[/p][p]The release date news is out (March 5, remember?), but we are not done yet. Today’s update features a major revision to the Waterfalls map, the addition of a very useful key binding, and the usual batch of tweaks and fixes.
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Waterfalls Revisited
[p][img src="https://clan.akamai.steamstatic.com/images/36026812/9a893b842f2862d8491e38014316db11c3277a2f.png"][/img][/p][p]Today, we’re happy to unveil the massive changes to the Waterfalls map - it has evolved so much that renaming it to Waterfalls 2.0 wouldn’t be overkill. Please share your feedback after you have had a chance to play on the new version.[/p]- [p]Revised Waterfalls to make it more beginner-friendly, modern, and on par with other built-in maps.[/p][/*]
Misc.
- [p]Added the “Unique building action” key binding (default: U). Use it to activate the unique feature of the currently selected building - for example, to launch a Wonder.[/p][/*]
- [p]Added yellow highlight to tool names on loading screen tips.[/p][/*]
- [p]When renaming a beaver, a bot, or a district, the text field is now prepopulated with the old name.[/p][/*]
- [p]Well-being notifications no longer have exclamation marks![/p][/*]
Performance
- [p]Slightly improved performance, reducing the number of micro stutters.[/p][/*]
Modding corner
- [p]Fixed the rendering of the hovered blocks in Blueprint Preview.[/p][/*]
Bug fixes
- [p]Water and building animations should now smoothly adjust when you change in-game speed.[/p][/*]
- [p]Fixed a crash triggered by loading an older save with triggered dynamite in it.[/p][/*]
