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Regular Update (experimental)
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21.10.25 11:16 Community Announcements

Experimental_UE5 0.1.16476

Additions

  • Added Difficulty setting

Changes

  • Adding foundations icons

  • Increased Defense Block Build time

  • Reduced Wall build times

  • Reduced advanced refinery power cost

  • Significantly increased advanced refinery production speed for earlier items

  • Reduce range of smaller aoe repairer

  • Increase power usage of larger repairer

  • Improve construction sites detecting whether finishing would block off access to other construction sites

Fixes

  • Prevent popup about Robot Datacubes appearing when Versus game starts

  • Fix particle effect on Small AOE Repair component

  • Fix host changing Peaceful Mode to "Hostile" wrongfully showing a notification on the client that the mode has been changed to "Aggressive"

  • When holding one of WASD and then clicking into a text input box, fix the WASD-scrolling continuing even after releasing the key

  • Fix faction home getting cleared when relocating the faction home building,

  • Fix inconsistencies with Pick Up and Drop Off Item instructions

  • Fix behavior editor being unable to connect the program start to a different node

  • Fix Lua error getting logged when hovering over the connection pin of an empty behavior

  • Fix Lua error getting logged on units with repair components equipped and in use trying to spawn effects when docked

  • Fix Lua error getting logged on Blight components being active when docked in garage slots

  • Fix for UI showing "Re-simulated" sometimes not appearing in the tooltip of components

  • Fix fabricator components sometimes showing the wrong warning message

  • FIx for beacon on minimap colored red like an enemy

  • Fix for player owned bugs on minimap colored red like an enemy

  • Increase mining base silica amount so its actually a relevant amount for the effort

  • Fix game crash when trying to view map preview after a Lua parsing error

  • Fixed foundation visual not showing correctly

Experimental_UE5 0.1.16444

Additions

  • Show a world preview of the generated map in the "New Game" screen

  • Added "Change Game Settings" button to in-game menu to change peaceful and minigame settings during the game

  • Show percentages on sliders for custom map settings

  • Show in the tooltip whether a unit or component has been Re-Simulated

  • Added a usage hint to the description of the Virus Teleporter component

  • Show an error message in the behavior editor when trying to connect a node from inside a loop to outside of it

  • In behavior editor, added a tooltip to an outgoing connection point indicating what happens ("Continue to X", "Advance loop Y" or "Restart behavior")

  • Simplify renaming and deleting of behavior parameters by adding a dedicated remove button and making a click on the name rename it

  • Improve tooltip of behavior parameters (clarify difference between "Behavior Initial Value" and "Inspected Current Value")

  • Make a right-click on the behavior parameter value box clear it

  • Added a tooltip on the sort button in the Power tab of the Control Center

  • Make a click (down and up without moving) on the middle mouse button do attack move

  • Added Toggle Checkbox to show or hide components that produce zero power

Changes

  • Make "Show Unit Interface in Bottom Left Corner" option available directly in the unit user interface

  • Bring back square register line connections in the link editor

  • Behaviors: When specifying a remote behavior component in set reg remotely instruction, don't choose the one it is running on

  • Behaviors: Inverted order of set/get reg remotely for unit base registers

  • Remove right click menu on units popup menu with multiple bots selected

  • In the Input options, improve titles and tooltips of actions bound to the three mouse buttons

  • Adjusted some foundation stats, unlock a few new foundation types in research

  • Make camera zoom, rotate and pitch functions speed up by holding shift (3x) and/or ctrl (5x) to match camera panning with WASD

  • Make speed of camera rotate and pitch change via keyboard not be affected by the framerate

  • Change name of resource node objects from "Resource" to "Deposit" to better distinguish between the deposits on the map and the actual mined items

  • Make miner components understand an input value of a resource node unit type (i.e. Metal Ore Deposit)

  • Always show queue when clicking on Goto register

Fixes

  • Fix experimental enemy AI in Versus mode getting stuck during early tech research

  • Fix backwards slider in New Game customization for "Blight Corruption"

  • Fix component boost not showing on tooltips of buildings in build menu

  • Fix Re-Simulator losing stored Data Cubes after relocating or acquiring into a Deployer component or performing an upgrade using the Unit Editor

  • Store Target register add button, allow shift+clicking to add multiple units to the list

  • Fix weapon component to not clear its input register when being linked from somewhere

  • Fix faction name input field showing a control character at the end

  • Fixed description of "Is Unit A" behavior instruction

[hr][/hr]

[dynamiclink href="https://store.steampowered.com/news/app/1450900/view/502837231317157048"][/dynamiclink]

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