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Regular Update (experimental)
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Heute 11:16 Community Announcements

Experimental_UE5 0.1.16476

[p][/p]

Additions

  • [p]Added Difficulty setting[/p][/*]

Changes

  • [p]Adding foundations icons[/p][/*]
  • [p]Increased Defense Block Build time[/p][/*]
  • [p]Reduced Wall build times[/p][/*]
  • [p]Reduced advanced refinery power cost[/p][/*]
  • [p]Significantly increased advanced refinery production speed for earlier items[/p][/*]
  • [p]Reduce range of smaller aoe repairer[/p][/*]
  • [p]Increase power usage of larger repairer[/p][/*]
  • [p]Improve construction sites detecting whether finishing would block off access to other construction sites[/p][/*]
[p][/p]

Fixes

  • [p]Prevent popup about Robot Datacubes appearing when Versus game starts[/p][/*]
  • [p]Fix particle effect on Small AOE Repair component[/p][/*]
  • [p]Fix host changing Peaceful Mode to "Hostile" wrongfully showing a notification on the client that the mode has been changed to "Aggressive"[/p][/*]
  • [p]When holding one of WASD and then clicking into a text input box, fix the WASD-scrolling continuing even after releasing the key[/p][/*]
  • [p]Fix faction home getting cleared when relocating the faction home building,[/p][/*]
  • [p]Fix inconsistencies with Pick Up and Drop Off Item instructions[/p][/*]
  • [p]Fix behavior editor being unable to connect the program start to a different node[/p][/*]
  • [p]Fix Lua error getting logged when hovering over the connection pin of an empty behavior[/p][/*]
  • [p]Fix Lua error getting logged on units with repair components equipped and in use trying to spawn effects when docked[/p][/*]
  • [p]Fix Lua error getting logged on Blight components being active when docked in garage slots[/p][/*]
  • [p]Fix for UI showing "Re-simulated" sometimes not appearing in the tooltip of components[/p][/*]
  • [p]Fix fabricator components sometimes showing the wrong warning message[/p][/*]
  • [p]FIx for beacon on minimap colored red like an enemy[/p][/*]
  • [p]Fix for player owned bugs on minimap colored red like an enemy[/p][/*]
  • [p]Increase mining base silica amount so its actually a relevant amount for the effort[/p][/*]
  • [p]Fix game crash when trying to view map preview after a Lua parsing error[/p][/*]
  • [p]Fixed foundation visual not showing correctly[/p][p][/p][/*]

Experimental_UE5 0.1.16444

[p][/p]

Additions

  • [p]Show a world preview of the generated map in the "New Game" screen[/p][/*]
  • [p]Added "Change Game Settings" button to in-game menu to change peaceful and minigame settings during the game[/p][/*]
  • [p]Show percentages on sliders for custom map settings[/p][/*]
  • [p]Show in the tooltip whether a unit or component has been Re-Simulated[/p][/*]
  • [p]Added a usage hint to the description of the Virus Teleporter component[/p][/*]
  • [p]Show an error message in the behavior editor when trying to connect a node from inside a loop to outside of it[/p][/*]
  • [p]In behavior editor, added a tooltip to an outgoing connection point indicating what happens ("Continue to X", "Advance loop Y" or "Restart behavior")[/p][/*]
  • [p]Simplify renaming and deleting of behavior parameters by adding a dedicated remove button and making a click on the name rename it[/p][/*]
  • [p]Improve tooltip of behavior parameters (clarify difference between "Behavior Initial Value" and "Inspected Current Value")[/p][/*]
  • [p]Make a right-click on the behavior parameter value box clear it[/p][/*]
  • [p]Added a tooltip on the sort button in the Power tab of the Control Center[/p][/*]
  • [p]Make a click (down and up without moving) on the middle mouse button do attack move[/p][/*]
  • [p]Added Toggle Checkbox to show or hide components that produce zero power[/p][/*]
[p][/p]

Changes

  • [p]Make "Show Unit Interface in Bottom Left Corner" option available directly in the unit user interface[/p][/*]
  • [p]Bring back square register line connections in the link editor[/p][/*]
  • [p]Behaviors: When specifying a remote behavior component in set reg remotely instruction, don't choose the one it is running on[/p][/*]
  • [p]Behaviors: Inverted order of set/get reg remotely for unit base registers[/p][/*]
  • [p]Remove right click menu on units popup menu with multiple bots selected[/p][/*]
  • [p]In the Input options, improve titles and tooltips of actions bound to the three mouse buttons[/p][/*]
  • [p]Adjusted some foundation stats, unlock a few new foundation types in research[/p][/*]
  • [p]Make camera zoom, rotate and pitch functions speed up by holding shift (3x) and/or ctrl (5x) to match camera panning with WASD[/p][/*]
  • [p]Make speed of camera rotate and pitch change via keyboard not be affected by the framerate[/p][/*]
  • [p]Change name of resource node objects from "Resource" to "Deposit" to better distinguish between the deposits on the map and the actual mined items[/p][/*]
  • [p]Make miner components understand an input value of a resource node unit type (i.e. Metal Ore Deposit)[/p][/*]
  • [p]Always show queue when clicking on Goto register[/p][/*]

Fixes

  • [p]Fix experimental enemy AI in Versus mode getting stuck during early tech research[/p][/*]
  • [p]Fix backwards slider in New Game customization for "Blight Corruption"[/p][/*]
  • [p]Fix component boost not showing on tooltips of buildings in build menu[/p][/*]
  • [p]Fix Re-Simulator losing stored Data Cubes after relocating or acquiring into a Deployer component or performing an upgrade using the Unit Editor[/p][/*]
  • [p]Store Target register add button, allow shift+clicking to add multiple units to the list[/p][/*]
  • [p]Fix weapon component to not clear its input register when being linked from somewhere[/p][/*]
  • [p]Fix faction name input field showing a control character at the end[/p][/*]
  • [p]Fixed description of "Is Unit A" behavior instruction[/p][p][/p][/*]

[p][/p][p][dynamiclink href="https://store.steampowered.com/news/app/1450900/view/502837231317157048"][/dynamiclink][/p]
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