[b]SpaceBourne 2 – Version 1.1.0 [/b]
With 1.1.0, we continued our work on [b]overall performance[/b], [b]stability[/b], and [b]crash reduction[/b]. This update also includes a large number of quest, dungeon, and Castle Siege fixes based on community feedback.
Below is the full list of improvements included in this patch:
[hr][/hr][b]Fixes[/b]
Fixed an issue in the [b]“Talk to Smen”[/b] quest where Smen could become stuck, preventing further progression.
Fixed a problem where some [b]Steam achievements[/b] were not being granted correctly.
Resolved a progression blocker in the [b]“Saving Anka”[/b] quest where the objective could remain stuck at [b]“Meet Arabel”[/b] on both PC and Steam Deck.
Fixed an issue in [b]planetary assassination missions[/b] where the objective would not progress properly. After engaging enemies, the boss will now reliably spawn.
Fixed a bug where [b]dungeon bosses[/b] could completely disappear after using their dash ability.
Addressed various [b]brightness and lighting inconsistencies[/b] inside dungeons.
Fixed an issue where [b]decals[/b] were incorrectly rendering on top of characters.
Fixed a [b]white collision barrier[/b] in Pirate Dungeons that could trap players exiting the elevator.
Removed the option to [b]request landing clearance[/b] while already docked at a station.
Fixed an issue in [b]Castle Siege[/b] where soldiers would sometimes ignore player-issued commands.
Corrected [b]animation issues[/b] for mecha units during Castle Siege battles.
Fixed an issue causing some [b]Castle Siege soldiers[/b] to move more slowly than intended.
Resolved a bug where the message [b]“You are inside the castle”[/b] could appear even when the player was far from the structure.
Fixed an issue where [b]Willpower attribute bonuses[/b] on items were not being applied correctly to character stats.
Fixed an issue where the character’s armor could appear distorted when disembarking the ship while it was in the process of landing.
Fixed a bug where players were unable to fire their weapons even when ammo was full.
Fixed a bug where [b]siege combat music[/b] would not play during Castle Siege encounters.
Fixed an issue where soldiers continued to [b]fire their weapons[/b] even after a siege had ended.
Corrected an issue where the [b]character background selection[/b] did not properly affect character stats.
Fixed a progression issue in the [b]“Vengeance Blitz”[/b] quest where dismounting from the hoverbike could leave players unable to leave the planet or continue the mission.
