Hey guys,
This was a large patch, so we tried to fix the inevitably arising issues and bugs as quickly as possible.
Thanks everyone for the reports — we’re still investigating some of the cases.
Things should be better now:
[b]Fixed a crash[/b] in old saves where a resource production was running that had been moved to another building (e.g., Bows and Crossbows)
Added a marker button with a hint to the global map city menu explaining how relations with neighbors work
Politicians will no longer get desires to kill an enemy, as they have access to conspiracies
A lord will no longer try to kill a lord who is not on the local map; lords will not get revenge desires toward enemies not on the local map
Fixed a bug where thoughts about long or short distance to the workplace did not disappear after dismissal
Personality traits list in the second tab of the character menu now shows icons for traits that have them
The “Conqueror” trait is now shown in red in the lord hint; icons added for some personality traits
If a vassal or ally is attacked with a goal that can change borders (destruction, conquest, forced neutrality), they will always request help from their liege or alliance leader, even if they believe they can defend themselves
Restored population requirement info in cultural technology hints in the technology menu for when they appear at the trader
Fixed a bug where the highlight on the required book did not appear in the caravan trade tutorial
Reduced marauder attack frequency
The “Military Logistics” technology is now a general technology instead of a Varn cultural technology
Fixed a bug where dialogue bubbles were visible while the global map was open (if they were near the top-left of the map)
Burning a wolf now yields 3 Meat instead of 7
