Hello, everyone!
The release date news is out ([url="https://store.steampowered.com/news/app/1062090/view/526491913334818791"]March 5, remember?[/url]), but we are not done yet. Today’s update features a major revision to the Waterfalls map, the addition of a very useful key binding, and the usual batch of tweaks and fixes.
[b]Waterfalls Revisited[/b]
[img src="https://clan.akamai.steamstatic.com/images/36026812/9a893b842f2862d8491e38014316db11c3277a2f.png"][/img]
Today, we’re happy to unveil the massive changes to the Waterfalls map - it has evolved so much that renaming it to Waterfalls 2.0 wouldn’t be overkill. Please [url="https://steamcommunity.com/app/1062090/discussions/4/767436396145173954/"]share your feedback[/url] after you have had a chance to play on the new version.
Revised Waterfalls to make it more beginner-friendly, modern, and on par with other built-in maps.
[b]Misc.[/b]
Added the “Unique building action” key binding (default: U). Use it to activate the unique feature of the currently selected building - for example, to launch a Wonder.
Added yellow highlight to tool names on loading screen tips.
When renaming a beaver, a bot, or a district, the text field is now prepopulated with the old name.
Well-being notifications no longer have exclamation marks!
[b]Performance[/b]
Slightly improved performance, reducing the number of micro stutters.
[b]Modding corner[/b]
Fixed the rendering of the hovered blocks in Blueprint Preview.
[b]Bug fixes[/b]
Water and building animations should now smoothly adjust when you change in-game speed.
Fixed a crash triggered by loading an older save with triggered dynamite in it.
