Experimental_UE5 0.1.16301
[p][/p]Additions
- [p]Add recurring item requests (creates a request order to keep a unit filled up to the given amount)[/p][/*]
- [p]Allow inputting of any value when holding Ctrl while clicking a register or behavior instruction argument[/p][/*]
- [p]Show information in the tooltip of a docked/reserved unit (components/inventory)[/p][/*]
- [p]After picking up an alien key the player can see the values in the balance mini-game (on alien explorables)[/p][/*]
- [p]Allow registers to show a warning message even if no value is specified[/p][/*]
- [p]Add clicking middle mouse button to open System Index[/p][/*]
- [p]Make units clickable in Power tab of Control Center[/p][/*]
- [p]Make "Researched at" units clickable when viewing tech in System Index[/p][/*]
- [p]Show a yellow outline on selected item in the System Index[/p][/*]
Changes
- [p]Adjustments to various bug health, damage and drops[/p][/*]
- [p]Consider dropped items to be on all channels when making an order from them (i.e. when dragging a dropped item onto a building)[/p][/*]
- [p]Plants only drop items if not player owned[/p][/*]
- [p]Assign category to Drop Pod and Command Center[/p][/*]
- [p]Upped damage of missile turrets[/p][/*]
- [p]Upped pulse laser effectiveness vs air[/p][/*]
- [p]Added effectiveness vs air to all descriptions with vs. air modifier[/p][/*]
- [p]Upped health of blight wall[/p][/*]
- [p]Open System Index with a wider list before an item is selected[/p][/*]
- [p]Readjusted position of boost modules in the robots tree[/p][/*]
- [p]Don't show grid around cursor when the mouse is hovering over a user interface element[/p][/*]
- [p]Don't show an empty "Resources:" title when there are no resources nearby with the map overlap Grid Cursor[/p][/*]
- [p]Added more recipes to the advanced refinery[/p][/*]
- [p]Allow any numerical input on special radar filters (i.e. "Set Number")[/p][/*]
- [p]Update info text line at the bottom of the tooltip[/p][/*]
- [p]Remove "Unlocked Items" codex page (has been superseded by System Index)[/p][/*]
- [p]Apply same sorting to System Index as used in the register selection[/p][/*]
- [p]Unify selection list of things shown in the selection of a generic register with the list in the System Index[/p][/*]
- [p]Make listed things include resource deposits and flower types[/p][/*]
- [p]Make listed things include known integrated components so these can be specified for example in behaviors[/p][/*]
- [p]Make slider on numerical register input go up to 10000 instead of 9357[/p][/*]
Fixes
- [p]Fixed capitalization on Laterite Ore and Silica Sand[/p][/*]
- [p]Keep blueprint description when copying between library/favorites or pasting from clipboard[/p][/*]
- [p]Fix logging Lua errors when switching from "Favorites" tab to "Library" tab while having unsaved changes in an open blueprint editor[/p][/*]
- [p]Fix Save to Favorites/Copy to Library of an item that has had one of its dependencies (another blueprint or behavior) deleted[/p][/*]
- [p]Fix floating units (drones, flyers, shuttles) from raising infinitely upwards when on a high plateau[/p][/*]
- [p]Fix bug collisions not being removed properly in some cases affecting mouse selection,[/p][/*]
- [p]Fix for damage text missing in tooltip[/p][/*]
- [p]Make bug units (bugs and hives) not drop silica sand when destroyed by a mean other than killed (i.e. deconstructing, upgrade or relocating)[/p][/*]
- [p]Fix the DOT effect (damage over time) to cause a killed unit to drop loot even if the unit that emitted the DOT effect is killed first[/p][/*]
- [p]Hide color and tech values from the register selection of a radar register[/p][/*]
- [p]Make Ctrl+Drag in unit/blueprint editor also copy the set behavior in a behavior component[/p][/*]
- [p]Fix library blueprint editor to be able to fully show 5 or more registers on a behavior controller without overlapping with the preview[/p][/*]
- [p]Fix register assignment line towards mouse cursor not showing when using link editor when selecting a target for a component[/p][/*]
- [p]Fix behavior description not showing in tooltip of loaded Behavior Controller[/p][/*]
- [p]Fix behavior name not showing on Integrated Behavior Controller in unit/blueprint editor[/p][/*]
- [p]Try to recover when calling mine instruction when path is blocked[/p][/*]
- [p]Fix "Load from Favorites" button showing multiple times when using the text filter in the bot selection on the "Produce Unit" instruction[/p][/*]
[p][/p][p][dynamiclink href="https://store.steampowered.com/news/app/1450900/view/690861428871004320"][/dynamiclink][/p]