Chancellery
We’ve revamped the Chancellery mechanics: - Now it requires 1 hour of the lord’s time to operate. - It only needs 1 paper to function. - There’s now a setting that automatically connects new buildings to the chancellery. - Tools are no longer required for construction Chancellery. - However, for a bit of balance, we’ve limited the number of buildings that can be connected to 15. [i]Thus, those who liked the previous experimental inspection mechanics will find an almost complete analogue in the new chancellery system.[/i]Combat with archers
We’ve improved combat, specifically the algorithm that determines how units, especially archers, engage in battle. Now, when entering combat, archers will only switch to melee if they are directly attacked by a specific enemy unit. Additionally, if an enemy unit targets your archer, it can be intercepted and engaged in combat by your melee unit standing in its path. Overall, there are many behavioral changes, and we think it’s gotten better.Knowledge on Global Map
We’ve reworked and fixed the knowledge generation algorithm for cities on the global map. Now, there shouldn’t be any knowledge that you’ve already learned, and the knowledge will primarily be selected from the unique knowledge of cultures.Surprise Attacks
We’ve changed the surprise attack algorithm. Now, only deadly enemies (with a relationship below -50) will launch such attacks, and when such enemies appear, a hint will pop up explaining what you can do about it (if you’re not ready for such a battle, you can always sign a peace agreement and start scheming). The Matriarch is now less upset if you suddenly attack your deadly enemy. (only a -5 relationship penalty).Other stuff
- On the annoying side—ragged bandits will no longer show up if you have reinforcement armies in your city, and each new squad’s attack won’t pause the game anymore.
- Also—young brides from foreign cities are likely to be puppets of their parents, so be cautious (though you can do the same).
- We’ve also added marauder squads that occasionally travel across the entire map. They don’t attack anyone on their own but can be useful if you want to improve relations with the church or just warm up (when forest bandits are no longer interesting). At the same time, we’ve slightly buffed them.
- Now you can bribe the Bishop.
