Experimental_UE5 0.1.16476
Additions
Added Difficulty setting
Changes
Adding foundations icons
Increased Defense Block Build time
Reduced Wall build times
Reduced advanced refinery power cost
Significantly increased advanced refinery production speed for earlier items
Reduce range of smaller aoe repairer
Increase power usage of larger repairer
Improve construction sites detecting whether finishing would block off access to other construction sites
Fixes
Prevent popup about Robot Datacubes appearing when Versus game starts
Fix particle effect on Small AOE Repair component
Fix host changing Peaceful Mode to "Hostile" wrongfully showing a notification on the client that the mode has been changed to "Aggressive"
When holding one of WASD and then clicking into a text input box, fix the WASD-scrolling continuing even after releasing the key
Fix faction home getting cleared when relocating the faction home building,
Fix inconsistencies with Pick Up and Drop Off Item instructions
Fix behavior editor being unable to connect the program start to a different node
Fix Lua error getting logged when hovering over the connection pin of an empty behavior
Fix Lua error getting logged on units with repair components equipped and in use trying to spawn effects when docked
Fix Lua error getting logged on Blight components being active when docked in garage slots
Fix for UI showing "Re-simulated" sometimes not appearing in the tooltip of components
Fix fabricator components sometimes showing the wrong warning message
FIx for beacon on minimap colored red like an enemy
Fix for player owned bugs on minimap colored red like an enemy
Increase mining base silica amount so its actually a relevant amount for the effort
Fix game crash when trying to view map preview after a Lua parsing error
Fixed foundation visual not showing correctly
Experimental_UE5 0.1.16444
Additions
Show a world preview of the generated map in the "New Game" screen
Added "Change Game Settings" button to in-game menu to change peaceful and minigame settings during the game
Show percentages on sliders for custom map settings
Show in the tooltip whether a unit or component has been Re-Simulated
Added a usage hint to the description of the Virus Teleporter component
Show an error message in the behavior editor when trying to connect a node from inside a loop to outside of it
In behavior editor, added a tooltip to an outgoing connection point indicating what happens ("Continue to X", "Advance loop Y" or "Restart behavior")
Simplify renaming and deleting of behavior parameters by adding a dedicated remove button and making a click on the name rename it
Improve tooltip of behavior parameters (clarify difference between "Behavior Initial Value" and "Inspected Current Value")
Make a right-click on the behavior parameter value box clear it
Added a tooltip on the sort button in the Power tab of the Control Center
Make a click (down and up without moving) on the middle mouse button do attack move
Added Toggle Checkbox to show or hide components that produce zero power
Changes
Make "Show Unit Interface in Bottom Left Corner" option available directly in the unit user interface
Bring back square register line connections in the link editor
Behaviors: When specifying a remote behavior component in set reg remotely instruction, don't choose the one it is running on
Behaviors: Inverted order of set/get reg remotely for unit base registers
Remove right click menu on units popup menu with multiple bots selected
In the Input options, improve titles and tooltips of actions bound to the three mouse buttons
Adjusted some foundation stats, unlock a few new foundation types in research
Make camera zoom, rotate and pitch functions speed up by holding shift (3x) and/or ctrl (5x) to match camera panning with WASD
Make speed of camera rotate and pitch change via keyboard not be affected by the framerate
Change name of resource node objects from "Resource" to "Deposit" to better distinguish between the deposits on the map and the actual mined items
Make miner components understand an input value of a resource node unit type (i.e. Metal Ore Deposit)
Always show queue when clicking on Goto register
Fixes
Fix experimental enemy AI in Versus mode getting stuck during early tech research
Fix backwards slider in New Game customization for "Blight Corruption"
Fix component boost not showing on tooltips of buildings in build menu
Fix Re-Simulator losing stored Data Cubes after relocating or acquiring into a Deployer component or performing an upgrade using the Unit Editor
Store Target register add button, allow shift+clicking to add multiple units to the list
Fix weapon component to not clear its input register when being linked from somewhere
Fix faction name input field showing a control character at the end
Fixed description of "Is Unit A" behavior instruction
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