Bugfixes:
- [p]Fixed an issue where the game could stutter when attacking multiple monsters or players at the same time.[/p][/*]
- [p]Fixed an issue where Gold Coin Chests could be intentionally duplicated.[/p][/*]
- [p]Fixed an issue where Druid’s Herbal Sensing could fail to detect Saltvine.[/p][/*]
- [p]Fixed an issue where Druids transformed into rats or chickens would not be affected by the sea currents in The Blue Maelstrom.[/p][/*]
- [p]Fixed an issue where, after climbing a ladder with the Rogue’s double jump, the player could still move left and right with a single jump.[/p][/*]
- [p]Fixed an issue where no hit sound would play when attacking the lower body of a player or monster hidden in bushes.[/p][/*]
- [p]Fixed an issue where certain attack patterns of the Frost Giant Berserker would fail to deal damage to players.[/p][/*]
- [p]Fixed an issue where the Ice Harpy’s attack effect direction could differ from the actual hit position.[/p][/*]
- [p]Fixed an issue where the Ice Harpy’s attack effects might not be visible from the starting point.[/p][/*]
- [p]Fixed an issue where the Baby Turtle monster’s body could appear partially buried on sloped surfaces.[/p][/*]
- [p]Fixed an issue where Pirate monsters’ sitting animation could play repeatedly.[/p][/*]
- [p]Fixed an issue where Pirate monsters could move while sitting.[/p][/*]
- [p]Fixed an issue where the Tidewalker Spearer’s spear attack could not be blocked by shields.[/p][/*]
- [p]Fixed an issue where players could become stuck inside props or the map due to the White Shark.[/p][/*]
- [p]Fixed an issue where the Ancient Stingray’s random lightning attack could affect only a single player.[/p][/*]
- [p]Fixed an issue where Bladehand could become invisible.[/p][/*]
- [p]Fixed an issue where Bladehand could fall into the sea during combat.[/p][/*]
- [p]Fixed an issue where Bladehand could get stuck behind a ballista pole during attacks.[/p][/*]
- [p]Fixed an issue where players could deal damage to Ancient Stingray from outside the boss room.[/p][/*]
- [p]Fixed an issue where damage numbers might not display when striking training dummies inside dungeons.[/p][/*]
- [p]Fixed a gap between doors and walls in the Mimic Lair module of The Crypt within The Forgotten Castle.[/p][/*]
- [p]Fixed an issue where the Ash Tree placed near the Well module in The Crypt of The Forgotten Castle could be interacted with from the lower floor.[/p][/*]
- [p]Fixed an issue where Druids in rat form could move outside the map in the Greathall C module of The Ruins in The Ruins of the Forgotten Castle.[/p][/*]
- [p]Fixed an issue where interacting with Skeleton Corpses in dungeons other than The Blue Maelstrom could display water droplet VFX.[/p][/*]
- [p]Fixed an issue where certain props in the Pirate Prison module of The Blue Maelstrom appeared hollow.[/p][/*]
- [p]Fixed an issue where, in certain modules of The Blue Maelstrom, death caused by level rules would not display the cause of death in the kill log.[/p][/*]
- [p]Fixed an issue where setting the Telescope option in Customization could make the sea water of The Blue Maelstrom invisible.[/p][/*]
- [p]Fixed an issue where Mystical Gems could drop in The Blue Maelstrom.[/p][/*]
- [p]Fixed an issue where the Oxygen UI might not appear while underwater in The Blue Maelstrom.[/p][/*]
- [p]Fixed an issue where the Centaur’s Madness stat values could be higher than intended.[/p][/*]
- [p]Fixed an issue where, after equipping the Hand Cannon and switching to another weapon, the ignition effect could remain on the hand.[/p][/*]
- [p]Fixed an issue in Faustian Bargain where the Frost Demon could request an affinity different from the intended design.[/p][/*]
- [p]Fixed an issue where, after entering My Listing in the Marketplace, the page list for the first searched item required two clicks to turn pages.[/p][/*]
- [p]Fixed an issue where daily quest target monsters might not be displayed.[/p][/*]
- [p]Fixed an issue where only one random Huntress quest could appear in the Quest Log while in a dungeon.[/p][/*]
- [p]Fixed an issue where the Studded Wyvern Leather recipe might not appear in the Leathersmith’s services.[/p][/*]
Game Updates:
- [p]Improved framerate performance for The Ruins of The Forgotten Castle dungeon.[/p][/*]
- [p]Improved framerate performance for The Blue Maelstrom dungeon.[/p][/*]
- [p]The Chapel module in The Forgotten Castle – The Ruins has been renamed to Abandoned Sanctuary.[/p][/*]
- [p]Improved VFX effects for Jellyfish.[/p][/*]
- [p]Adjusted certain movement patterns for Bladehand.[/p][/*]
- [p]Improved Bladehand’s gunpowder visual effects.[/p][/*]
- [p]Added Oxygen Vents to the Ancient Stingray reward room.[/p][/*]
- [p]Changed so that Ancient Stingray Eggs now only spawn after the boss has been defeated.[/p][/*]
- [p]Updated the Arena map pool.[/p][/*]
Balance Updates:
[p align="start"]General[/p]- [p]Updated the random dungeon rates for High Roller dungeons.[/p][/*]
- [p]The chance to enter the High-Roller Goblin Caves has been increased while the chance to enter the High-Roller Frost Mountain has been decreased.[/p][/*]
- [p]The drop rates for loot in Normal and High-Roller dungeons have been improved.[/p][/*]
- [p]The loot for Giant Barnacles have been updated so they are no longer guaranteed to drop two gems.[/p][/*]
- [p]Poison Vial and Ghostdust Pouch now drop in the dungeons.[/p][/*]
- [p]Treasurer now sells the Gold Coin Pouch for 1000 gold.[/p][/*]
- [p]Dealmaker item prices have been adjusted.[/p][/*]
- [p]The drop rates of certain quest items have been increased.[/p][/*]
- [p]The number of Cuttlefish and Jellyfish placed in the world has been increased.[/p][/*]
- [p]The difficulty of several quests has been adjusted to be easier to complete. This includes no longer needing to escape from the dungeons as a requirement for certain quests.[/p][/*]
- [p]The Armorer’s Tidestone delivery quest has been updated to allow the submission of handled items.[/p][/*]
- [p]Increased the attack range and approach distance of Tidewalker Slinger, while slightly reducing their movement speed.[/p][/*]
- [p]The Tidewalker Shaman’s underwater projectile speed has been decreased.[/p][/*]
- [p]The difficulty of the Ancient Stingray has been lowered.[/p][/*]
- [p]The affinity requirement for the Spider Mummy in Faustian Bargain has been reduced. (18 → 0)[/p][/*]
- [p]The affinity requirement for the Skeleton Archer in Faustian Bargain has been reduced. (1 → 0)[/p][/*]
- [p]Adjusted the Max Health, Movement Speed, and Action Speed balance for all Faustian monsters.[/p][/*]
- [p]Land-based monsters now move slower in water, matching player movement speed.[/p][/*]
- [p]Decreased the animation speed for drawing a dagger.[/p][/*]
- [p]Throwing Knife and Francisca Axe no longer receive attribute bonus ratio.[/p][/*]
- [p]Weapon Damage for Throwing Knife and Francisca Axe now starts at 10 and increases in increments of 3 damage.[/p][/*]
- [p]Removed the Additional Weapon Damage modifier from Crystal Ball item types.[/p][/*]
- [p]Increased the Magical Damage of Crystal Ball Types by 1.[/p][/*]
- [p]Increased the Magical Damage of Magic Staffs by 1.[/p][/*]
- [p]Increased the Weapon Damage of the Hand Cannon by 2.[/p][/*]
- [p]Reduced the Physical Damage Bonus of Dagger Mastery from 15% → 10%.[/p][/*]
- [p]Reduced the spell-casting speed of the Apex of Sorcery perk from 50% → 25%.[/p][/*]
- [p]Reduced the additional Shock duration of Lightning Mastery from 2s → 1s.[/p][/*]
- [p]Increased the casting interval of Lightning Storm from 1s → 1.25s.[/p][/*]
- [p]Electric Dash expands the damage area upon arrival, applying Shock effects to a larger range.[/p][/*]
- [p]The detection range of Light Orb has been increased, and the number has been reduced from 5 to 4.[/p][/*]
- [p]The Executioner perk effect now also applies to Bardiche.[/p][/*]
- [p]The Bear's action speed has been increased by 5%.[/p][/*]
- [p]The Panther's health penalty has been removed.[/p][/*]
- [p]Barkskin Armor now additionally grants 15% Headshot Damage Reduction.[/p][/*]