Experimental_UE5 0.1.16301
Additions
Add recurring item requests (creates a request order to keep a unit filled up to the given amount)
Allow inputting of any value when holding Ctrl while clicking a register or behavior instruction argument
Show information in the tooltip of a docked/reserved unit (components/inventory)
After picking up an alien key the player can see the values in the balance mini-game (on alien explorables)
Allow registers to show a warning message even if no value is specified
Add clicking middle mouse button to open System Index
Make units clickable in Power tab of Control Center
Make "Researched at" units clickable when viewing tech in System Index
Show a yellow outline on selected item in the System Index
Changes
Adjustments to various bug health, damage and drops
Consider dropped items to be on all channels when making an order from them (i.e. when dragging a dropped item onto a building)
Plants only drop items if not player owned
Assign category to Drop Pod and Command Center
Upped damage of missile turrets
Upped pulse laser effectiveness vs air
Added effectiveness vs air to all descriptions with vs. air modifier
Upped health of blight wall
Open System Index with a wider list before an item is selected
Readjusted position of boost modules in the robots tree
Don't show grid around cursor when the mouse is hovering over a user interface element
Don't show an empty "Resources:" title when there are no resources nearby with the map overlap Grid Cursor
Added more recipes to the advanced refinery
Allow any numerical input on special radar filters (i.e. "Set Number")
Update info text line at the bottom of the tooltip
Remove "Unlocked Items" codex page (has been superseded by System Index)
Apply same sorting to System Index as used in the register selection
Unify selection list of things shown in the selection of a generic register with the list in the System Index
Make listed things include resource deposits and flower types
Make listed things include known integrated components so these can be specified for example in behaviors
Make slider on numerical register input go up to 10000 instead of 9357
Fixes
Fixed capitalization on Laterite Ore and Silica Sand
Keep blueprint description when copying between library/favorites or pasting from clipboard
Fix logging Lua errors when switching from "Favorites" tab to "Library" tab while having unsaved changes in an open blueprint editor
Fix Save to Favorites/Copy to Library of an item that has had one of its dependencies (another blueprint or behavior) deleted
Fix floating units (drones, flyers, shuttles) from raising infinitely upwards when on a high plateau
Fix bug collisions not being removed properly in some cases affecting mouse selection,
Fix for damage text missing in tooltip
Make bug units (bugs and hives) not drop silica sand when destroyed by a mean other than killed (i.e. deconstructing, upgrade or relocating)
Fix the DOT effect (damage over time) to cause a killed unit to drop loot even if the unit that emitted the DOT effect is killed first
Hide color and tech values from the register selection of a radar register
Make Ctrl+Drag in unit/blueprint editor also copy the set behavior in a behavior component
Fix library blueprint editor to be able to fully show 5 or more registers on a behavior controller without overlapping with the preview
Fix register assignment line towards mouse cursor not showing when using link editor when selecting a target for a component
Fix behavior description not showing in tooltip of loaded Behavior Controller
Fix behavior name not showing on Integrated Behavior Controller in unit/blueprint editor
Try to recover when calling mine instruction when path is blocked
Fix "Load from Favorites" button showing multiple times when using the text filter in the bot selection on the "Produce Unit" instruction
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