News Liste SpaceBourne 2

SpaceBourne 2 Early Access Ver. 4.0.0 Released
SpaceBourne 2
15.03.24 17:47 Community Announcements
SpaceBourne 2 Early Access Ver. 4.0.0

New Features And Changes:



  • - Castle sieges have been added to the game. Players can now capture castles on planet surfaces in real-time and manage RTS sieges.
  • - 20 different castle types, each uniquely designed by hand, have been added to planet surfaces.
  • - The faction soldier system has been revamped. Faction soldiers are now categorized into Space Forces and Ground Forces.
  • - Army sizes have been expanded. Each army can now include up to 10 generals.
  • - New types of ground forces soldiers have been added to the game, including Elite Soldiers, Snipers, Medics, Tanks, and Mechs.
  • - Faction space battles have been redesigned from the ground up. Space battles are now managed in real-time RTS mode.
  • - Faction wars have been balanced with the addition of new features.
  • - A new station combat mechanic has been added to the game. When organizing operations, players can now determine the outcome of ground force battles and manage group force fights inside stations to capture or plunder them.
  • - Post-war designs for all stations have been completed and added to the game. The type of battle now affects station interiors accordingly.
  • - The Battle Steps system has been removed now that war tactics are implemented during the battle itself and the battle organizing interface has been simplified.
  • - The entire main story has been reworked. We have removed missions that received the most negative feedback and replaced them with new ones.
  • - All main story mission details and descriptions have been rewritten. Balanced rewards have been added for all missions.
  • - The main story has been extended with the addition of unique missions.
  • - To address player complaints about getting stuck on missions, we have added hints and helper videos for the most challenging objectives.
  • - The ability for players to build their own stations has been added to the game. Players can now add new floors to their Faction's capital stations and design the interiors themselves. They can also share their stations with other players, and these stations are playable by others. This feature also marks the beginning step towards mod support.
  • - The option to customize modules, weapons, and components while on a ship has been added to the game. This addresses one of the most requested features; players can now change their ships' weapons, components, and modules in space through the main interface (this feature is not available on capital ships).
  • - The in-game experience and item reward system have been balanced. Experience and rewards for side and guild missions have been increased.
  • - New traveling Space Markets have been added to every solar system. Players no longer need to enter stations to shop.
  • - Game sounds have been adjusted, and new music has been added to the game.
  • - New Stations, buildings, markets, new character models, new mission locations, sounds, effects, animations, interfaces, and tutorial videos have been added to the game.
  • - Enemy AIs in space battles have been rewritten and are now much more performance-friendly. we can now conduct battles up to 100vs100 with significantly better performance. Therefore, battles suitable for crowded combat scenarios have been added to the game.



**BUG FIXES:**


Reported by players as follows:

  • - The ship manager panel sometimes displays my ship's inventory incorrectly or deletes other inventories.
  • - I can't deactivate my character's Slow Time skill after it's activated until all energy is depleted.
  • - Some character skills are not working.
  • - My save games are duplicating, and loading duplicated save files deletes my main story save.
  • - Opening the Bug Report interface while the pause menu is open and then closing it causes game controls to stop working.
  • - A line comes from some asteroids while mining, and if I warp shortly after, the line does not disappear.
  • - I can buy ships cheaply and sell them at a high price, allowing for unlimited money earning.
  • - Ship interfaces disappear if I open the Scanner during takeoff while docked at a station.
  • - I cannot land on planets, or the planet surface appears dark when I do.
  • - If I exit my ship using the G key while using a Stargate, my ship goes to the other system, but I stay in the original system, halting game progress.
  • - If I save the game during warp after calling my space squad, loading that save duplicates my squad soldiers.
  • - Selling captured prisoners gives me “0” money.
  • - Even if I mute all sounds, some weapon sounds are not muted.
  • - The game crashes if I open the scanner or Atlas while performing a system jump.
  • - AI attacks on my station do not end until I arrive at the battlefield when I am far away.
  • - Every time I add soldiers to a battle where the AI attacks my station while I am away, enemy forces reset to their initial strength.
  • - After rescuing Momo and returning to our base, attempting to talk to her again repeats her dialogue from the previous mission, and she self-destructs.
  • - If I switch directly from aim mode to Sniper rifle aim, my character's head remains visible and obstructs my field of view.
  • - If I interact with an object (like a door) while the sniper scope is open, the scope remains on the screen until I close the game.
  • - The ship equipment tutorial does not progress despite following the instructions exactly.
  • - I hit an invisible wall at the mission location for the first Mining station mission and cannot complete the objectives.
  • - I cannot board ships on the deck of Motherships.
  • - Some weapons on Motherships are placed right in the middle of the ship, either making them unable to fire or causing them to hit my own ship.
  • - If I land on a planet surface with a ship taken from my Mothership and save and load, my Mothership is sent to a point outside the solar system.
  • - Executed faction wars sometimes reset, and I have to arrange the battle again.
  • - My character remains invisible if I activate the Jetpack in first-person camera mode.
  • - I can exit my ship with the G key while landing on a planet, but the ship continues moving to unreachable areas.
  • - If the usable modules of a ship drop to zero, the icon appears corrupted on the ship HUD, and if I reload the modules, the new stack number shows up on the HUD, but the icon remains corrupted.
  • - In a faction war, after locking onto the battlefield from the Escape route, if I head to a stargate instead of warping, the battle commences.
  • - During faction wars, I am unable to destroy certain ships (such as Enemy capital ships or motherships).
  • - Battle sounds continue to play even after I have moved away from the battlefield.
  • - Some rockets hit my own ship after being fired.
  • - The missile warning sound continues to play even when there is no missile following me, and the sound doesn't stop until I close the game.
  • - My ship is not repaired when I land at stations, especially at Falron stations.
  • - During side missions, end-mission NPCs are spawning twice in the same location. If I talk to both, I receive the end-mission reward twice.
  • - At high screen resolutions, the main interface appears on the right side of the screen, not in the center.
  • - Certain enemy types do not spawn in quests found randomly on planet surfaces through POIs (? icons), preventing quest completion.
  • - I could not control my ship if I opened the pause menu while performing a battle warp during combat.
  • - I was able to duplicate items in the ship management interface by quickly switching between cargo slots.
  • - "Fuel" trade item in my inventory do not appear on the sales screen when trading in the galaxy trade center.
  • - I cannot use some energy-consuming skills even when my character's energy level is full.
  • - Enemies spawned in some Mercenary Guild missions are extremely unbalanced and impossible to kill.
  • - Playing with the Resolution Scale setting in options causes all game graphics to distort, and the issue persists until I restart the game.
  • - The sky does not appear on some planets or appears underground of the planet surface.
  • - In the Faction structures section, the same stations appear duplicated 2-3 times.
  • - Some mission descriptions are missing or misleading.
  • - Experience rewards from main missions are displayed on the main screen but are not being added to my character.
  • - I do not receive XP from killing soldiers in ground battles or receive very low experience.
  • - Quick switching between the Scanner and Space Atlas causes small interface windows to remain on the screen until I restart the game.
  • - AI from factions other than mine sometimes attack our stations in AI vs. AI battles.
  • - The sound of my spaceship's Laser weapons continues looping if I exit the ship while firing and does not stop until I board the ship again.
  • - Electric weapons do not deal damage to some enemy types.
  • - Exiting a station causes the interior level not to be destroyed, and warping in this state either crashes the game or drastically drops FPS.
  • - If I switch back to tactic view after executing a battle, the operation appears to be ongoing, but no battle is visible when I arrive.
  • - Using a sniper rifle once in a save causes me to enter FPS mode even without a weapon in subsequent instances.
  • - If I enter through the capital door of Morthra stations, I can use the jetpack inside, and sometimes I fall through the station.
  • - Some Ground AI enemies remain in place even after their health drops to zero, and their death animation plays a few seconds later.
  • - I experience significant FPS drops during warps after departing from some planets.
  • - Starting a quick load (F8) without taking a quicksave or after deleting existing Quicksaves initiates the game on an empty map.
  • - The doors to enter outposts sometimes disappear, preventing access to the outpost interiors.
  • - At Independent stations, if I rapidly enter and exit, I find myself unable to re-enter through the same door.
  • -Fixed dozens of minor bugs related to the interface and level design, along with various small glitches throughout the game.


**NOTES:**

[olist]
  • We believe we have fixed the most reported game-breaking bug, the Warp Crash issue. If you still experience crashes with this update, please share your save files with us on Discord to accelerate our troubleshooting.

  • We are completely redoing the Bounty system in the game, but unfortunately, it did not make it into this update. Therefore, bugs related to the bounty system are still present. We will transition to a brand-new bounty system with the next update, eliminating all related bugs.

  • Similarly, we are overhauling the Raid system, so bugs still exist in that system. These will be resolved with the transition to the new raid system in the next update.

  • We regret to announce that we have to postpone the Bank Heist missions announced in the trailer for some time.

  • Due to significant changes in the game's dialogues and texts, we haven't been able to add the new translations to the game yet. Therefore, in this version, many texts will only be available in English. We plan to resolve this issue with upcoming updates.
  • [/olist]

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    Release:17.02.2023 Genre: Action-Adventure Entwickler: Burak Dabak Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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