Below is the complete list of new systems and enhancements included in the full release.[/p]
User Interface & Visual Systems
[p]New HUD & Full UI Overhaul[/p]- [p]The entire HUD has been redesigned from the ground up.[/p][/*]
- [p]All interface panels modernized for improved clarity, readability, and consistency.[/p][/*]
- [p]Navigation, combat feedback, and UI flow are much cleaner and more intuitive.[/p][/*]
Quality of Life & Fixes
- [p]Hundreds of quality-of-life improvements implemented across all systems.[/p][/*]
- [p]All reproducible bugs reported by players have been fixed or rebuilt.[/p][/*]
- [p]Overall gameplay is significantly smoother, cleaner, and more stable.[/p][/*]
Advanced Galactic Dominance System (Rebuilt)
[p]Core Improvements[/p]- [p]Dynamic Dominance Score for every star system, based on security, economy, traffic, facilities, policies, and importance.[/p][/*]
- [p]Raid Requirements introduced to define how much Dominance is needed to take control.[/p][/*]
- [p]New Debuffs: Security Drop, Unrest, Public Order Decline, Propaganda, Trade Disruption, Power Sabotage, Plague Outbreak, False Intel, and more.[/p][/*]
- [p]Crew members can perform covert sabotage operations affecting system control.[/p][/*]
- [p]Dominance now influences AI expansion, diplomacy, wars, trade behavior, faction decisions, and system ownership.[/p][/*]
- [p]The galaxy functions as a fully simulated political ecosystem.[/p][/*]
- [p]Players can construct Beacon, Space Market, TradeHub, and Faction Hangar.[/p][/*]
- [p]Each building provides Power + Dominance and expands system influence.[/p][/*]
Galaxy Generation & Family Balance Rework
- [p]Entire galaxy generation rebuilt.[/p][/*]
- [p]Star systems now spawn in a more controlled, challenging structure.[/p][/*]
- [p]Family territories, power levels, and expansion behavior better balanced.[/p][/*]
Guild Systems
[p]Explorer’s Guild[/p]- [p]New Node Deployment System.[/p][/*]
- [p]Fast travel without stargates via Node network.[/p][/*]
- [p]Node-linked systems generate distress signals and exploration events.[/p][/*]
- [p]New Explorer Table UI for tracking nodes and signals.[/p][/*]
- [p]Fully redesigned with a new Contract Interface.[/p][/*]
- [p]Procedural outlaw missions: trade ambushes, target elimination, pirate station clearing.[/p][/*]
- [p]Higher ranks unlock new tools, perks, mission types, and a unique Brotherhood ship.[/p][/*]
- [p]All missions improved, expanded, and rebalanced.[/p][/*]
- [p]Better pacing, improved rewards, refined difficulty, and broader mission variety.[/p][/*]
Trade Route System Overhaul
[p]Dynamic Trade Routes[/p]- [p]Trade routes now move dynamically across the galaxy.[/p][/*]
- [p]Factions send active trade convoys between systems.[/p][/*]
- [p]Players can intercept and raid trade convoys in real time.[/p][/*]
- [p]All trade ships are fully boardable interior ships with internal combat.[/p][/*]
- [p]Destroyed or disrupted routes affect dominance and economy.[/p][/*]
- [p]Players can create their own trade routes between owned systems.[/p][/*]
- [p]Route income and influence directly impact system economy.[/p][/*]
Player Structures & Conquest
[p]Player-Built Castles[/p]- [p]Players can build Castles on planets in controlled systems.[/p][/*]
- [p]Castles improve dominance, security, and economic strength.[/p][/*]
Dungeon System (Rebuilt)
- [p]All dungeons rebuilt with new layouts.[/p][/*]
- [p]Seamless dungeon entry with no loading screens.[/p][/*]
- [p]New Dungeon Records interface to track fastest runs and completions.[/p][/*]
Major Balance Overhaul
- [p]Complete rebalance of all stats, weapons, skills, perks, and talents.[/p][/*]
- [p]Weak/redundant abilities removed.[/p][/*]
- [p]Many new skills and perks added to expand build variety.[/p][/*]
- [p]Overall combat balance significantly improved.[/p][/*]
Story & Voice Enhancements
[p]Storyline Polish[/p]- [p]Main storyline refined with improved pacing and narrative flow.[/p][/*]
- [p]Better mission transitions, dialogue updates, and emotional consistency.[/p][/*]
- [p]Many AI and narrative voices re-recorded by professional voice actors.[/p][/*]
- [p]Clearer delivery, stronger personality, and higher production quality.[/p][/*]
Technical Improvements
- [p]Large portions of the codebase optimized for better performance.[/p][/*]
- [p]Music system rebuilt for smoother transitions and stable playback.[/p][/*]
- [p]Inventory system upgraded — all ship cargo can be viewed and managed instantly.[/p][/*]
- [p]Full 4K resolution support added.[/p][/*]
- [p]Full gamepad support with improved menu navigation.[/p][/*]
- [p]Warp stability, memory usage, loading logic, and overall performance improved.[/p][/*]
What Is Missing in Full Release
[p]HOTAS Support[/p]- [p]Not yet included, but remains a high-priority feature.[/p][/*]
- [p]Some translations still rely on AI assistance and may contain inaccuracies.[/p][/*]
- [p]Crowdin project is public — the community can contribute improvements at any time.[/p][/*]
A Message From Us
- [p]Reaching this point has been a major milestone, and your support has been invaluable.[/p][/*]
- [p]Our journey with SpaceBourne 2 is just beginning — we will continue evolving this universe with the community.[/p][/*]
- [p]Thank you for flying with us. The adventure continues.[/p][/*]
