [i](was 2.6)[/i].

  • Increased vault time while in Head Form to [b]1.7[/b] [b]seconds [/b][i](was 1.5)[/i]

  • Increased the initial number of Headlong Flight charges to [b]12[/b] [i](was 10)[/i].

  • Added collision with Survivors during Headlong Flight.

  • Added the ability to vault during Headlong Flight at the cost of ending the action.

  • Added input buffering on Head Form abilities.

[b]NEW KILLER ADD-ONS:[/b]

  • First Libretto:

    [list]
  • Increased Headlong Flight's consumption rate to [b]30% [/b][i](was 20).[/i]

[/*][*]

Wriggling Parasite:

  • Increased the growth rate to Leeched II[b] [/b]to [b]16% [/b][i](was 10)[/i].

  • Removed the cleansing rate increase.

[/*][*]

Crumpled Sheet Music:

  • Increased the number of charges gained to [b]12[/b] [i](was 10)[/i].

[/*][*]

Chicken Head:

  • Now spawns [b]2[/b] additional Glowing Fungus at the start of the match.

[/*][*]

Framed Newspaper

  • Decreased the number of charges gained to [b]6[/b] [i](was 10)[/i] and the recharge rate to [b]15%[/b] [i](was 25)[/i].

[/*][*]

Rotten Swine:

  • Increased the breaking and damaging speed to [b]15%[/b] [i](was 10)[/i].

[/*][*]

Mysterious Elixir:

  • Windows will also be blocked if you vault in Body Form.

[/*][/list]

[b]NEW KILLER PERKS:[/b]

  • [b]Wandering Eye[/b]

    [list]
  • Increased range of aura-reveal to [b]20/20/20 meters[/b] [i](from 16/16/16)[/i].

[/*][/list]

[b]New Survivor - Vee Boonyasak[/b]

[b]NEW SURVIVOR PERKS:[/b]

  • [b]Road Life[/b]

    [list]
  • Lowered tokens needed for healing speed effect to 6/5/4 [i](from 8/7/6)[/i].

  • Lowered tokens lost on missed skill checks to 1/1/1 [i](from 2/2/2)[/i].

[/*][/list]

[b]FEATURES[/b]

[b]Tunneling Reduction Update[/b]

  • Postponed these changes until a later update to allow for further testing.

  • Reverted the perk changes associated with this update. Notably:

    [list]
  • Babysitter

  • Barbecue and Chili

  • Borrowed Time

  • Eruption

  • Pop Goes the Weasel

  • Scourge Hook: Pain Resonance

[/*][/list]

[b]Slugging Reduction Update[/b]

  • Postponed these changes until a later update to allow for further testing.

    [list]
  • [i]Dev note: We've heard your feedback and will be making changes to this feature before it goes live. You can expect it to reappear with adjustments in a future PTB.[/i]

[/*][/list]

[b]KILLER UPDATES[/b]

[b]The Shape Rework[/b]

  • Increased movement speed while activating Evil Incarnate to [b]3.45m/s[/b] [i](was 2.3m/s)[/i].

  • Increased minimum movement speed while charging Slaughtering Strike to [b]3.22m/s[/b] [i](was 2.3m/s)[/i].

  • Decreased base duration of Slaughtering Strike to [b]0.5 seconds[/b] [i](was 0.875 seconds)[/i].

  • Decreased maximum bonus duration of Slaughtering Strike to [b]1 second[/b] [i](was 1.125 seconds)[/i].

  • Increased the lunge duration, breaking speed, and stun recovery bonuses in Pursuer Mode to [b]20%[/b] [i](was 10%)[/i].

  • Increased the vault speed bonus in Pursuer Mode and Evil Incarnate Mode to [b]20%[/b] [i](was 15%)[/i].

[b]The Shape's Add-Ons[/b]

  • Glass Fragment:

    [list]
  • Decreased the charge speed penalty to [b]10%[/b] [i](was 25%)[/i].

[/*][*]

Fragrant Tuft of Hair:

  • Decreased rarity to Uncommon[b] [/b][i](was Visceral).[/i]

[/*][*]

Reflective Fragment:

  • Increased rarity to Very Rare[b] [/b][i](was Uncommon).[/i]

[/*][*]

Scratched Mirror:

  • Increased rarity to Visceral[b] [/b][i](was Very Rare).[/i]

[/*][/list]

[b]The Dark Lord's Add-Ons[/b]

  • Medusa's Hair:

    [list]
  • Increased the duration of the [b]Hindered[/b] status effect to [b]4 seconds[/b] ([i]was 2 seconds[/i]).

[/*][/list]

[b]Bug Fixes[/b]

[b]Miscellaneous[/b]

  • Fixed an issue where voiceovers for Vee Boonyasak would not playing in some situation.

  • Fixed an issue where Septic Touch could apply Exhausted outside the Terror Radius.

  • Fixed an issue where Hex: The Third Seal triggered whenever losing any health state instead of just basic or special attack hits.

  • Fixed an issue where The Animatronic's Fire Axe would appear on the ground during the "Remove Axe" interaction.

  • Fixed an issue where the Hindered status effect stacked when repeatedly failing to hack one of Skull Merchant's drones.

  • Fixed an issue where the Clairvoyance perk icon would light up briefly when the charge was used completely.

  • Fixed an issue where chase and other sound effects would not trigger when hitting an idle Survivor.

  • Fixed an issue where The Ghoul could be launched far away from a Survivor after performing a second Kagune Leap.

  • Fixed an issue where The Twins' Victor's attack would not affect unhooked Survivors.

  • Fixed an issue where Survivors would get a speed boost if they entered the Dying State while Conviction was active.

  • Fixed an issue where The Artist's crows would spin when viewed from the Survivor's POV.

  • Fixed an issue where the Cursed status effect would not appear when Survivors were Cursed by any Hex perk.

  • Fixed an issue where The Shape could not move the camera during Slaughtering Strike when using a controller.

  • Fixed an issue where the ONE-TWO-THREE-FOUR perk would stack with other Survivors using the same perk.

[b]The Krasue[/b]

  • Fixed an issue where the stunned sound effects would not play correctly for The Krasue while in Head Form.

  • Fixed an issue where the wrong vault animation could play when The Krasue vaulted after switching to Head Mode.

  • Fixed an issue where The Krasue's Killer power icon charges would briefly flicker when using her powers.

  • Fixed an issue where a blood splatter would appear on-screen when The Krasue searched a locker.

  • Fixed an issue where The Krasue's tentacle would clip through the Survivor's back during her Mori.

  • Fixed an issue where The Krasue could be blinded by a flashlight despite looking up or down.

  • Fixed an issue where the Survivor's hands remained closed when performing interactions after previously holding a Glowing Fungus.

  • Fixed an issue where The Krasue's impact sound effects were missing when performing an Intestinal Whip on objects.

  • Fixed an issue where the vault interaction was present and usable while The Krasue was using Headlong Flight.

  • Fixed an issue where the Leeched tentacles remained visible while dying on the hook.

  • Fixed an issue where The Krasue's Framed Newspaper add-on increased Headlong Flight recharge rate by 50%.

  • Fixed an issue where only 1 Survivor aura was revealed per Glowing Fungus when using The Krasue's Shredded Gown add-on.

  • Fixed an issue where The Krasue's Wriggling Parasite add-on had no effect.

  • Fixed an issue where The Krasue could not move the camera during the Intestinal Whip attack when using a controller.

  • Fixed an issue where the timing of The Krasue's Mori was off when starting the Mori while in Head Mode.

  • Fixed an issue where The Krasue's intestines were missing during and after the Mori when started while in Head Mode.

  • Fixed an issue where The Krasue could vault windows faster than normal in Head Mode.

  • Fixed an issue where The Krasue's Intestinal Whip would not trigger properly when moving forward.

  • Fixed an issue where Survivors could push The Krasue when eating a Glowing Mushroom.

  • Fixed an issue in the Decimated Borgo Realm where The Krasue's camera would clip through trees.

  • Fixed an issue where The Krasue's Split Sidestep score event was rewarded without meeting the conditions.

  • Fixed an issue where The Krasue could not vault over a pallet when a Survivor was using Any Means Necessary.

  • Fixed an issue where The Krasue could vault at locations being used by Survivors.

[b]Known Issues[/b]

  • The in-game trailer for Sinister Grace is louder than anticipated and the audio will be reduced in a future update.

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Dead by Daylight
03.06.24 15:34 Community Announcements
8.0.0 | Dungeons & Dragons
Dead by Daylight
03.06.24 15:00 Community Announcements
Developer Update | May 2024
Dead by Daylight
30.05.24 14:31 Community Announcements
Dead by Daylight 2024 Anniversary Recap: Everything Announced
Dead by Daylight
17.05.24 21:49 Community Announcements
Stats | April 2024
Dead by Daylight
17.05.24 14:03 Community Announcements
Introducing Project T
Dead by Daylight
15.05.24 17:06 Community Announcements
The Casting of Frank Stone | Gameplay Trailer
Dead by Daylight
14.05.24 18:59 Community Announcements
8.0.0 | PTB
Dead by Daylight
14.05.24 17:01 Community Announcements
Developer Update | May 2024
Dead by Daylight
09.05.24 13:56 Community Announcements
Dead by Daylight | Year 8 Anniversary Broadcast
Dead by Daylight
08.05.24 15:02 Community Announcements
7.7.1 | Bugfix Patch
Dead by Daylight
06.05.24 14:55 Community Announcements
7.7.0A | Bugfix PC Patch (Tentative Strobing Fix)
Dead by Daylight
26.04.24 21:42 Community Announcements
Update 7.7.0 | Mid-Chapter
Dead by Daylight
23.04.24 15:00 Community Announcements
Developer Update | April 2024 PTB
Dead by Daylight
18.04.24 15:01 Community Announcements
Stats | March 2024
Dead by Daylight
12.04.24 13:57 Community Announcements
Update 7.7.0 | PTB
Dead by Daylight
04.04.24 14:31 Community Announcements
Update 7.6.2 | Bugfix Patch
Dead by Daylight
01.04.24 12:27 Community Announcements
Developer Update | March 2024
Dead by Daylight
28.03.24 14:00 Community Announcements
Update 7.6.1 | Bugfix Patch
Dead by Daylight
25.03.24 14:30 Community Announcements
Dead by Daylight’s Blood Moon Event | Everything To Know
Dead by Daylight
18.03.24 15:00 Community Announcements
Update 7.6.0 | All Things Wicked
Dead by Daylight
12.03.24 16:03 Community Announcements
The All Things Wicked Chapter is now available on Steam!
Dead by Daylight
12.03.24 16:00 Community Announcements
Developer Update | All Things Wicked PTB
Dead by Daylight
07.03.24 15:01 Community Announcements
Update 7.6.0 | PTB
Dead by Daylight
20.02.24 16:02 Community Announcements
Developer Update | February 2024
Dead by Daylight
19.02.24 14:56 Community Announcements
Developer Update | Stats!
Dead by Daylight
15.02.24 14:01 Community Announcements
Update 7.5.2 | Bugfix Patch
Dead by Daylight
14.02.24 15:28 Community Announcements
Update 7.5.1 | Bugfix Patch
Dead by Daylight
08.02.24 15:38 Community Announcements
Dead by Daylight Modifier – Lights Out: Everything You Need To Know
Dead by Daylight
07.02.24 16:00 Community Announcements
7.5.0 | Hotfix
Dead by Daylight
31.01.24 18:33 Community Announcements
The Alan Wake Chapter is now available on Steam!
Dead by Daylight
30.01.24 17:10 Community Announcements
Update 7.5.0 | Alan Wake
Dead by Daylight
30.01.24 17:04 Community Announcements
Developer Update | January 2024 PTB
Dead by Daylight
25.01.24 15:01 Community Announcements
Update 7.5.0 | PTB
Dead by Daylight
09.01.24 16:01 Community Announcements
Introducing Gold Edition and DLC Packs Loaded with Original Chapters.
Dead by Daylight
08.01.24 18:55 Community Announcements
Developer Update | January 2024
Dead by Daylight
08.01.24 15:06 Community Announcements