Experimental_UE5 0.1.16573
Additions
Show right-click menu with "Relocate" option when having only walls/gates selected
Add "Copy" option to right-click menu with when having multiple buildings/walls selected
Show "Location is in the logistics network" (similar to "Location is in the blight") for those tiles while the grid cursor is active
Changes,
Only apply overclocked power on components that are actively working and thus benefit from the overclocking with reduced work duration (i.e. Fabricator but not Health Module)
Make clear search text button look less like a close window button
Make pressing "Clear Search" on a search text box give the input focus back to the text box
Virus component recipe changes (adding infected obsidian and removing virus code)
Don't have player controlled bugs self destruct when getting stuck
Disallow deconstruction of possessed units
Increased bug possession time to 1 minute
Renamed Robots tech tree to Hybrid
Limit how long you can extend a Warp Gate
Made drop pods from world instability events self destruct after a while
Added socket size boost to boost calculation in tooltip
Added boosted power value in tooltip
Added repair rate to tooltip
Modified repair effect to be per unit being repaired
Fixes
Fix custom user interface panel for Blight Extractor component not appearing anymore since previous update
When opening the System Index list directly, don't show a "Close" button floating beyond the right side of the window
Fix production for a bot saying "No inventory space to produce bot" instead of "Missing production ingredient" while waiting for ingredients
Fix confirmation "The new frame is unable to hold all components" not showing anymore when using the "Change Frame" button in the unit/blueprint editor
Don't show skipped components in hover ingredient list on construction sites
On units without storage slots also show components that fit into available socket sizes in the unit request item list
Fixed tooltip on Loop Producers' Done pin
Fix Can Produce to only check the component if specified
Fix for "Loop Repair Ingredients" behavior instruction for units that don't need repairs
Fix order state temporarily becoming invalid when the target of a recurring order has items arriving via other means (i.e. transport route) after a carrier has aborted bringing a small amount
Don't reduce a components working time if it is a component that generates power
[dynamiclink href="https://store.steampowered.com/news/app/1450900/view/579401595174780997"][/dynamiclink]
