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Regular Update (experimental)
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19.09.25 19:54 Community Announcements

Experimental_UE5 0.1.16301

Additions

  • Add recurring item requests (creates a request order to keep a unit filled up to the given amount)

  • Allow inputting of any value when holding Ctrl while clicking a register or behavior instruction argument

  • Show information in the tooltip of a docked/reserved unit (components/inventory)

  • After picking up an alien key the player can see the values in the balance mini-game (on alien explorables)

  • Allow registers to show a warning message even if no value is specified

  • Add clicking middle mouse button to open System Index

  • Make units clickable in Power tab of Control Center

  • Make "Researched at" units clickable when viewing tech in System Index

  • Show a yellow outline on selected item in the System Index

Changes

  • Adjustments to various bug health, damage and drops

  • Consider dropped items to be on all channels when making an order from them (i.e. when dragging a dropped item onto a building)

  • Plants only drop items if not player owned

  • Assign category to Drop Pod and Command Center

  • Upped damage of missile turrets

  • Upped pulse laser effectiveness vs air

  • Added effectiveness vs air to all descriptions with vs. air modifier

  • Upped health of blight wall

  • Open System Index with a wider list before an item is selected

  • Readjusted position of boost modules in the robots tree

  • Don't show grid around cursor when the mouse is hovering over a user interface element

  • Don't show an empty "Resources:" title when there are no resources nearby with the map overlap Grid Cursor

  • Added more recipes to the advanced refinery

  • Allow any numerical input on special radar filters (i.e. "Set Number")

  • Update info text line at the bottom of the tooltip

  • Remove "Unlocked Items" codex page (has been superseded by System Index)

  • Apply same sorting to System Index as used in the register selection

  • Unify selection list of things shown in the selection of a generic register with the list in the System Index

  • Make listed things include resource deposits and flower types

  • Make listed things include known integrated components so these can be specified for example in behaviors

  • Make slider on numerical register input go up to 10000 instead of 9357

Fixes

  • Fixed capitalization on Laterite Ore and Silica Sand

  • Keep blueprint description when copying between library/favorites or pasting from clipboard

  • Fix logging Lua errors when switching from "Favorites" tab to "Library" tab while having unsaved changes in an open blueprint editor

  • Fix Save to Favorites/Copy to Library of an item that has had one of its dependencies (another blueprint or behavior) deleted

  • Fix floating units (drones, flyers, shuttles) from raising infinitely upwards when on a high plateau

  • Fix bug collisions not being removed properly in some cases affecting mouse selection,

  • Fix for damage text missing in tooltip

  • Make bug units (bugs and hives) not drop silica sand when destroyed by a mean other than killed (i.e. deconstructing, upgrade or relocating)

  • Fix the DOT effect (damage over time) to cause a killed unit to drop loot even if the unit that emitted the DOT effect is killed first

  • Hide color and tech values from the register selection of a radar register

  • Make Ctrl+Drag in unit/blueprint editor also copy the set behavior in a behavior component

  • Fix library blueprint editor to be able to fully show 5 or more registers on a behavior controller without overlapping with the preview

  • Fix register assignment line towards mouse cursor not showing when using link editor when selecting a target for a component

  • Fix behavior description not showing in tooltip of loaded Behavior Controller

  • Fix behavior name not showing on Integrated Behavior Controller in unit/blueprint editor

  • Try to recover when calling mine instruction when path is blocked

  • Fix "Load from Favorites" button showing multiple times when using the text filter in the bot selection on the "Produce Unit" instruction

[hr][/hr]

[dynamiclink href="https://store.steampowered.com/news/app/1450900/view/690861428871004320"][/dynamiclink]

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