The first set of unique visitors includes:
- The Jester
- The Minstrel
- The Dog Seller (along with a dog you can tame)
- Priest of Dahomat
- Nectar Merchant
- Witch
- Young Lord Seeking Refuge
- Marauder Knight
- Bandit with a Mysterious Prisoner
Full List:
New
- New mechanic: "Unique Visitors"
- New AI city action: "Bribe Heir"
- Added option to save the last used army template
- Ability to expel a vassal from your kingdom or an ally from your alliance
- Instead of an immediate vassal rebellion, a quest will appear warning that the vassal is about to revolt
Ability to request military assistance from vassals and allies:
- Ability to add allied and vassal units to your army
- Alliance leader can request troops for attack support
- Suzerain can demand troops for an offensive
- AI armies used by the player in an attack will be exempt from vassal tax for 3 days
- Player is exempt from vassal tax if they assist their suzerain with troops
- Battle rewards (money, resources, slaves) will be split equally between the player’s and allies’ armies
- Relations with allied army leaders worsen if their soldiers and lords incur losses
- Ability to send only allied armies into battle without player’s units
- Faction flag displayed instead of shield icon for reinforcement armies
Balance
- Caravaner will bring 0 - 10 paper instead of 5 - 15
- Softened various negative social thoughts
- Technology "Correct Cutting" now gives a x1.5 bonus instead of x2
- Vassal rebellion chance for the player reduced by 50%
- Cooldown for new prophecies increased from 5 to 9 days
- The action "Politely Request Tribute" no longer damages relations with all neighbors
- Alliance invitation now costs 300 coins, with AI paying the player 300 coins if they initiate the invitation
- New "Alliance Leader" thought for members of an alliance regarding the alliance leader
- Banned lord in AI faction after successful poisoning attempt - banned lords cannot be sent to that faction’s city
- In the "Conflict between Neighbors" quest, ignoring it no longer worsens relations with both parties. Quest appearance chance reduced to 10%
Global map trading:
- Global map trading requires 5 paper to sign an agreement
- No Holy Family tax within alliance trading agreements
- When sending an envoy to sign a trade agreement, the skills of the lord most skilled in trade, not the king, are used
- Trade agreements remain intact after a king’s death
- Global map trading balance adjusted
Improvements:
- Help and reinforcement system reworked at the code level - reinforcements should no longer get stuck in cities. Once the threat is gone, they will return home immediately.
- "Mild Fatigue" thought will no longer show in the "Frequent Negative Thoughts" summary hints
- Clicking on a knight in the army menu opens the army creation menu
- When a city is destroyed by the Horde, any bandit camp in that province will also be destroyed, and its hostages killed
- Pathfinding on the global map is now improved
- Mechanism for determining actor positions on the map reworked; units should no longer get stuck when interrupted near a body of water
- Player’s immobilized soldiers will be carried and tended to even at night
- Games resumed after tutorial completion will now include the Unholy Horde crisis
- After the player’s lord dies, their rings will be passed to their spouse or eldest child in the same faction if both are on the local map
- If close to completing knowledge, the lord will try to stay and finish learning it
- Added a marker in the production menu if all buildings producing resources have no workers
- Added a window with the result of relation recovery with AI through a special action [NRL-260]
- Notification on the right that a lord who has less than 10 years left to old age knows > 50% of all unique knowledge
- Training field fight sounds are now slightly quieter
- "Wise Conversation" will no longer auto-complete after the task ends
- Updated list of volunteer translators.
- Optimization
- Screenshots will now correctly be created when pressing F12 and added to Steam
- Guards will no longer equip ranged weapons
- Burning a bishop in their home will count towards the achievement for killing a bishop
- Poisoning a bishop will count towards the achievement for killing a bishop
- Fixed captions for inspection icons on the top lord panel
- Fixed a bug causing army rendering issues in the city tab when scrolling was offset
- Fixed a bug where clicking on a soldier's portrait in the army creation menu would close the global map
- Fixed a bug that caused player soldiers to be expelled from the barracks after manual combat on the global map
- Player lords will no longer be captured with a 50% chance after retreating from battle on the global map
- The "Offer of Help" quest from the AI will no longer appear if the AI is under threat of attack
- Fixed the "Forced Marriage" thought mechanism between newlyweds - it will attach if the relationship with the partner is below +50
- Fixed a bug where victory over the Unholy Horde in a city attack could fail to register, and relations with the Holy Family did not change
- Fixed a bug where the Unholy Horde would disband after the commander’s death in battle
- Fixed a bug that prevented the army assignment menu from opening if the commanding lord of the army died or fled
- Fixed a bug that prevented assigning an army to a quest on the same tile as the army while on the march
- Fixed a bug where the number of slaves for sale in the bandit camp quest would randomize after each game load
- Fixed a bug where the Inquisition army would approach the player at full speed after a save-load instead of 50% speed
- Fixed a bug where the tribute extortion quest against the player could fail to end in an attack even if the aggressor declared it
- Fixed a bug that prevented the "Compel Neutrality" quest from ending in an attack after saving and loading the game
- Fixed a bug where an army heading toward the player was not considered grounds for allies to stay in the player’s city, causing them to leave
- Fixed a bug that prevented the player from leaving an alliance as a regular member if the alliance was set up at game creation
- Fixed a bug where the game couldn’t load if the "Conflict between Neighbors" quest existed and one participant lost their king and all adult lords
- Fixed a bug where the AI would not initiate an attack on another AI if it was three times stronger than its target
- Fixed incorrect notification of a neighboring vassal state’s dissolution
- Fixed a bug where the Knowledge Transfer tooltip would display multiple times
- Fixed a bug where bandits, Unholy Horde warriors, wolves, etc., were not recognized as enemies
- Fixed a bug where AI units wouldn’t attack enemy archer towers
- Right-clicking the enemy tower flag will now initiate an attack on it, as if clicking directly on the tower
- Fixed a bug where holding down the left mouse button during a transition to a highlighted object caused the camera to shake
- Losses and retreats on the global map will no longer count as victories for Kaiden culture
- Fixed a bug where player archers on towers could attack allied units if relations with them were poor
- Characters who become senile due to old age will no longer have desires, and current desires will be removed
- Fixed a bug where characters going to drink nectar would get intoxicated effects even if there wasn’t enough nectar
- Blind lords can no longer be trained in military skills. After loading, blind lords will appear with closed eyes as intended
- Fixed the "Poison" action on the global map. Now, upon a successful poisoning, the target dies immediately, and the player receives accurate notifications of the poison’s success or failure
- AI will not spawn aggressive quests against the player (tribute demand, vassalage, neutrality) if the AI is currently under attack
- Fixed a bug where completing the child education task could cause the game to freeze if the mentor had nothing left to teach
- During an heir or vassal rebellion within the AI, it will cancel the current attack intent and refrain from initiating new ones
- Fixed the trigger for the advice notification regarding unassigned clerics
