[b] [/b]SpaceBourne 2 – Version 1.2.0
Fixed an issue where [b]camera preset switching[/b] with CTRL + Numpad was not functioning. Camera switching is now bound to [b]Page Up / Page Down[/b] by default, and these keys can be customized in the Input Mapping menu. This also resolves previous input-conflict problems.
Greatly improved the system that handles the player character getting [b]stuck in geometry[/b]. A completely new [i]stuck detection & recovery system[/i] was implemented, and the [b]“I Got Stuck”[/b] button in the pause menu is now fully functional. We believe this significantly reduces stuck-related issues.
Fixed a bug where [b]camera shake settings[/b] did not correctly affect the player character.
Fixed an issue where [b]indicator texts[/b] overlapped when scale adjustments were applied from the interface settings page.
Fixed a problem where [b]Intelligence[/b] and certain other attributes did not increase some stats due to the 100-point bonus cap. The cap has now been raised to [b]200[/b] using a softer curve.
Fixed an issue where item [b]icons and name colors[/b] in some markets appeared red incorrectly.
Resolved a problem in certain planet surfaces where [b]colliding with a specific spot[/b] caused a severe FPS drop.
Fixed a major performance issue when viewing the [b]Station List[/b] with more than 250 owned stations, which previously caused FPS to drop by 70–80%.
Fixed an issue where creating multiple [b]Sub Houses[/b] consecutively resulted in system assignments not being removed from previous Sub Houses, causing newly created ones to inherit incorrect “None” system entries.
Fixed an issue where taking damage [b]exactly during the landing animation[/b] could break the landing sequence, causing the ship to become partially buried in the ground and stuck.
Reworked [b]gravity and weight calculations[/b] for all large ships on planetary surfaces. Large ships can now move much more smoothly on planet terrain.
Fixed a bug where [b]3–4 seconds after exiting a ship[/b], the player’s weapon visuals updated incorrectly. Drawing a weapon during this period caused it to attach to the wrong socket.
Fixed an issue where the player received [b]camera shake[/b] effects from ship damage even when far away from their ship.
Fixed a UI issue where pressing [b]ESC[/b] while the [b]Ship Upgrade Console[/b] was open caused the pause menu to appear without closing the upgrade UI, leaving it stuck on screen afterward.
Fixed an issue where loading a save on a planet surface sometimes caused the player to [b]spawn underwater[/b].
Fixed a bug where faction [b]daily income[/b] values above 2 billion caused overflow, resulting in negative income.
Fixed missing or corrupted [b]textures[/b] when landing on the planet that contains [b]Koron's Lab[/b] during the [i]Combining Friends[/i] mission.
[img src="https://clan.akamai.steamstatic.com/images/41724470/28fe5058ea131dc0f958ce09360c05012603e33b.png"][/img]
[url="https://discord.gg/mE8YQ8At3N"]Discord[/url]
