Patch #36 (Beta) Changelog
[expand type=details expanded=false][b]Debt Of Honor[/b]
When you come to the aid of a neighboring ruler in desperate situations, such as helping against the Unholy Horde, supporting an heir (or your puppet) in a rebellion, or protecting them from destruction by another king, honor binds them to repay you with a diplomatic concession. This could be a peace treaty, joining your state, leaving another state, or paying substantial tribute. A debt of honor does not need to be claimed immediately; it can be deferred, as it remains valid as long as both rulers are alive.[b]Balance:[/b]
- [b]Army Recruitment:[/b] The balance of army recruitment by kings on the map at medium and easy difficulty levels.
- [b]AI Peace Agreements:[/b] AI that has signed peace with the player will no longer attack the player's vassals.
- [b]Training Limits:[/b] Soldier training is now limited by the inspector’s combat level / XP bonuses are calculated based on command level / training XP coefficients have been reduced.
- [b]Inspection XP:[/b] Added XP gain for conducting inspections in the Chancellery.
- [b]Guaranteed Peace:[/b] At Peaceful and Medium difficulty levels, you will now always be able to conclude a peace agreement. And since the peace treaty is now always available, its cost has increased.
- [b]Unholy Horde Limit:[/b] Fixed a bug where the Unholy Horde could increase its number of warriors beyond the 60-unit limit after capturing cities.
- [b]Temple Filter Removal:[/b] It’s no longer possible to set population type filters (peasants, soldiers, prisoners) in temples.
- [b]Bishop Housing:[/b] Bishops will now receive the "Homeless" thought if they do not have their own house.
- [b]Church Size:[/b] Church capacity has been reduced to 30.
- [b]Pilgrim Behavior:[/b] Pilgrims will attack everyone, but only once. After receiving food, they will leave the city within a day.
- [b]Reward Thought Adjustment:[/b] The strength of the "rewarded me" thought now depends on the number of rings the target has. Its also lasts longer.
- [b]Bishop Sermons:[/b] If there are few fanatics in the city, the Bishop will occasionally hold faith sermons himself. If relations with the king are below 0, he will do so almost daily.
- [b]A new way to appease the Bishop:[/b] Added a thought from the bishop to the king regarding holding sermons.
- [b]Sins strength:[/b] Sins on medium and hardcore difficulty now have a stronger negative impact on mood.
- [b]Church Attendance Exploit Fix:[/b] To prevent exploits, filters for church attendance have been removed. The House of Sophia is now open to all children.
- [b]Bishop Punishment Demands:[/b] The Bishop may demand the punishment of a lord whose relation with him is below -25 (previously -50).
- [b]Matriarch Hostility Penalty:[/b] The negative thought among peasants (and especially fanatics) has been strengthened if the Matriarch is hostile toward you (below -25).
- [b]Enemy behaviour[/b] Incoming enemies and rebels will set fire to no more than 6 buildings in the city.
[b]UI and QOL:[/b]
- [b]Performance Optimization:[/b] Optimized map decor performance—significant improvement in saves with large amounts of placed decor.
- [b]Date Planning Trait:[/b] Characters planning a date will now have a trait indicating this in their menu.
- [b]Squad Menu Tooltip:[/b] Added a tooltip marker next to the "stay behind" checkbox in the squad menu.
- [b]Exit Logic:[/b] Characters from the same faction will now exit the local map through the same random exit.
- [b]Fertilization Toggle:[/b] Added a checkbox to disable automatic field fertilization (in field building menus).
- [b]Training Warning Notification:[/b] Added a notification on the right side if many soldiers (30% or more) cannot train due to an inadequate instructor level.
- [b]Inspector Auto-Replacement:[/b] Automatic replacement of the inspector with the Chancellery in buildings where the inspector was previously assigned.
- [b]Sexual Need Tooltip:[/b] For monogamous characters, if they gain the "High Sexual Need" trait, the tooltip now includes extra information.
- [b]Spouse Relationship Tip:[/b] Added an advisor tip if a monogamous character’s relationship with their spouse drops below 0.
- [b]Guest greeting:[/b] Lowered the priority of the king's greeting activity so that an arriving guest does not interrupt the king's important actions.
- [b]Hall notofications:[/b] Added an arrow to the hall if no inspector is assigned there.
[b]Fixes:[/b]
- [b]Menu Music:[/b] Fixed a bug where main menu music wouldn’t stop if the "Continue" button was pressed right after returning to the main menu.
- [b]Tooltip Spacing:[/b] Fixed a bug where [noparse]{optional...}[/noparse] variables in tooltips would still take up a line even without data, causing excessive blank lines (especially in the "Plundering" action).
- [b]Quest Hint Display:[/b] Fixed a bug where quest results didn’t show [nested_hints], e.g., "Heir Won!" and "King Won!" during the AI heir rebellion if the player supported the losing side.
- [b]Avatar Icon Alignment:[/b] Fixed incorrect positioning of quest icons with avatars—they are now properly aligned.
- [b]Aid Restriction:[/b] The player can no longer send aid to both the rebellious lord and the legitimate king in AI rebellion quests.
- [b]Captured Lord Fix:[/b] Fixed a bug where capturing lords didn't work properly—they weren’t considered the player’s prisoners, many actions were disabled, and their original faction didn’t request ransom.
- [b]Grave Display:[/b] A lord’s grave will not appear in the building list unless their body is burned.
- [b]Tutorial Global Map Button:[/b] Fixed a bug in the tutorial where the player couldn't access the global map button during the "trade with neighbor" step.
- [b]Beheading Requirement:[/b] Only beheading now counts toward the achievement for punishing innocents.
- [b]Ring Inheritance:[/b] Fixed inheritance of rings when the king inherits them.
- [b]Captivity Punishment Reset:[/b] Fixed the "captivity" punishment type being reset after loading a game.
- [b]Training Grounds UI:[/b] Updated the interface for the training grounds building.
- [b]Inspection Limit:[/b] Fixed the ability to inspect the training grounds multiple times a day.
- [b]Thought Tooltip:[/b] Changed tooltip for the thought "sex with peasant".
- [b]Localization Issue:[/b] Changing localization no longer affects the display of the punished group selection on the execution platform.
- [b]Knowledge Reset:[/b] Blinding a lord will now reset their ongoing knowledge learning.
- [b]Bandit Bribe Bug:[/b] Fixed a bug where the "Bribe" action in a bandit camp triggered the "Bribe to Attack" action.
- [b]Overpopulation Thought:[/b] Fixed missing context in the tooltip for the "Overpopulation" thought.
- [b]Training Battle End:[/b] Training battles will now end if the training grounds are destroyed.
- [b]Duel Softlock:[/b] Fixed a bug where a duel wouldn’t reset if it didn’t end in one participant’s death.
- [b]Mood from Sins:[/b] Fixed a bug where the effect of sins on mood was always lower than intended in version 2.5.
- [b]Tutorial Softlocks:[/b] Fixed rare softlocks in the tutorial.
- [b]Stacked Thoughts:[/b] Fixed a bug where the "Foreigners are pushing us out!" thought could stack up to 3 times.
- [b]Manual Battle Softlock:[/b] Fixed a potential softlock in manual battles on the global map when aiding an ally in defense.
- [b]Frozen Characters:[/b] Fixed a bug causing characters to freeze in place.
- [b]Encyclopedia Image:[/b] Updated the image in the encyclopedia article about the execution platform.
- [b]Family Grouping Bug:[/b] Fixed a bug in the "Father and Three Daughters" family setup where daughters didn’t appear grouped as children of the same character in the dynasty menu.
- [b]No-Handed Loop:[/b] Fixed a bug where a lord without both hands could enter an infinite gear loop. Now, a one-handed lord will return their shield to storage, and a no-handed lord will also return weapons and dagger since they can’t use them.
- [b]Charismatic Trait:[/b] The "Charismatic" trait now gives an interest bonus only to characters of the opposite sex.
- [b]Revenge Limitation:[/b] Characters can no longer develop a desire for revenge against a child.
- [b]Wall Construction Bug:[/b] Fixed a bug where builders could get stuck when constructing walls in narrow map areas.
- [b]Seduction Bonus Bug:[/b] Fixed a bug where a seduction target wouldn’t get a relationship bonus with the king if the king himself was the seducer.
- [b]Bribe Restriction Tooltip:[/b] Forced "bribe for sex" command on a peasant is now blocked for monogamous characters (with a tooltip explaining why).
- [b]Fire effect:[/b] Fixed a bug where fire particles sometimes remained in buildings after extinguishing was completed.
- [b]Enemy behaviour:[/b]Fixed a bug where enemy armies raiding the player's city looted resources instead of gold
- [b]Hints:[/b] Reduced the height of empty lines in hints.
- [b]Puppets assassination:[/b] Fixed nighttime assassination by puppets
- [b]Puppets bribery:[/b] Fixed puppet bribery of the player's lord
