Hello, everyone!
As the release of Timberborn 1.0 draws near (really!), we have another batch of tweaks for your improved enjoyment.
Misc.
Brought back the "It is too far from a district and cannot be reached" warning when placing a building.
Added prettier icons for worker counters in the top bar and in building descriptions.
Added new sounds for the Unstable Core and objects such as Water Sources and Water Seeps that are about to activate.
Updated and slightly reordered in-game credits.
Unified the layer tool's in-game capitalization to "Layer tool".
Modding corner
Fixed BlueprintEditor's Spec dropdown not working on the version of Unity used by the game.
UnderstructureConstraint no longer hides a building if the understructure can be built by the player, which only matters for mods, for now.
Bug fixes
Moved the Science tutorial step to open after completing the working hours tutorial, as originally intended.
Fixed a bug causing power consumers to report power demand after game load until unpausing, even if they did not need power.
Fully charged batteries no longer consume surplus power, which means that the remaining batteries can now charge faster.
The daytime skybox no longer shows for a single frame at dusk.
Fixed a bug that resulted in batteries not working in the first tick after game load or after new buildings were added to, or removed from, the power network.
Fixed some buildings not animating immediately after loading a game.
