It’s been great to see that the latest round of performance and memory fixes worked for many players, and your feedback helped us confirm we’re heading in the right direction. Thank you for that! ❤️
We’ll keep refining things until the experience is stable for everyone.[/p]
Fixes
- [p]An issue causing textures to appear in low quality has been resolved.[/p][/*]
- [p]The Bounty Hunting “Blackbox Closeby” objective now functions correctly.[/p][/*]
- [p]Missing reward for reaching Brotherhood Rank 3 is now granted properly.[/p][/*]
- [p]Key fragments now save correctly and no longer disappear.[/p][/*]
- [p]Fixed ship control issues that occurred when performing a node jump while leaving a planet.[/p][/*]
- [p]The object blocking the elevator entrance in Pirate Dungeons has been removed.[/p][/*]
- [p]Fixed a problem where using node warp while warp was already active could prevent further warp usage.[/p][/*]
- [p]The “Obstructed” warning no longer prevents warp lock from being applied.[/p][/*]
- [p]The Brotherhood Rank 3 ship is no longer awarded early.[/p][/*]
- [p]Fixed problems with quests disappearing or completed quests not being listed properly.[/p][/*]
- [p]Corrected UI overlap issues in emails with long descriptions.[/p][/*]
- [p]The shotgun crosshair now updates and behaves correctly.[/p][/*]
- [p]Castle Siege music now plays as intended.[/p][/*]
- [p]Dungeon bosses no longer teleport away and vanish unexpectedly.[/p][/*]
- [p]The obstructed warp target line no longer stays stuck on the screen.[/p][/*]
- [p]Crashes caused by the game pausing during planet ↔ space transitions have been resolved.[/p][/*]
- [p]Fixed an issue where enemy indicators would show negative values or progress bars would shift incorrectly.[/p][/*]
- [p]Corrected animation issues with civilian NPCs inside stations.[/p][/*]
- [p]New translations have been updated and added to the game.[/p][/*]
- [p]Ejected items can now incorrectly be taken into a ship you cannot use via the cargo preview — this is now fixed.[/p][/*]
- [p]Cargo screen filters no longer show the cargo of multiple ships at once.[/p][/*]
- [p]Fixed an issue where a landed ship would not take off after switching to third-person camera.[/p][/*]
- [p]Added an Invert Control option for the Misactor.[/p][/*]
- [p]You can now pause /save/load the game while using the Misactor.[/p][/*]
Important Note
[p]We’ve fixed several crashes related to foot combat/ground combat, especially those caused by the Gore & Dismemberment system when it becomes active.If you still encounter crashes related to combat effects, please report them, and as a temporary workaround, you can disable the Gore system from the settings menu.[/p]
[p]Thank you all once again for your patience and support. More improvements are coming very soon![/p]
