[b]SpaceBourne 2 – V1.0.3 Hotfix[/b]
Thank you all for the incredible amount of feedback and reports following the recent updates. This hotfix resolves multiple UI issues, combat inconsistencies, and dungeon-related problems — alongside a few community-requested improvements.
[hr][/hr][b]Fixes[/b]
Fixed an issue in the Faction Tutorial where progressing early could soft-lock the game.
Resolved a bug that allowed nodes not owned by the player to appear on the scanner.
Ammo crate contents now display correctly after opening a crate.
Soldier equipment stats now show properly in the character menu.
The [b]Continue[/b] button on the main menu now loads the most recent save as intended.
Corrected inconsistent firing directions for weapons mounted on Xanthean ships.
Ammo refills now trigger the proper on-screen notification.
Fixed issues with embarking/disembarking Heavy Fighter-class ships.
Building a station with a duplicate name no longer causes existing stations to disappear.
Mouse/camera sensitivity now behaves correctly while using the jetpack.
Fixed an issue where stations could spawn inside battlefields on Invasion maps.
The Landing Tutorial pop-up no longer reappears after loading a save.
Fixed a bug that could cause the ([b]T) Scanner[/b] map to display as a white screen.
Adjusted enemy levels in the Mercenary Guild entry mission to scale more appropriately.
[b]Fixed calculation issues affecting shield and armor skills.[/b]
[b]Resolved an issue where the character’s 3D model textures could appear corrupted in the character interface.[/b]
[b]Mining Stations placing the player far away after warp is now fixed.[/b]
[b]Dungeon bosses no longer spawn at higher levels than the dungeon itself. General dungeon balance has been improved.[/b] [i](A major update for Cave Dungeons is coming very soon.)[/i]
[b]Fixed an issue where items could be incorrectly generated when transferring Misactor inventory to the ship inventory.[/b]
[b]Resolved an issue where, after saving/loading while using a Misactor, the player could become stuck and unable to return to their ship.[/b]
[b]New[/b]
Added new options to [b]skip UI tutorials[/b].
[b]New construction completion notification system:[/b] You will now receive a pop-up alert when construction finishes — no more manually tracking build progress.
[b]Info[/b]
Ship consumables are now managed directly from the [b]Ship Interface[/b], instead of the Services menu.
