SpaceBourne 2 – Update 1.1.3
[p]With this update, we are continuing our ongoing work on performance improvements and system-wide stability.[/p][p]Based on the tests performed by many players over the past few days, we believe that warp-related crashes have been largely resolved, especially during warp jumps between points in space.[/p][p]However, we don’t want to mark this as “fully fixed” until we are 100% certain — so we will continue monitoring player reports closely. [/p][p][/p][p]Below are the fixes included in this patch:[/p]
New Features & Improvements
- [p]Added a search bar to the Explorer Panel to make it easier and faster to find systems, missions, and nodes.[/p][/*]
Fixes
- [p]Fixed an issue where Attribute Points assigned to certain character stats could apply negative effects unintentionally. This included cases where Agility and Perception were reducing HP-Recovery and Accuracy after the 1.1.0 Hotfix. Similar negative interactions across other stats have also been corrected.[/p][/*]
- [p]Fixed a bug where module bonuses applied to ships (not base module stats, but bonus effects) appeared as negative values in character or ship statistics.[/p][/*]
- [p]Fixed the issue where the Mining Contract reward weapon would disappear when equipped. This fix applies only to rewards earned after this update. Unfortunately, items previously affected cannot be retroactively restored.[/p][/*]
- [p]Fixed an issue where Alpha Squad would fail to follow the player when jumping through a Stargate or performing a Node Jump, while still appearing as “spawned,” preventing players from recalling them.[/p][/*]
- [p]Fixed a bug where, after performing a Save/Load, Alpha Squad indicators would incorrectly switch to “Ally Fighter” indicators.[/p][/*]
- [p]Fixed an issue where defending a station again (after previously defending it) prevented the player from sending Reinforcements.[/p][/*]
- [p]Fixed a problem where clearing a Warp Target would not remove an intermediate Trebuchet Point located between the player and the target. Warping to this leftover point could corrupt the warp sequence—this is now resolved.[/p][/*]
