New Features & Changes:
[b]Full Gamepad Support:[/b] SpaceBourne 2 now offers full gamepad support. The game can be played from start to finish without ever needing to use a keyboard.- New keybind system.
- New combo system.
- New auto-aim and movement mechanics.
- New widget navigation system.
- New preset and preset saving system.
- New Runtime button indicators were added to the game.
- Many other features were added to enhance gamepad controls. [b]Note[/b]: To perfect gamepad support, we’ve temporarily limited multi-device HOTAS support. I appreciate your understanding.
Bug Fixes:
[i]Reported by players as follows: [/i]- In the "Saving Anka" mission, sometimes the guards at the prison entrance don’t appear, and I can’t progress because they don’t move.
- When I complete Operations, they don’t show up on the leaderboard, and I don’t get any achievements.
- In the "Warmaker" and "Feast of the Stars" missions, if I use a disguise and then activate my jetpack, a metahuman cloak and related items appear and stay permanently.
- The "Warmaker" mission doesn’t progress after a certain point.
- Sometimes I see level 1 items in the market that shouldn’t be there.
- In the "Saving Anka" mission, I get a "You are leaving the mission zone" warning even though I’m inside the correct area.
- In the "Saving the Anka" mission, a wall appears in front of me inside the prison, blocking my path.
- I can complete "The Big Meeting" mission without meeting its actual requirements.
- During the Mothership buy phase in the "Big Meeting" mission, I can’t see the mothership in the ship market.
- In the "Council Management Application" mission, both of Xema’s ships remain intact when one should be destroyed.
- If I start from the first mission’s checkpoint, my HUD disappears and I get stuck, unable to leave.
- If I leave a planet with Volken and land manually, I can’t take off again.
- After completing the Anka mission, the explosion effect remains visible in space.
- Whenever I try to build a Factory or Mining station, it gets stuck at 100% and then disappears, as if I never built it, even though it uses up my resources.
- The Zelandria village spawns at the edge of the world, and when I go there with my ship, I encounter an empty void.
- In the "Saving Anka" mission, the radio keeps playing while Anka and Drane transmissions persist even after the mission is finished.
- In the "Saving Anka" mission, two different music tracks play simultaneously in Xelda Prison.
- If I load a save file during the "Saving Anka" mission, I can fly around inside Xelda Prison.
- In "The Constractor" mission, I can’t warp anywhere initially; all warp targets are locked and only become available after a save-load.
- In faction stations, multiple service machines pile up near the market area, causing intense lighting and making some machines inaccessible.
- When I return to the present in Zelandria village, Velora isn’t there.
- In raids, the numbers on the right side of the UI overlap each other.
- I can repeatedly plunder the same system over and over to exploit it.
- If I die during a plunder raid and then load the "raidstarted" save, the convoys remain idle. Attacking them does nothing, but I still gain EXP, tools, and cash (though no materials).
- After plundering and capturing a system, even though the system belongs to me now, I’m still prompted to make a manual jump to another system.
- There are invisible treasure chests on the ground.
- When we enter any dungeon, if there is any enemy beside me that made me go into ragdoll mode, I enter the dungeon but I cannot move from then on.
- I can climb onto rocks in the monster dungeons. They can't attack me from there.
- There are gaps between the walls of the dungeon. I can escape from those places.
- Mission difficulty does not always match cave difficulty. Time to complete is way too tight.
- I fell into the void in the treasure room, trying to reach the lift.
- In some cases, enemies killed themselves, including the boss.
- In the Faction War section, the enemies in W.R.A.'s Enemies tab do not display my enemies.
- I can perform operations on our own house's station.
- Operations material rewards are inconsistent and unbalanced.
- Soldiers can be upgraded even without being a General.
- Too many ships spawn in Mail missions, making them difficult.
- In Castle Siege, even if we win, the towers continue to shoot at us.
- Turrets at the camps on the planet shoot at us from too far away.
- The rewards on the Bounty Board are unbalanced.
- After cleaning a village, if I leave the planet and return, it says "Looted" but NPCs and environmental sounds are still present.
- There is a quest giver at captured stations.
- At Smen's Workshop, when I jump after stepping on something, I get thrown outside the level.
- In space, character skills can be used.
- In Bounty Hunter missions, I don’t know how to perform a scan, and there is no tutorial.
- In the Mercenary Guild section, being able to access behind the quest giver breaks the immersion.
- The flags in Guilds are sometimes incorrect.
- If a raid begins, and I warp to the integration station and continue, after finishing the raid with my team, if I don’t press Y, the tutorial continues after the raid ends.
- In the Vessel Venture mission, the factory tutorial appears next to the "Mission objective" instead of the trade one.
- After clicking the bombard, my cursor often lands on the shield, causing me to click it by mistake. The bomb doesn't drop, and the bomb count is still reduced.
- In Castle Sieges, if I have a weapon and enter siege mode, the aim cursor remains visible.
- The voices of characters in the Pursuit mission are outdated.
- I cannot create a Sub-House.
- In Castle Siege, if I upgrade my troops before starting, they do not update, and the upgraded version doesn't spawn.
- In Castle Sieges, when using the Bombard widget, the top panel doesn't update to reflect changes.
- The Dock tutorial doesn't appear on the left during our first visit to Axa Station.
- In the "Expended" mission, even after adding 7 soldiers, the mission didn't progress.
- A custom-made weapon I purchased from the Guild didn’t appear in my inventory.
- If we exit a heavy fighter near the surface, we fall beneath the ground, and since the boarding point is underground, we can't re-enter the ship.
- The weapon of a deceased NPC remained floating in the air.
- Players can't read other government systems on the screen and are forced to select "Order."
- If AI ragdolls us while exiting the elevator, it causes a game-breaking issue.
- The "Back" button doesn't work when establishing a House.
- Jen's cave is floating high in the air.
- Mercenary missions are not working.
- My drones duplicated during spawning, doubling their count.
- When I take the Brotherhood Guild mission and kill any civilian at a random station before warping to Brotherhood HQ, it says I’ve joined the Brotherhood Guild. However, if I progress with the Brotherhood mission, it requires me to kill a civilian to join the Guild.
- I can declare war on myself, including on my own Houses.
- In the GLX mail system, the drafts, archive, and trash sections are non-functional, and the search feature doesn’t work either.
- "House House" is displayed instead of the proper name for the Houses I’ve established.
- My hover bike transformed into a glitchy object after pressing "break connection."
- I sometimes can’t see the Mothership warp target.
- The "Conspirational" story mission asks me to go to the "ambush route," but even in the correct system, there’s no story waypoint.
- In the "The Archive" mission, if I escape without killing the AIs, they fall off the map and don’t get destroyed.
- After the credits, the game doesn’t return to the main menu.
- Whenever I try to build a Factory or a Mining Station, it gets stuck at 100% completion, then disappears as if I never tried to build it, but it still consumes my resources.
- If I place a Mining Ship on the deck and repeatedly enter and exit the deck, the attached ship parts become invisible.
- Stats don’t work at the beginning of the game.
- In "Rebuilding a Friend," the dialogue with Smen doesn’t progress.
- A "0x quantity" error appears in the cargo inventory.
- When I click "Learn" for perks, no points are deducted, and I can’t assign them.
- In "Saving Anka," the atomic bomb explosion effect follows me after taking my father’s ship and flying into space.
- When traveling locally or between systems in warp, the character portrait flashes and distorts, but it returns to normal when stopping. This issue is worse during inter-system travel.
