[b]SpaceBourne 2 – Version 1.0.7 Hotfix[/b]
With 1.0.7, we continued pushing [b]optimization and stability improvements[/b]. It’s been great to see that the latest round of performance and memory fixes worked for [b]many players[/b], and your feedback helped us confirm we’re heading in the right direction. Thank you for that! ❤️ We’ll keep refining things until the experience is stable for everyone.
[hr][/hr][b]Fixes[/b]
An issue causing textures to appear in [b]low quality[/b] has been resolved.
The Bounty Hunting [b]“Blackbox Closeby”[/b] objective now functions correctly.
Missing reward for reaching [b]Brotherhood Rank 3[/b] is now granted properly.
[b]Key fragments[/b] now save correctly and no longer disappear.
Fixed [b]ship control issues[/b] that occurred when performing a node jump while leaving a planet.
The object blocking the [b]elevator entrance in Pirate Dungeons[/b] has been removed.
Fixed a problem where using [b]node warp[/b] while warp was already active could prevent further warp usage.
The [b]“Obstructed”[/b] warning no longer prevents warp lock from being applied.
The [b]Brotherhood Rank 3 ship[/b] is no longer awarded early.
Fixed problems with quests [b]disappearing[/b] or completed quests not being listed properly.
Corrected [b]UI overlap issues[/b] in emails with long descriptions.
The [b]shotgun crosshair[/b] now updates and behaves correctly.
[b]Castle Siege[/b] music now plays as intended.
Dungeon bosses no longer [b]teleport away and vanish[/b] unexpectedly.
The [b]obstructed warp target line[/b] no longer stays stuck on the screen.
Crashes caused by the game pausing during [b]planet ↔ space transitions[/b] have been resolved.
Fixed an issue where enemy indicators would show [b]negative values[/b] or progress bars would shift incorrectly.
Corrected animation issues with [b]civilian NPCs[/b] inside stations.
New translations have been updated and added to the game.
Ejected items can now incorrectly be taken into a ship you [b]cannot use[/b] via the cargo preview — this is now fixed.
Cargo screen [b]filters[/b] no longer show the cargo of multiple ships at once.
Fixed an issue where a landed ship would [b]not take off[/b] after switching to third-person camera.
Added an [b]Invert Control[/b] option for the Misactor.
You can now [b]pause /save/load the game[/b] while using the Misactor.
[b]Important Note[/b]
We’ve fixed several crashes related to [b]foot combat/ground combat[/b], especially those caused by the [b]Gore & Dismemberment system[/b] when it becomes active. If you still encounter crashes related to combat effects, please report them, and as a temporary workaround, you can [b]disable the Gore system[/b] from the settings menu.
[hr][/hr]Thank you all once again for your patience and support. More improvements are coming very soon!
