Additions
- [p]Show right-click menu with "Relocate" option when having only walls/gates selected[/p][/*]
- [p]Add "Copy" option to right-click menu with when having multiple buildings/walls selected[/p][/*]
- [p]Show "Location is in the logistics network" (similar to "Location is in the blight") for those tiles while the grid cursor is active[/p][/*]
Changes
- [p]Only apply overclocked power on components that are actively working and thus benefit from the overclocking with reduced work duration (i.e. Fabricator but not Health Module)[/p][/*]
- [p]Make clear search text button look less like a close window button[/p][/*]
- [p]Make pressing "Clear Search" on a search text box give the input focus back to the text box[/p][/*]
- [p]Virus component recipe changes (adding infected obsidian and removing virus code)[/p][/*]
- [p]Don't have player controlled bugs self destruct when getting stuck[/p][/*]
- [p]Disallow deconstruction of possessed units[/p][/*]
- [p]Increased bug possession time to 1 minute[/p][/*]
- [p]Renamed Robots tech tree to Hybrid[/p][/*]
- [p]Limit how long you can extend a Warp Gate[/p][/*]
- [p]Made drop pods from world instability events self destruct after a while[/p][/*]
- [p]Added socket size boost to boost calculation in tooltip[/p][/*]
- [p]Added boosted power value in tooltip[/p][/*]
- [p]Added repair rate to tooltip[/p][/*]
- [p]Modified repair effect to be per unit being repaired[/p][/*]
Fixes
- [p]Fix custom user interface panel for Blight Extractor component not appearing anymore since previous update[/p][/*]
- [p]When opening the System Index list directly, don't show a "Close" button floating beyond the right side of the window[/p][/*]
- [p]Fix production for a bot saying "No inventory space to produce bot" instead of "Missing production ingredient" while waiting for ingredients[/p][/*]
- [p]Fix confirmation "The new frame is unable to hold all components" not showing anymore when using the "Change Frame" button in the unit/blueprint editor[/p][/*]
- [p]Don't show skipped components in hover ingredient list on construction sites[/p][/*]
- [p]On units without storage slots also show components that fit into available socket sizes in the unit request item list[/p][/*]
- [p]Fixed tooltip on Loop Producers' Done pin[/p][/*]
- [p]Fix Can Produce to only check the component if specified[/p][/*]
- [p]Fix for "Loop Repair Ingredients" behavior instruction for units that don't need repairs[/p][/*]
- [p]Fix order state temporarily becoming invalid when the target of a recurring order has items arriving via other means (i.e. transport route) after a carrier has aborted bringing a small amount[/p][/*]
- [p]Don't reduce a components working time if it is a component that generates power[/p][/*]
[p][dynamiclink href="https://store.steampowered.com/news/app/1450900/view/579401595174780999"][/dynamiclink][/p]
