Hello, everyone!
It's time for more tweaks, including the map changes originally planned for earlier this week.
Maps
We are going through your feedback on the reworked Waterfalls map - thank you for sending that over! Today, we’re tweaking Craters and Lakes with the changes that we originally planned to deploy on Monday.
Craters: Increased the upper Badwater Sources' strength.
Craters: Raised Badtide Drains and added Thorns to make them more complex to block.
Craters: Made small fixes to terrain.
Lakes: Moved Ruins closer to the starting location.
Misc.
Made slight performance improvements related to buildings' lighting.
Bot pilots' goggles now have the correct blue color.
Bug fixes
Removed invisible wings that allowed some beavers to float in the air.
Beavers no longer teleport to the District Center as a failsafe mechanic.
Fixed the crash caused by removing a tree or other natural resource while it was reserved by a beaver.
Fixed the crash upon saving the game if a building was removed at the wrong time.
