[b]Version 2.0.3 Patch Notes[/b]
[hr][/hr]• [b]Item colors in market slots[/b] are now correctly adjusted according to their tier.
• Fixed an issue where the [b]Mothership blocked the station entrance[/b] after an invasion, causing the player to get stuck.
• Fixed a UI issue where opening the [b]Quit (Exit) menu[/b] after viewing the leaderboard caused the UI to appear behind the leaderboard, making buttons unusable.
• Fixed an issue that caused a [b]black screen softlock[/b] when exiting a captured station.
• Fixed severe [b]FPS drops[/b] that occurred when Swarm ships attacked [b]Bounty Hunter Guild bosses[/b].
• Fixed an issue in the [b]Mark Zeran mission[/b] where, despite docking, Nelis’ family could not be dropped off and the mission would not progress.
• [b]Swarm ship damage has been increased[/b], and their stats have been rebalanced for better overall performance.
• Fixed an issue where exiting a station after [b]factory or mining base raids[/b] caused the player to fall into empty space.
• Fixed an issue where pressing [b]F at the invasion start gate[/b] did nothing.
• Increased the [b]drop chance of dungeon keys[/b] from dungeon bosses.
• Fixed an issue where [b]inventory items appeared white[/b] despite having different tiers.
• Fixed an issue where the [b]pod catcher[/b] was unable to catch pods.
• Fixed a [b]health (HP) inconsistency[/b] when switching between different ship types.
• [b]Performance improvements[/b] have been made in ship-to-ship combat, especially during large engagements.
• Fixed an issue where [b]mech turrets[/b] were positioned incorrectly.
• Fixed an issue where [b]invasions would not end[/b] if only a single sniper enemy remained alive.
• Fixed an issue where players could not [b]enter dungeons[/b] due to the entrance gate becoming stuck.
• Fixed an issue where the [b]minimap shifted[/b] inside dungeon interiors.
• Fixed an issue where pressing [b]F to enter Swarm ships[/b] did not work the first time.
• Fixed an issue where the player could [b]not stand up[/b] after pressing Space Bar during castle battles.
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