Patch 24 Changelog
[/code]Improvements:
- [b]Squad Healing:[/b] Soldiers in squads will now tend to the wounds of unconscious friendly characters lying nearby if they have no other orders.
- [b]Carrying Wounded Soldiers:[/b] After returning to the local map, healthy soldiers from the same squad will immediately start carrying wounded soldiers.
- [b]Knowledge Completion:[/b] If only a little time remains to finish studying a knowledge, the lord will stay longer to complete it.
- [b]"Wise Conversation" Update:[/b] "Wise conversation" will no longer end automatically after completion, and will now start every day automatically.
- [b]Inheritance of Rings:[/b] After the death of the player’s lord, their rings will be passed to their spouse or eldest child from the same faction, provided both are on the local map.
- [b]"Mild Fatigue" Thought:[/b] The thought "Mild fatigue" will no longer appear in the "Frequent negative thoughts" summary hints as it is not representative.
- [b]Combat Sound Adjustment:[/b] Combat sounds on the training field are now slightly quieter.
Balance:
- [b]Calamity Duration Reduction:[/b] The duration of the calamities "Invasion of Vagabonds" and "Yellow Fanatics" has been reduced from 5 to 3 days.
- [b]Negative Social Thoughts:[/b] Some negative social thoughts have been toned down.
- [b]Vassal Rebellion Chance:[/b] The chance of a vassal rebellion against the player has been halved.
- [b]Market Hours Adjustment:[/b] Resident market-going hours have changed from 18:00 - 22:30 to 18:00 - 20:00.
Fixes:
- [b]Tutorial Window Position Fix:[/b] Fixed the position of the tutorial window with Portuguese Brazilian localization at 1366x768 resolution during the "Compra de produtos" stage.
- [b]"Poison" Action Fix:[/b] Fixed the "Poison" action on the global map. Now, upon successful poisoning, the target immediately dies, and the player receives accurate notifications about the success or failure of the attempt.
- [b]Clerk Assignment Advice Trigger Fix:[/b] Fixed the trigger for displaying the clerk assignment advice.
- [b]General Education Task Fix:[/b] Fixed a bug where completing a child’s general education task could cause the game to freeze if the instructor had nothing more to teach the student.
- [b]Incoming Army Justification Fix:[/b] Fixed a bug where an incoming army targeting the player did not justify allied armies remaining in the player’s city, causing them to return home.
- [b]Actor Movement Fix:[/b] Fixed a bug where actors could not move after the building beneath them was demolished.
- [b]"Knowledge Transfer" Tooltip Fix:[/b] Fixed a bug where the "Knowledge Transfer" tooltip window was displayed multiple times.
- [b]Soldier Freeze Bug Fix:[/b] Fixed a rare bug where a soldier in battle could freeze in place and stop pursuing the enemy.
- [b]Battle Music Fix:[/b] Fixed a bug where battle music would stop after enemy units were destroyed, even if their defensive towers remained intact.
- [b]AI Archer Tower Attack Fix:[/b] Fixed a bug where AI units might not attack enemy archer towers.
- [b]Allied Units Attack Fix:[/b] Fixed a bug where the player’s archers on towers could attack allied units if relations with them were poor.
- [b]Tavern Alcohol Availability Fix:[/b] Fixed a bug where, with more than one tavern in a city, residents might not go to drink alcohol if it had already run out in the nearest tavern.
- [b]Barracks Eviction Fix:[/b] Fixed a bug where the player’s soldiers were evicted from their barracks after a manual battle on the global map.
- [b]Tribute Extortion Quest Fix:[/b] Fixed a bug where the quest for extorting tribute from the player might not result in an attack, even if the aggressor declared an attack.
- [b]Army Justification Fix:[/b] Fixed a bug where an incoming army targeting the player did not justify allied armies remaining in the player’s city, causing them to return home.
- [b]"Enforcing Neutrality" Quest Fix:[/b] Fixed a bug where the "Enforcing Neutrality" quest could not end with an attack after saving and reloading the game.
- [b]Actor Position Mechanism Fix:[/b] Redesigned the mechanism for determining the actor's position on the map. They should no longer get stuck if their movement is interrupted while passing by a body of water.
