[b]SpaceBourne Ver. 2.0.2 Released[/b]
[b]Fixes & Improvements[/b]
Fixed an issue where [b]armor and shield progress indicators[/b] would continuously fluctuate (armor increasing and decreasing repeatedly) [b]after deploying a ship from the Mothership’s deck[/b].
[b]Prisoner characters[/b] now have correctly assigned [b]level and rank values[/b].
Improved [b]stability of Pod Catcher systems[/b] on Swarm ships.
Fixed [b]NPCs spawning inside terrain or becoming stuck[/b] in dungeons.
Fixed an issue where the [b]Mail system’s Auto-Assign feature[/b] failed to assign personnel despite available staff.
Fixed a rare issue where [b]engine VFX could fail to render on some ships[/b] depending on camera angle.
Fixed an issue where a ship could be [b]teleported to a very distant location after docking with a Mothership[/b] by addressing underlying edge cases.
Fixed contract synchronization issues( [b]the Galaxy Web contracts[/b] could sometimes result in [b]no new contracts appearing[/b])
Resolved a minor [b]UI refresh delay[/b] that caused weapon stats to appear late in tooltips.
Fixed a brief [b]performance drop when opening the Main Interface (U)[/b].
Resolved a short [b]freeze/stutter when switching weapons[/b] in the inventory.
Fixed a rare case where [b]radar icons could lose opacity[/b] during long play sessions.
Optimized [b]item icon loading[/b] when scrolling quickly through the market screen.
Fixed an issue where [b]mining beam weapons UI could overlap the Main Menu UI[/b] when opened.
Prevented slight [b]objective marker drift[/b] during extended gameplay sessions.
[b]Chinese font support has been added.[/b]
