News Liste Dead by Daylight

9.3.2 | Bugfix Patch
Dead by Daylight
09.12.25 15:30 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/11814497/39b4df76387e811115b4656ef1b0cf1bf3b9bab8.png"][/img][/p][p][/p]

Important

  • [p]The Breakdown and Wicked perks have been re-enabled.[/p][/*]

Content

[p][/p]

Killer Updates

[p]The Skull Merchant[/p]
  • [p]Increased the Undetectable duration to 8 seconds (was 6).[/p][/*]
  • [p]Decoupled the Undetectable status effect from Deploying a Drone.[/p][list]
  • [p]Gain Undetectable when Recalling a Drone instead.[/p][/*]
[/*][/list]

Survivor Perk Updates

  • [p]Breakdown:[/p][list]
  • [p]Any time you are removed from a hook (escaped or saved), the hook breaks and the Killer's aura is shown to you for 4/5/6 seconds. A hook broken by this perk takes 180 seconds to respawn (Reverted to this version).[/p][/*]
[/*][*][p]Wicked:[/p]
  • [p]Your self-unhook attempts in the basement always succeed.[/p][/*]
  • [p]When you are unhooked or unhook yourself, you see the Killer's aura for 16/18/20 seconds (Reverted to this version).[/p][/*]
[/*][/list]

Archives and Events

  • [p]The "Bone Chill" event returns Tuesday, December 9th at 11:00 AM Eastern.[/p][/*]

Environment / Maps

[p]Pallet Density Changes[/p]
  • [p]Evaluated and adjusted pallet loops on Autohaven Wreckers, Backwater Swamp, Crotus Prenn Asylum, The MacMillan Estate, Ormond, Red Forest, and Yamaoka Estate. These changes include:[/p][list]
  • [p]Adjusted the length of loops that were too short and unsafe.[/p][/*]
  • [p]Prevented pallets from spawning against certain small objects, creating short and awkward loops.[/p][/*]
  • [p]Reviewed pallet randomization on certain tiles to provide more spawn variation.[/p][/*]
[/*][/list][p]Dev note: We've done another pass on pallet tiles and loops in order to find a middle ground between the last two updates. We will be closely monitoring the impact of these changes as we collect data and continue to adjust to find a sweet spot that feels great for both roles!
[/p]

Bug Fixes

Audio

  • [p]Fixed an issue where The Deathslinger's power emitted static SFX from the Survivor POV.[/p][/*]
  • [p]Fixed an issue where the chainsaw SFX of The Cannibal could be heard globally throughout the map.[/p][/*]
  • [p]Fixed an issue where a sound alert played when The Knight's Guard Summon path creation reached 75% instead of 85%.[/p][/*]
  • [p]Fixed an issue where Vittorio Toscano's "Geralt of Rivia" outfit's chase start voiceover could be triggered at the same time as The Animatronic performed an axe grab.[/p][/*]
  • [p]Fixed an issue where The Unknown's voiceover layers were desynchronized.[/p][/*]
  • [p]Fixed an issue where entering and exiting the game credits replaced the Killer or Survivor music.[/p][/*]
  • [p]Fixed an issue where players emitted no sounds after quitting a Trail through the Match Details menu.[/p][/*]

Characters

  • [p]Fixed an issue where multiple characters had bright white hair when standing close to some light sources.[/p][/*]
  • [p]Fixed an issue where some Survivors' animations did not play correctly when infected by The Plague's Vile Purge.[/p][/*]
  • [p]Fixed an issue where The Deathslinger wouldn't display a rifle aiming animation from the Survivor POV.[/p][/*]
  • [p]Fixed an issue where Trevor Belmont's "Richter Belmont" Legendary outfit would not play its idle animation properly.[/p][/*]
  • [p]Fixed an issue where The Animatronic would not smile when getting ready to throw an axe.[/p][/*]
  • [p]Fixed an issue where The Animatronic's axe was briefly misaligned when hitting an unhooked Survivor.[/p][/*]
  • [p]Fixed an issue where the Security Camera HUD could appear when another player used a Security Camera when playing against The Animatronic.[/p][/*]
  • [p]Fixed an issue where The Animatronic's axe could trigger multiple score events when it passed near a Survivor.[/p][/*]
  • [p]Fixed an issue where The Animatronic's Reclaim Axe action became available too quickly when the axe was embedded in a Survivor.[/p][/*]
  • [p]Fixed an issue where The Animatronic could not hook a Survivor after grabbing them at the Exit Gate.[/p][/*]
  • [p]Fixed an issue where Jane Romero's "Home at Last" outfit did not have physics.[/p][/*]
  • [p]Fixed an issue where the sleeve of The Doctor’s "Fire Moon Doctor" outfit would stretch at the end of the Static Blast animation.[/p][/*]
  • [p]Fixed an issue where Nea Karlsson's tank top would warp while interacting with objects.[/p][/*]
  • [p]Fixed an issue where The Houndmaster's dog could get stuck after being sent to vault a window or pallet.[/p][/*]
  • [p]Fixed an issue where The Houndmaster's dog had a weaker pull when grabbing onto a Survivor if their game was running at a lower FPS.[/p][/*]
  • [p]Fixed an issue where the Survivor's animation would break when being pulled by The Houndmaster's dog.[/p][/*]
  • [p]Fixed an issue where The Dark Lord had two capes during his Mori preview.[/p][/*]
  • [p]Fixed an issue where The Knight could fall out of world when being stunned by a pallet immediately after summoning a Guard.[/p][/*]
  • [p]Fixed an issue where The Knight's Guards would not display their generator break animation when the Entity spikes start appearing.[/p][/*]
  • [p]Fixed an issue where Entity spikes were missing on the fourth generator break when using The Knight's Guards to damage a generator.[/p][/*]
  • [p]Fixed an issue where there was input delay when The Knight ordered a Guard to destroy a nearby wall or pallet.[/p][/*]
  • [p]Fixed an issue where Survivor could become invisible to spectators in Custom Game when switching the view to a Survivor while The Knight was ending a patrol path.[/p][/*]
  • [p]Fixed an issue where Victor was invisible during The Twins' Mori when Victor's return was on cooldown.[/p][/*]
  • [p]Fixed an issue where The Skull Merchant's Adaptive Lighting add-on did not increase the Undetectable status effect.[/p][/*]
  • [p]Fixed an issue where The Huntress could hit two Survivors at once with a hatchet.[/p][/*]
  • [p]Fixed an issue where Survivors were not revealed by Killer Instinct during The Legion's Feral Frenzy when in a transferred Terror Radius.[/p][/*]
  • [p]Fixed an issue where The Spirit's hands took up more space on-screen when the FOV setting was at 87.[/p][/*]

Environment / Maps

  • [p]Fixed an issue in the Forgotten Ruins map where The Nurse could Blink out of bounds near the astronomy room.[/p][/*]
  • [p]Fixed an issue in the Ironworks Of Misery map where characters couldn't navigate between a wooden spool and rock.[/p][/*]
  • [p]Fixed an issue in the Coal Tower map where the Nurse could Blink onto the ledge of the building and navigate through collisions.[/p][/*]
  • [p]Fixed an issue in The MacMillan Estate Realm where a generator could not be interacted with on one side.[/p][/*]
  • [p]Fixed an issue in the Dead Dawg Saloon map where The Ghoul would incorrectly bounce off certain objects.[/p][/*]
  • [p]Fixed an issue in The MacMillan Estate Realm where a character could spawn inside a rock.[/p][/*]
  • [p]Fixed an issue in the Gas Heaven map where purple placeholder objects were visible during Moris. [/p][/*]
  • [p]Fixed an issue in the Midwich Elementary School map where the Survivor's camera would become misaligned after being hit by one of The Knight's Guards in the courtyard.[/p][/*]
  • [p]Fixed an issue in the Mount Ormond Resort map where The Knight's camera could be misplaced when summoning a Guard on the chalet stairs.[/p][/*]
  • [p]Fixed an issue in the Toba Landing map where a collision with a small tree would interrupt The Hillbilly's Chainsaw Sprint.[/p][/*]
  • [p]Fixed an issue in the Dead Dawg Saloon map where Survivors could not vault off a balcony.[/p][/*]
  • [p]Fixed an issue in the Mount Ormond Resort map where a placeholder tile would appear.[/p][/*]
  • [p]Fixed an issue in the Garden of Joy map where The Knight's Guards could not navigate properly around a door of the shack.[/p][/*]
  • [p]Fixed an issue in the Family Residence map where players could land on top of certain objects.[/p][/*]
  • [p]Fixed an issue in the Garden of Joy map where the salt circle would not appear in the basement when using an Invocation perk.[/p][/*]
  • [p]Fixed an issue in the Nostromo Wreckage map where Survivors' bodies would clip out of a locker when entering.[/p][/*]
  • [p]Fixed an issue in the Yamaoka Estate Realm where The Twins' Victor could navigate under the small shrine structure.[/p][/*]
  • [p]Fixed an issue in The Underground Complex map where only one Dream Pallet would appear for The Nightmare.[/p][/*]
  • [p]Fixed an issue in the Azarov's Resting Place map where generator flood lights clipped through a building roof.[/p][/*]
  • [p]Fixed an issue in the Greenville Square map where Survivors could get stuck next to a hook in the theater.[/p][/*]
  • [p]Fixed an issue in the Grim Pantry map where collision on a wall was missing.[/p][/*]
  • [p]Fixed an issue in the Azarov's Resting Place map where a generator could not be kicked on one side.[/p][/*]

Perks

  • [p]Fixed an issue where there could be multiple Obsessions in a Trial when using perks that change the Obsession.[/p][/*]

Platforms

  • [p]Fixed an issue where players on the same platform couldn't add each other as friends.[/p][/*]
  • [p]Fixed an issue on PlayStation 5 where DualSense vibration was missing when haptic feedback was turned on.[/p][/*]
  • [p]Fixed an issue on Xbox where the game could soft lock when trying to start the Survivor Tutorial before installation has fully completed.[/p][/*]
  • [p]Fixed an issue on Xbox where the user would not be added to a session when joining or accepting a game invite while the game was in a suspended state.[/p][/*]

Quests

  • [p]Fixed an issue where unlocking chest challenges wouldn't progress when using a Key item.[/p][/*]
  • [p]Fixed an issue where the dates shown on quests would be displayed incorrectly.[/p][/*]
  • [p]Fixed an issue where healing quests earned progress from recovery while in the Dying State.[/p][/*]

UI

  • [p]Fixed an issue where The Animatronic's axe icon was missing when a Survivor had the axe embedded in them.[/p][/*]
  • [p]Fixed an issue where the healing icon stopped progressing when healing a Survivor from the Dying State.[/p][/*]

Miscellaneous

  • [p]Fixed an issue where Flashbangs and Firecrackers did not blind players when used too close to an object.[/p][/*]
  • [p]Fixed an issue where the AFK Crows would not dissolve properly when disappearing.[/p][/*]
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Release:14.07.2016 Genre: Multiplayer-Shooter Entwickler: Behaviour Interactive Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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