Patch notes:[/p]
- [p]Fixed a bug that could cause an AI faction’s own support army to be present in a city it was attacking [/p][/*]
- [p]Mercenaries with expired contracts will now automatically leave their squad on the local map. Mercenaries whose contracts have expired and who are not currently on the local map cannot be rehired until they return home [/p][/*]
- [p]Characters will now experience jealousy only toward people present on the local map [/p][/*]
- [p]Fixed a bug where some social actions on the global map (e.g., seduction) did not work [/p][/*]
- [p]Fixed a bug where characters became jealous of their lovers’ relatives; [/p][/*]
- [p]Аlso fixed an issue where notifications about the same rivals appeared every two hours [/p][/*]
- [p]Removed the “Malnutrition” trait and thought, which were applied if the character’s hidden satiety value fell below 20 [/p][/*]
- [p]Low REST values will no longer prevent characters from performing work tasks, since this is a hidden parameter not visible to the player[/p][/*]
