Experimental_UE5 0.1.16838
Additions
- [p]Added the final set of robot technologies to the tech tree (WIP)[/p][/*]
Changes
- [p]Make Codex search also search through mission texts[/p][/*]
- [p]Improve Codex search to search in style formatted text[/p][/*]
- [p]Allow loop producer items instruction to work with mining recipes and extractors[/p][/*]
Fixes
- [p]Fix being unable to add a "Call" node to a behavior[/p][/*]
- [p]Fix loading and saving screen to not show the names of save games as localized text[/p][/*]
Modding
- [p]Change loading of mods with conflicting IDs to prefer the path with the newest modification date[/p][/*]
- [p]Change error on ID conflict during mod loading to be clear about which one is loaded and why[/p][/*]
- [p]Add Lua API function Tool.MatchLocalizedRichText to match strings in text potentially containing rich-text tags[/p][/*]
- [p]When running the game in mod development mode, log an error if a localized string has a hash collision with another one[/p][/*]
[p][/p][p][dynamiclink href="https://store.steampowered.com/news/app/1450900/view/534368774300631418"][/dynamiclink][/p]
