News Liste SpaceBourne 2

SpaceBourne 2 – Version 1.0.9 Released
SpaceBourne 2
1 Tag 07:57 Community Announcements
[p]SpaceBourne 2 – Version 1.0.9 [/p][p][/p][p]We believe this update will resolve a large portion of the remaining crashes.[/p][p]At the bottom of this patch note, I will also explain the technical details of what we've been fixing and why these issues occurred.[/p][p]For those interested — stay tuned. :)[/p][p]
Additional Fixes[/p]
  • [p]Fixed an issue where trade ship cargo slots were incorrectly generated, causing ships with only 2–3 slots to show up with 50+ slots and breaking balance.[/p][/*]
  • [p]Fixed a bug preventing players from purchasing the same trade item more than once.[/p][/*]
  • [p]Fixed an issue where cargo items were not visible in the trading interface.[/p][/*]
  • [p]Fixed a problem where soldiers placed in Castle Sieges were not spawning in the positions selected by the player.[/p][/*]
  • [p]Fixed a bug where soldiers placed far from the player would remain inactive until the player approached them.[/p][/*]
  • [p]Fixed an issue in Cave-type dungeons where “Kill the Queen” objectives did not progress even after the queen was defeated.[/p][/*]
  • [p]Fixed a bug where the boss would not spawn after clearing the landing pad in planetary Mercenary Guild missions.[/p][/*]
  • [p]Fixed an issue in the “Extended” mission where the tutorial prompt displayed as “None,” blocking progression.[/p][/*]
  • [p]Fixed a bug where Bounty Boss ability effects could remain on the player after the battle ended.[/p][/*]
  • [p]Fixed a visual issue where quickly switching from first-person to third-person view could cause the character’s head to disappear.[/p][/*]
  • [p]Fixed a problem where Mining Stations sometimes did not appear in the build menu.[/p][/*]
  • [p]Fixed a bug where warping before the first Raid announcement could cause the announcement to fail and loop continuously.[/p][/*]
  • [p]Fixed an issue that allowed players to enter some stations with the jetpack active and then become unable to disable it inside.[/p][/*]
  • [p]Fixed a bug where using fast travel inside Morthra stations could place the player underneath the station.[/p][/*]
  • [p]Fixed an issue where adjusting the sound slider did not affect radio volume, causing the radio to continue playing at full volume.[/p][/*]
  • [p]Updated Crowdin community translations with the latest contributions from our players.[/p][/*]
[p][/p][p][/p]

Why Some Players Experience Crashes – A Transparent Update

[p]When designing SpaceBourne 2, I wanted the entire game to run without a single loading screen. I felt that traditional loading screens break the sense of freedom a space game should have, so I removed them completely.[/p][p]However, technically speaking, that decision has a downside:[/p][p]In most games, loading screens are not just waiting periods, [/p][p]They are also the moment when memory and VRAM get cleared, and unused content is safely unloaded. Since SB2 never uses loading screens, the game tries to handle all of this in the background while you play.[/p][p]But with a galaxy this large, dynamic, and procedural, especially at high resolutions, memory and VRAM could eventually fill up over long play sessions.[/p][p]Because of this, over the past week, we have been rebuilding this entire system from scratch, a brand-new, far more efficient, and far more stable core.[/p][p]We're rolling out this new system step by step, because the game is huge and touches many different mechanics. Right now, about 60% of the game is already running on the new architecture, and even at this stage, our internal tests show major improvements in stability and memory usage.[/p][p]Very soon, the entire game will be fully converted.[/p][p]Our goals are simple:[/p][p]More stability [/p][p]Lower memory usage[/p][p]Faster transitions [/p][p]A truly crash-free experience[/p][p]and all of this without bringing back loading screens.[/p][p]Thank you so much for your patience and support. We’re very close. [/p][p][/p]
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Release:17.02.2023 Genre: Action-Adventure Entwickler: Burak Dabak Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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