Misc.
- [p]Brought back the "It is too far from a district and cannot be reached" warning when placing a building.[/p][/*]
- [p]Added prettier icons for worker counters in the top bar and in building descriptions.[/p][/*]
- [p]Added new sounds for the Unstable Core and objects such as Water Sources and Water Seeps that are about to activate.[/p][/*]
- [p]Updated and slightly reordered in-game credits.[/p][/*]
- [p]Unified the layer tool's in-game capitalization to "Layer tool".[/p][/*]
Modding corner
- [p]Fixed BlueprintEditor's Spec dropdown not working on the version of Unity used by the game.[/p][/*]
- [p]UnderstructureConstraint no longer hides a building if the understructure can be built by the player, which only matters for mods, for now.[/p][/*]
Bug fixes
- [p]Moved the Science tutorial step to open after completing the working hours tutorial, as originally intended.[/p][/*]
- [p]Fixed a bug causing power consumers to report power demand after game load until unpausing, even if they did not need power.[/p][/*]
- [p]Fully charged batteries no longer consume surplus power, which means that the remaining batteries can now charge faster.[/p][/*]
- [p]The daytime skybox no longer shows for a single frame at dusk.[/p][/*]
- [p]Fixed a bug that resulted in batteries not working in the first tick after game load or after new buildings were added to, or removed from, the power network.[/p][/*]
- [p]Fixed some buildings not animating immediately after loading a game.[/p][/*]
