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Big Summer Update Pt. 1 – Politics and Economy (BETA) Recap
In case you missed it, the first part of Norland’s summer update has landed in the beta branch, introducing political power struggles, a new economy system, and major improvements to storage, salaries, and UI. It’s just the beginning of what’s planned for July.
New Political System
Lords can now become politicians if their loyalty drops, spending gold to gain influence over other rulers, warriors, and clergy. If they grow powerful enough, they’ll demand the crown and rebel if refused. Alliances and military support now depend on personal loyalty, ambition, and past actions, bringing real political tension to your local map.
Economy Overhaul
- Lords now use gold for all transactions, from buying gifts to funding influence campaigns.
- A new Economy menu merges production and finance into one screen for easier control.
- Food and alcohol can be directly distributed, with sales and salaries unlocked via research.
- Migrants and warriors bring gold, making internal trade viable and strategic.
City and Storage Improvements
Warehouses now have capacity limits by category. Food spoils, weapons are secured in armories, and new buildings like the Granary and Builders’ Camp reshape how you organize your city. You’ll also see links between buildings, worker homes, and resource access, helping you plan more efficiently.
Balancing and Quality-of-Life Tweaks
- Buildings no longer burn permanently and can be repaired.
- Rebels are limited to politicians; heirs and low-loyalty lords won’t act independently.
- Population mechanics, field costs, and religious ceremonies have been rebalanced.
- Vagabond spawns are capped, and character wealth now affects thoughts and behavior.
Read the full changelog here:
https://store.steampowered.com/news/app/1857090/view/508457851982709117
https://store.steampowered.com/app/1857090/Norland/