Hello, everyone!
Timberborn 1.0 is around the corner, so it's time for another batch of experimental tweaks!
Memory usage
Reduced memory usage by over 1 GB on 256x256 maps.
Fixed a major memory leak that caused RAM usage to keep increasing when loading saved games multiple times in the same session.
Maps
Thank you for your feedback on the reworked Waterfalls! Today, we’re tweaking Craters and Lakes.
Craters: Increased the upper Badwater Sources' strength.
Craters: Raised Badtide Drains and added Thorns to make them more complex to block.
Modding corner
Fixed BlueprintImporter recreating meta files for Blueprints after every DLLs import.
Bug fixes
Lumberjacks are now slightly less eager. If the tree they were about to cut becomes unmarked for cutting, they will obey that order and give up.
Goods in the buildings’ inventories are now correctly included in their total per-district amount.
