This update also includes a large number of quest, dungeon, and Castle Siege fixes based on community feedback.[/p][p]Below is the full list of improvements included in this patch:[/p]
Fixes
- [p]Fixed an issue in the “Talk to Smen” quest where Smen could become stuck, preventing further progression.[/p][/*]
- [p]Fixed a problem where some Steam achievements were not being granted correctly.[/p][/*]
- [p]Resolved a progression blocker in the “Saving Anka” quest where the objective could remain stuck at “Meet Arabel” on both PC and Steam Deck.[/p][/*]
- [p]Fixed an issue in planetary assassination missions where the objective would not progress properly. After engaging enemies, the boss will now reliably spawn.[/p][/*]
- [p]Fixed a bug where dungeon bosses could completely disappear after using their dash ability.[/p][/*]
- [p]Addressed various brightness and lighting inconsistencies inside dungeons.[/p][/*]
- [p]Fixed an issue where decals were incorrectly rendering on top of characters.[/p][/*]
- [p]Fixed a white collision barrier in Pirate Dungeons that could trap players exiting the elevator.[/p][/*]
- [p]Removed the option to request landing clearance while already docked at a station.[/p][/*]
- [p]Fixed an issue in Castle Siege where soldiers would sometimes ignore player-issued commands.[/p][/*]
- [p]Corrected animation issues for mecha units during Castle Siege battles.[/p][/*]
- [p]Fixed an issue causing some Castle Siege soldiers to move more slowly than intended.[/p][/*]
- [p]Resolved a bug where the message “You are inside the castle” could appear even when the player was far from the structure.[/p][/*]
- [p]Fixed an issue where Willpower attribute bonuses on items were not being applied correctly to character stats.[/p][/*]
- [p]Fixed an issue where the character’s armor could appear distorted when disembarking the ship while it was in the process of landing.[/p][/*]
- [p]Fixed a bug where players were unable to fire their weapons even when ammo was full.[/p][/*]
- [p]Fixed a bug where siege combat music would not play during Castle Siege encounters.[/p][/*]
- [p]Fixed an issue where soldiers continued to fire their weapons even after a siege had ended.[/p][/*]
- [p]Corrected an issue where the character background selection did not properly affect character stats.[/p][/*]
- [p]Fixed a progression issue in the “Vengeance Blitz” quest where dismounting from the hoverbike could leave players unable to leave the planet or continue the mission.[/p][/*]
