SpaceBourne Ver. 2.0.2 Released
[p][/p]Fixes & Improvements
- [p]Fixed an issue where armor and shield progress indicators would continuously fluctuate (armor increasing and decreasing repeatedly) after deploying a ship from the Mothership’s deck.[/p][/*]
- [p]Prisoner characters now have correctly assigned level and rank values.[/p][/*]
- [p]Improved stability of Pod Catcher systems on Swarm ships.[/p][/*]
- [p]Fixed NPCs spawning inside terrain or becoming stuck in dungeons.[/p][/*]
- [p]Fixed an issue where the Mail system’s Auto-Assign feature failed to assign personnel despite available staff.[/p][/*]
- [p]Fixed a rare issue where engine VFX could fail to render on some ships depending on camera angle.[/p][/*]
- [p]Fixed an issue where a ship could be teleported to a very distant location after docking with a Mothership by addressing underlying edge cases.[/p][/*]
- [p]Fixed contract synchronization issues( the Galaxy Web contracts could sometimes result in no new contracts appearing)[/p][/*]
- [p]Resolved a minor UI refresh delay that caused weapon stats to appear late in tooltips.[/p][/*]
- [p]Fixed a brief performance drop when opening the Main Interface (U).[/p][/*]
- [p]Resolved a short freeze/stutter when switching weapons in the inventory.[/p][/*]
- [p]Fixed a rare case where radar icons could lose opacity during long play sessions.[/p][/*]
- [p]Optimized item icon loading when scrolling quickly through the market screen.[/p][/*]
- [p]Fixed an issue where mining beam weapons UI could overlap the Main Menu UI when opened.[/p][/*]
- [p]Prevented slight objective marker drift during extended gameplay sessions.[/p][/*]
- [p]Chinese font support has been added.[/p][/*]
