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[previewyoutube=OhjAt3y8zqM;full][/previewyoutube]Norland News Recap
[hr][/hr] Since the new year, Dmitry announced game development plans for 2026 and a couple of great updates to Norland. In his [url=https://steamcommunity.com/games/1857090/announcements/detail/506224446916264643]Game Development update[/url], Dmitry talks about developing three strategic directions heavily in 2026: progression, variety, and story generation. Here's a recap of his planned developments in each of these areas. [b]Progression: [/b]- Addressing issues where global map progression stalls when city progression stalls
- Developing city progression "upward" like a spiral
- Introducing a new threshold type based on number of craftsmen
- Adding a village management system for outsourcing basic productions like agriculture
- Adding feudalization to the global map, with appointed dukes to collect tribute and taxes, which should open up a wealth of political and economic intrigue
- Reworking the late game and shifting it to a "survival mode" in later stages
- Developing local map generation to support 4 additional biomes and unique seasonal changes and climates
- New mechanics to support the new biomes and seasonal changes, hunting, foraging, and clay mining are already in progress
- Address global map variety by creating about a dozen hand-drawn maps with the eventual ability to import player-made maps
- Trade routes will also be added to add more interaction on the world map
- Changes to war and combat are planned to be tackled in spring-summer, watch out for a big discussion around then
- Character traits will undergo a radical overhaul, expanding the system to be more thematic and important in politics
- [url=https://steamcommunity.com/games/1857090/announcements/detail/538877446766724438]Patch #46[/url] updated map generation, added a new resource, updated public politics, and added parishes
- [url=https://steamcommunity.com/games/1857090/announcements/detail/568152210742968724]Patch #47[/url] focused on the mood management of characters and added energy surges. Further, it increased transparency on item data
- [url=https://steamcommunity.com/games/1857090/announcements/detail/518613150889674492]Patch #48[/url] The Big Winter Update brought what was tested in the previous two updates out of beta onto the main branch! It also addressed gameplay experience and balance
- [url=https://steamcommunity.com/games/1857090/announcements/detail/518613785064244084]Patch #49[/url] is largely based on player feedback, working on balance changes, bug fixes, and other improvements
