Additional Fixes[/p]
- [p]Fixed an issue where trade ship cargo slots were incorrectly generated, causing ships with only 2–3 slots to show up with 50+ slots and breaking balance.[/p][/*]
- [p]Fixed a bug preventing players from purchasing the same trade item more than once.[/p][/*]
- [p]Fixed an issue where cargo items were not visible in the trading interface.[/p][/*]
- [p]Fixed a problem where soldiers placed in Castle Sieges were not spawning in the positions selected by the player.[/p][/*]
- [p]Fixed a bug where soldiers placed far from the player would remain inactive until the player approached them.[/p][/*]
- [p]Fixed an issue in Cave-type dungeons where “Kill the Queen” objectives did not progress even after the queen was defeated.[/p][/*]
- [p]Fixed a bug where the boss would not spawn after clearing the landing pad in planetary Mercenary Guild missions.[/p][/*]
- [p]Fixed an issue in the “Extended” mission where the tutorial prompt displayed as “None,” blocking progression.[/p][/*]
- [p]Fixed a bug where Bounty Boss ability effects could remain on the player after the battle ended.[/p][/*]
- [p]Fixed a visual issue where quickly switching from first-person to third-person view could cause the character’s head to disappear.[/p][/*]
- [p]Fixed a problem where Mining Stations sometimes did not appear in the build menu.[/p][/*]
- [p]Fixed a bug where warping before the first Raid announcement could cause the announcement to fail and loop continuously.[/p][/*]
- [p]Fixed an issue that allowed players to enter some stations with the jetpack active and then become unable to disable it inside.[/p][/*]
- [p]Fixed a bug where using fast travel inside Morthra stations could place the player underneath the station.[/p][/*]
- [p]Fixed an issue where adjusting the sound slider did not affect radio volume, causing the radio to continue playing at full volume.[/p][/*]
- [p]Updated Crowdin community translations with the latest contributions from our players.[/p][/*]
