[b]SpaceBourne 2 – Update 1.1.3[/b]
With this update, we are continuing our ongoing work on [b]performance improvements[/b] and [b]system-wide stability[/b].
Based on the tests performed by many players over the past few days, we believe that warp-related crashes have been [i]largely resolved[/i], especially during warp jumps between points in space.
However, we don’t want to mark this as “fully fixed” until we are 100% certain — so we will continue monitoring player reports closely.
Below are the fixes included in this patch:
[hr][/hr][b]New Features & Improvements[/b]
Added a [b]search bar[/b] to the Explorer Panel to make it easier and faster to find systems, missions, and nodes.
[b]Fixes[/b]
Fixed an issue where [b]Attribute Points[/b] assigned to certain character stats could apply [b]negative effects[/b] unintentionally. This included cases where [i]Agility[/i] and [i]Perception[/i] were reducing HP-Recovery and Accuracy after the 1.1.0 Hotfix. Similar negative interactions across other stats have also been corrected.
Fixed a bug where [b]module bonuses[/b] applied to ships (not base module stats, but bonus effects) appeared as [b]negative values[/b] in character or ship statistics.
Fixed the issue where the [b]Mining Contract reward weapon[/b] would disappear when equipped. This fix applies [b]only to rewards earned after this update[/b]. Unfortunately, items previously affected cannot be retroactively restored.
Fixed an issue where [b]Alpha Squad[/b] would fail to follow the player when jumping through a Stargate or performing a Node Jump, while still appearing as “spawned,” preventing players from recalling them.
Fixed a bug where, after performing a [b]Save/Load[/b], Alpha Squad indicators would incorrectly switch to “Ally Fighter” indicators.
Fixed an issue where defending a station again (after previously defending it) prevented the player from sending [b]Reinforcements[/b].
Fixed a problem where clearing a [b]Warp Target[/b] would not remove an intermediate Trebuchet [b]Point[/b] located between the player and the target. Warping to this leftover point could corrupt the warp sequence—this is now resolved.
