[b]New[/b]
- New squad option: "Target Archers."
- Display in the natural resources statistics the number of trees cut down and grown yesterday.
[b]Balance[/b]
- New default family configuration at the start of the game: the king, his wife, and two brothers of the king.
- An additional house of lords has been added in a new game.
- After 7 vassals, the soldier tax will increase based on the selected difficulty level. The player will receive a notification about this.
- On easy and medium difficulties, the chancery will consume 0.5 paper per inspection.
- Different durations for inspection activity based on game difficulty: 20, 30, 40 minutes on peaceful, normal, and hardcore, respectively.
- The cost of concluding a trade agreement on the global map will depend on the number of agreements already concluded and the difficulty level.
- Updated mechanics for soldier tax increases based on the number of allies/vassals; now, a letter from the Matriarch will be sent upon the second increase or decrease in taxes.
[b]Stability[/b]
- Fixed a silent crash that could occur after the birth of another lord in an AI family with many children.
[b]Fixes[/b]
- Fixed a bug where, upon the simultaneous death of both the king and heir, a new king was not appointed.
- Fixed a bug where leaving an alliance did not remove the thought about being in an alliance.
- Fixed a bug where partially completed trade agreements would disappear after loading the game.
- Instead of checking the relationship between the messenger and the merchant lord in the AI city (for the maximum discount), the relationship between the player's king and the merchant lord will be checked.
[b]Optimization[/b]
- Optimized battle processing, most noticeable when multiple training grounds are in operation simultaneously.
