[b]Hotfix Patch Notes[/b]
Thank you all so much for your feedback since the 1.0.1 release. For the past 16 hours we’ve been working non-stop to address the most critical issues; especially warp-related crashes. We tested every possible scenario we could reproduce and made several major structural adjustments. [b]We hope this resolves the issue for everyone.[/b]
Below is the complete list of fixes and improvements included in this hotfix:
[hr][/hr][b]Stability & Critical Fixes[/b]
[b]Warp Arrival Crash Fixes:[/b] Several core systems related to warp transitions were rebuilt. Multiple rare crash scenarios have been addressed.
[b]Fixed:[/b] After completing a Plunder operation, players were unable to manually warp to another system.
[b]Fixed:[/b] Players could not warp to their mothership after raids, preventing docking and fast relocation.
[b]Fixed:[/b] Manual warp becoming unresponsive in certain raid → travel transitions.
[b]User Interface & Accessibility[/b]
[b]Subtitles[/b] now scale correctly at all resolutions, and their size can be adjusted from the settings menu.
[b]CTRL key binding[/b] is no longer hard-coded. Rebinding CTRL will no longer open the minimap simultaneously.
[b]Audio[/b]
Corrected volume issues affecting [b]Volken's voice[/b] introduced in the previous hotfix.
Radio & ambient music balancing improvements (ongoing).
[b]Gameplay Fixes[/b]
[b]Missions[/b]
The [b]“Cut Communications”[/b] step during [i]Talk with Karun[/i] now progresses properly.
[b]Fixed:[/b] A progression blocker in the [b]“Rise of WRA”[/b] mission during the capital station construction step. [i]This issue should no longer occur. Players who have already encountered the bug can resolve it by leaving the system and returning once.[/i]
[b]Fixed:[/b] In the [b]“Saving Anka”[/b] mission, the [b]“Help the Pilots”[/b] step would not progress if a side mission was active in the same system. [i]This is now fixed. If you are currently stuck, simply exit the system and come back to refresh the objective.[/i]
[b]Ships & Perks[/b]
First-person view obstruction inside the [b]XM-1[/b] ship has been removed.
Fixed an issue where [b]ship items were duplicated[/b] inside the Ship Service interface.
Resolved a bug where using a [b]ship perk while entering a planet[/b] could force the ship underground.
[b]Dynamic Drone Maintenance[/b] perk now deactivates properly when turned off.
[b]Fixed:[/b] An alignment issue causing [b]capital ship turrets[/b] to face incorrect directions has been resolved.
[b]Fixed:[/b] A bug that occurred when [b]ejecting from a ship and instantly re-entering it[/b] has been addressed.
[b]Mining[/b]
Fixed an issue where mining sometimes added [b]unknown items[/b] to the inventory.
The [b]Mining Guild[/b] now correctly awards its mining ship after completing the required steps.
[b]New Ship Acquisition[/b]
Fixed an issue where newly purchased ships showed [b]“Incompatible Upgrade”[/b] errors. Incorrect upgrade slots were being applied — this is now corrected.
[b]Controls[/b]
“Hold to …” interactions now behave consistently.
[list]Fixed cases where:
[list]Capturing a [b]fortress mayor[/b] didn’t trigger
Reviving a [b]fallen squad member[/b] failed
Various hold-based actions did not register
Thank you all so much for your patience and support.
Right now, we have [b]three major specific bugs[/b] remaining on our list, and we’re fully focused on resolving them. Once those are fixed, our goal is for everyone to enjoy the game [b]completely bug-free within the next 7 days at most[/b].
Your patience and understanding mean a lot to us, thank you :)
