News Liste Dead by Daylight

9.4.2 | Bugfix Patch
Dead by Daylight
10.02.26 15:30 Community Announcements

[img src="https://clan.akamai.steamstatic.com/images/11814497/eb7ac5afe9ed3d5cd53568a0f5b7ac90f54cfd82.png"][/img]

[b]2v8[/b]

  • The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.

[b]NEW KILLER[/b]

[b]The Good Guy - Innate Skills:[/b]

  • Slice & Dice turn speed increased by [b]10%[/b].

  • Increased Hidey-Ho Mode uptime by [b]15%[/b].

  • Performing a Scamper under a pallet breaks it immediately.

  • The Good Guy can see Illusionary Footfalls around Survivors.

  • Increased Slice & Dice attack duration by[b] 50%[/b].

[b]KILLER UPDATE[/b]

[b]The Nemesis:[/b]

  • Added 2 additional Zombies for a total of [b]4[/b].

  • Increased Zombie movement speed by [b]35%[/b].

[b]KILLER CLASS UPDATES[/b]

[b]Brute - Team Skill:[/b]

  • Break action speed increased by [b]25%[/b].

  • Kicking a Generator causes it to weaken and begin regressing.

    [list]
  • The aura of the kicked generator will appear in yellow to the Brute.

[/*][*]

The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the [b]Hindered[/b] status effect for [b]12 seconds[/b].

  • The aura of the generator returns to red after the effect occurs.

[/*][*]

Cooldown for [b]60 seconds[/b] where break action speed bonus is not applied.

[/*][/list]

[b]Fearmonger - Team Skill:[/b]

  • Gain [b]5%[/b] [b]Haste [/b]when unseen.

  • Injuring a Survivor by any means causes up to [b]2[/b] Survivors within [b]12 meters [/b]of the injured Survivor to scream, revealing their aura to your teammate for [b]2 seconds[/b].

  • Cooldown for [b]60 seconds[/b] where [b]Haste[/b] bonus is not applied.

[b]Enforcer - Team Skill:[/b]

  • Gain [b]3% Haste[/b] when chasing an injured Survivor.

  • When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.

  • Survivors with Enforcer’s Mark applied have their aura revealed for [b]1 second[/b] every [b]8 seconds[/b] while marked for [b]45 seconds[/b]. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by [b]60%[/b] for [b]15 seconds[/b].

  • [b]60 second[/b] cooldown where the [b]Haste[/b] bonus is not applied.

[b]NEW SURVIVOR CLASS: TORCHBEARER[/b]

[b]Class Skill:[/b]

  • Starts with Flashlight of uncommon rarity.

  • Class Skill charges over [b]60 seconds[/b], granting a Flash Grenade when fully charged.

    [list]
  • Behaves like an ability; does not take up any item slot.

[/*][*]

Press the Active Ability button 2 to activate the Flash Grenade.

[/*][*]

Cooldown [b]60s[/b].

[/*][/list]

[b]Info Skill:[/b]

  • Survivors in chase have their aura revealed to you within [b]32 meters[/b].

  • Point a Flashlight at a Killer for [b]0.5 seconds[/b] to reveal them for [b]2 seconds[/b].

[b]Unlockable Skill:[/b]

  • Grant [b]Endurance[/b] to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain [b]Endurance[/b].

[b]SURVIVOR CLASS UPDATE[/b]

[b]Scout – Unlockable Skill:[/b]

  • Increase your walking speed by [b]25%[/b] and make no grunts of pain while injured.

  • Grants immunity to screaming.

[b]NEW MAPS[/b]

  • Groaning Storehouse

  • Rotten Field

[b]FEATURES[/b]

[b]Tonics:[/b]

  • Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map.

  • There are two types of tonics that have different effects for Survivor and Killers:

[b][u]Diluted Tonic[/u]:[/b]

  • [b]Survivor:[/b] Restores a health state on use.

  • [b]Killer:[/b] Increases [b]Haste[/b] by [b]10%[/b] for [b]20 seconds[/b].

[b][u]Purified Tonic[/u]:[/b]

  • [b]Survivor[/b]: Restores a hook state on use.

  • [b]Killer[/b]: Grants a [b]10% Haste[/b] bonus to both Killers for [b]20 seconds[/b].

[b]Dual Terror Radius:[/b]

  • We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors.

  • The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii.

[b]Cooperative Healing:[/b]

  • Increased the number of Survivors able to simultaneously heal one another to 3 [i](was 2)[/i].

[hr][/hr]

[b]Content[/b]

  • [b]Increased the probability of Steve Harrington to use the original Scared Scream audio (Steagull) to 10%[/b]

[b]Bug Fixes[/b]

[b]Audio[/b]

  • Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8.

[b]Characters[/b]

  • Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor.

  • Fixed an issue where the outer ring of The First's Vine attack aiming reticle stayed the same color for the duration of the Trial.

  • Fixed an issue where The First's Vine attack animation will not play when done right after cancelling a non-fully charged vine attack.

  • Fixed an issue where The Houndmaster's Commands were temporarily unavailable for a few seconds after dropping from a high elevation.

  • Fixed an issue where The Ghoul's Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap.

  • Fixed an issue where The Ghoul walked at regular speed while holding the power when quickly missing a Kagune Leap after a successful one.

  • Fixed an issue where The Ghoul could attack downed Survivors when using Kagune Leap near vault points.

  • Fixed an issue where The Ghoul's vault attack animation did not play if The Ghoul moved forward after vaulting a window.

  • Fixed an issue where The Skull Merchant's Drone clipped inside her when Deploying a Drone.

  • Fixed an issue where sometimes The Dredge's Reign of Darkness ability did not show locker auras, blocking The Dredge from teleporting.

  • Fixed an issue where The Mastermind’s Virulent Bond could injure Survivors near pallets that were farther away than intended.

  • Fixed an issue where The Legion would clip inside the Pallet when vaulting while in Feral Frenzy.

  • Fixed an issue where The Pig could damage Survivors from the other side of a Jigsaw Box.

  • Fixed an issue where terrain was visible when The Xenomorph exited a specific Control Station in several maps.

  • Fixed an issue where assets and Survivors would appear invisible momentarily when The Xenomorph exited a Tunnel.

  • Fixed an issue where Nancy’s facial likeness did not fully match the actress. Her appearance has now been updated to better reflect the actress.

  • Fixed an issue where the server would sometimes correct positions after The Nurse blinks.

[b]Environment/Maps[/b]

  • Fixed an issue in MacMillan's Estate where coming out of a locker shows the character bouncing out

  • Fixed an issue in all realms where Killers can hit Survivors through fire barrels

  • Fixed an issue in Raccoon City Police Station where a chest is hard to interact with

  • Fixed an issue in Grim Pantry where the device of Bada Bada Boom is misaligned with a vault

  • Fixed an issue in Dead Dawg Saloon where The First's power, Focus Ground, can be placed on top a structure

[b]Perks[/b]

  • Small text clarification: Turn Back The Clock now mentions that you can only target generators "you can see" within distance.

  • Fixed an issue where the external perk icon disappeared when a Survivor with either Teamwork: Full Circuit and/or Teamwork: Soft Spoken stopped repairing a generator while another Survivor still had the perk(s) active.

  • Fixed an issue where Killers kept the Undetectable status effect from Trail of Torment if the generator became blocked by any means.

  • Fixed an issue where The Mastermind could be affected by the effects of Hex: The Third Seal after using vault attacks or attacks on Survivors with the Endurance status.

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Release:14.07.2016 Genre: Multiplayer-Shooter Entwickler: Behaviour Interactive Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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